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Newcomers DBPro Corner / Objects do not exist when I switch resolutions midway in the program

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Chibi Babble
21
Years of Service
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Joined: 1st Feb 2003
Location:
Posted: 25th Jul 2008 18:25 Edited at: 25th Jul 2008 18:25
I'm simply doing a test for resolutions changes to add to the options menu in my game. While testing it, I've run into a strange problem. Every time the resolution changes, it seems to forget than there was even an object created.

Here's the code:


My settings in the DBPro EXE setting is Fullscreen Exclusive Mode (no I don't want to use the widowed mode as it makes everything look like a blurry ugly mess). Is there a way to fix this and/or what am I doing wrong?

Chibi?
Sixty Squares
18
Years of Service
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Joined: 7th Jun 2006
Location: Somewhere in the world
Posted: 25th Jul 2008 19:02
I'm not sure there's a fix for it. I believe that the SET DISPLAY MODE command erases everything (loaded objects, images, etc) when you use it, but someone can correct me on that if I'm wrong.

Chibi Babble
21
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Joined: 1st Feb 2003
Location:
Posted: 25th Jul 2008 20:32
Quote: "
@Chibi Babble:

Come on, you're here since 2003 but still we have to tell you to read the help. Simply read what it says for SET DISPLAY MODE.
"


wow-e I'm retarded. That sucks though. I'm guessing there's no fix?

Chibi?
=PRoF=
21
Years of Service
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Joined: 17th Mar 2003
Location: Milton Keynes, UK
Posted: 25th Jul 2008 21:11
I usually have all my load object, image & bitmap commands in a function called loadgraphics() which I call after a resolution change. Its not an ideal fix but it does the job.

Without Music or Love the world would be a very empty place... Thank god I still have music.. --'-<@
dark coder
21
Years of Service
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Joined: 6th Oct 2002
Location: Japan
Posted: 25th Jul 2008 23:52
There's no fix because there's no issue. As seen here, more specifically "Calling Device.Reset causes all texture memory surfaces and state information to be lost", but yes it is annoying that a language that's supposed to be 'BASIC' doesn't handle this for you.

Chibi Babble
21
Years of Service
User Offline
Joined: 1st Feb 2003
Location:
Posted: 26th Jul 2008 18:24 Edited at: 26th Jul 2008 18:24
Quote: "
I usually have all my load object, image & bitmap commands in a function called loadgraphics() which I call after a resolution change. Its not an ideal fix but it does the job.
"


yep that what I did

Chibi?

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