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FPSC Classic Work In Progress / Rosewell the Alien

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Krowsnest
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Posted: 26th Jun 2008 05:14
I always wanted to try this; the old alien crashing in the farmland, terrorizing the countryside, encountering military forces on the way. That pretty much covers it

You are searching for your brother, who was shot down 3 weeks previous to your crash; the military has worked quickly to literally BUILD a concrete-walling camp around the crashsite. You need to go in, collect his body, and escape back to the mothership.

You only will use a few weapons in the game and won't collect human ones, but drop-points have been placed containing health/ammo.

I have 2 levels done (very short) and I want to see if you think I'm going in the right direction with the gameplay (will work on cut scenes once this is confirmed).

Screens to follow

1: A test at the menu, I wanted 1950's feel to it, as I want for the entire game, but it's only a test

one level = game's done!

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Krowsnest
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Posted: 26th Jun 2008 05:15
Next screenie (actual gameplay now) of the farmland in the first level

one level = game's done!

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Gunn3r
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Posted: 26th Jun 2008 05:16
Sounds pretty unique to me. I like the idea, and can't wait to play the game.


Gunn3r Games
Krowsnest
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Posted: 26th Jun 2008 05:17
Screenie 3

one level = game's done!

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Krowsnest
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Posted: 26th Jun 2008 05:19 Edited at: 26th Jun 2008 05:37
I'm sorry, I should have taken more screens lol, I'll post more once I take and turn them into jpeg.

here's the one from the menu

one level = game's done!

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Krowsnest
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Posted: 26th Jun 2008 05:41
Screenie 5: a bar from level 2, might add a light outside

one level = game's done!

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Krowsnest
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Posted: 26th Jun 2008 05:42
Screenie 6: early level 3, which i will continue once demo is finished

one level = game's done!

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Krowsnest
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Posted: 26th Jun 2008 05:44 Edited at: 26th Jun 2008 05:46
Last for now, Screenie 7: early inside military base of level 3 beta

plz tell me how you feel about the game so far, i would've uploaded a demo today except when i built it the first level was replaced by one of my old levels for some reason (I checked after and yeah I didn't overwrite any files). I'll try to fix that and get it up asap

one level = game's done!

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Punk13
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Posted: 26th Jun 2008 06:04
Do you need aliens?

Krowsnest
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Posted: 26th Jun 2008 18:40
There's really just gonna be maybe one other alien (the one you need to rescue), so probably

one level = game's done!
GP PrOdUcTiOnS
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Posted: 26th Jun 2008 19:49
This looks sweet! I cant wait for this. You deferentially need voice overs and some good loading screens, because this could be amazing.
Cant wait for this.

ASTECH
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Posted: 26th Jun 2008 19:54
Sounds derived from Destroy All Humans. I get its origninal but it
just made me think of that. Can't wait to play and it has a nice
promise about it.

Astek



Krowsnest
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Posted: 26th Jun 2008 20:03
Astek:
lol my neighbor said the same thing, but I was going for the general idea. Lol I saw the new indiana jones and since it took place in the 50's and had aliens it sparked this idea. This isn't going to be BOTB material but I hope to bring it somewhere.

First though, I gotta make the first level a little longer, I had my friend test it and he beat it in about 30 seconds lol. Problem is I get a lot of lag, and I have a pretty nice pc. The level is outdoors, which might contribute, but it isn't that large of the level, maybe its just the version I'm using idk.

one level = game's done!
GP PrOdUcTiOnS
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Posted: 26th Jun 2008 21:01
Well the more dynamic entity's there are the more lagging. I would also suggest more then one path. Honestly most games have one path that you walk through. in real life there's loads of different streets ect.

Punk13
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Posted: 26th Jun 2008 21:06
oh destroy all humans was great.

Krowsnest
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Posted: 26th Jun 2008 21:36 Edited at: 26th Jun 2008 21:37
GP: There almost no dynamic entities, only enemies and pickups; And I also planned on putting more than one path, but I'm focusing more on one path with multiple other little paths in-between (except level 1, which is pretty straightforward so far). I might add more paths once I fix up the lag, which seems to be improved in the build-game

Btw uploading the early versions of level 1 and 2 right now; they aren't great but they are where I started at and I hope to add on to them.

one level = game's done!
daarboven
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Posted: 26th Jun 2008 21:45
That looks good, i like the design that shows in the village scenery, it looks well layed out. I'm very curious for the demo, even more to see the military post finished maybe...

I am Jacks complete lack of surprise.
Opposing force
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Posted: 26th Jun 2008 21:55
Don't ruin the movie for others.

http://www.freewebs.com/teammegabasic/
For low price FPSC and Dark BASIC media packs.
Krowsnest
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Posted: 26th Jun 2008 22:11
Bad news: Demo ain't workin right
Good News: Updating levels to make demo hopefully better

one level = game's done!
GP PrOdUcTiOnS
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Posted: 27th Jun 2008 00:20
This is looking butiful. Make shere to load this with custom media.

Krowsnest
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Posted: 27th Jun 2008 20:19
New screenies:

1st one: entering military post

one level = game's done!

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Krowsnest
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Posted: 27th Jun 2008 20:20
screenie 2: outside of post

one level = game's done!

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Krowsnest
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Posted: 27th Jun 2008 20:21
Screenie 3: alley behind houses

one level = game's done!

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GP PrOdUcTiOnS
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Posted: 28th Jun 2008 22:57
looking good.

puppyofkosh
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Posted: 28th Jun 2008 23:12
Excellent use of stock.

Krowsnest
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Posted: 29th Jun 2008 05:12
Update: Ok, I think I have a nice level setup. So far I've completed 3 or 4 levels and have 4 WIP, but the thing is these are still only test levels and only some will go into the final product.

Level 1 is a short farmhouse intro. Levels 2 and 3 are in a nearby town, and feature redneck enemies and biker gang-like enemies. Level 4 will likely feature a townish scenario, but using military forces... actually, heres a table for so...

1: Farmhouse, short level

2: town, easy

3: town, biker gang

4 town, military forces invading

5: military outpost

6: deep military base (recover other alien)then escape outpost

7: some form of an exit (I was thinking a radio station, to like Broadcast a message, or the location of the other alien's ufo is somewhere else and you go there to send out the message)

8. Possible bonus mission, not likely because of large file for entire game

More screens coming soon! (I hope!)

one level = game's done!

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