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Defy
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Posted: 10th Dec 2008 11:09 Edited at: 19th Jul 2009 16:40
Hey Gunn3r, thanks man.

CoffeeGrunt
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Posted: 10th Dec 2008 20:59
Quote: "@CoffeeGrunt, any chance you know of a script to make a AI turn around and attack via a trigger or sound trigger? if not, is that even possible?"


Sure, do you want it to do just that, or have a standard script as well? Do you want me to add it into an existing script?

s4real
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Posted: 10th Dec 2008 21:19
This looks like this be a game I def like to play.

keep up the good work.

best s4real

Defy
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Posted: 12th Dec 2008 12:55 Edited at: 19th Jul 2009 16:40
Quote: "Sure, do you want it to do just that, or have a standard script as well? Do you want me to add it into an existing script?"


Yeah to some extent, Take all the time you need. Thanks man.



Quote: "This looks like this be a game I def like to play.

keep up the good work."


Hey s4. Thanks.
It's been a great year working with the theme and story, and in saying that. Thanks to such a great team of guys to be working with.
CoffeeGrunt
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Posted: 12th Dec 2008 19:21
Quote: "Yeah to some extent, I guess you could do whatever you like to it.
Finn, came up with an idea using a trigger, when activated makes a AI turn around and then activate a shooting/attack script."


Should be easy, I'll tell it to use Strafe10, aka, the DarkAI script....

Defy
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Posted: 13th Dec 2008 00:23 Edited at: 19th Jul 2009 16:42
@CG, sounds great. Looking forward to seeing it in action.

Indy Dude
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Posted: 13th Dec 2008 04:05
Nice pics man.
Defy
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Posted: 13th Dec 2008 16:26 Edited at: 19th Jul 2009 16:42
edited.
Inspire
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Location: Rochester, NY
Posted: 13th Dec 2008 19:16
This looks great! Brings me back to the old days of FPSC...I guess it's a similar style. Kinda reminds me of a cross between NIK's and Butter's stuff.

Nice hand retexture, by the way.
ASTECH
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Posted: 14th Dec 2008 00:31
I salute you man! This stuff is good!
AStek

-Indestructible-

Defy
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Posted: 14th Dec 2008 09:01
Thanks inspire. Its good to see you still around.


Hey ASTEK, that last screen kept me busy. Thanks man.


Have a good Xmas to all that visit this thread


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1+1=3
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Location: In bed. lazy lazy me...
Posted: 16th Dec 2008 22:42
omg this looks amazing, good work. i really cant wait to play this.

can i put it on my christmas list for 2009


1+1=3

Defy
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Posted: 17th Dec 2008 11:20 Edited at: 22nd Mar 2009 01:08
Thanks for the comment 1+1=3, I've been trying lots of new things.
2009 sounds good.

Thanks Indy Dude for your comment also.
CoffeeGrunt
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Posted: 17th Dec 2008 23:13
The Kenji screens look nice, how did you get that other map to go so well though?

Inspire
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Posted: 18th Dec 2008 00:04
Quote: "Its good to see you still around."


Cheers!

I like how we consider a map in FPSC to be running well when it doesn't lock up with 0 FPS...
Defy
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Posted: 19th Dec 2008 12:24 Edited at: 19th Jul 2009 16:43
Hey CG, thanks. Do you mean the textures or that the map almost takes up the full grid?


yeah inspire,
I'm glad I worked out that problem with indoor, yet outdoor is so laggy it's not funny as soon as AI and weapons are introduced.
Maybe people with better specs than me may get better results with something like this.

CoffeeGrunt
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Posted: 19th Dec 2008 19:52
Quote: "Hey CG, thanks. Do you mean the textures or that the map almost takes up the full grid?"


I mean how did you get such a large level to go so well, then again, I never get 0 fps lock-ups, but it still runs pretty low....

Nickydude
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Posted: 19th Dec 2008 23:26
Quote: "outdoor is so laggy it's not funny as soon as AI and weapons are introduced."


This is what happened to "he is coming...", ran very slow when enemies where introduced, anyway good luck with this ASTEK.

ASTECH
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Posted: 20th Dec 2008 00:17
Quote: "anyway good luck with this ASTEK."


Lol. Seems like you goofed up your post Nickydude.
Deca is making Red Light and I never remember creating a full
scale Japanese city... lol.

By the way, I got you email Deca. I'm going to reply to it
as soon as I collect some thoughts about it.

Astek

-Indestructible-

Inspire
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Posted: 20th Dec 2008 02:37
That's why FPSC is great for indoor scifi shooters.
Defy
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Posted: 20th Dec 2008 08:06 Edited at: 20th Dec 2008 10:58
Hey people, I was so close to a head on today, thanks to someone thinking they could run a intersection. Locked em up.
So I'm happy to let the cat out of the bag on how I build outdoor. Why not.
If there is enough people interested I will start another thread on the topic.

@CG, sorry. Apart from trees etc. 4 entities, and a lot of segments.
22-23fps with no AI and Weps, 18fps with AI and Weps.
Hard to say running the S4mod, or a Dual-Core etc. would give a better frame rate. Thats why I might do a tut, the process itself uses about 4-5 programs from memory.
Oh, and by saying 0fps lock up. Indoor - invisible array, caused by a removing/deleting assets in a level build. This looks to may have been fixed.
Outdoor - caused by collision problems with a mesh can lock a player up.

@NickyDude, Postition of AI in limited segment and entity areas I find work best, such as no rooms behind rooms. Even if your spawning AI, A room or part of a level located behind the room you are in, I find can effect fps with AI. So I often put the AI's back to a wall. And that's why small multi level maps (indoor) can work so well.
Outdoor, I often use the same approach. However keeping AI again to smaller zones.


@Astek, no worries. Hit me up any time.


@Inspire, So true.



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Nickydude
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Posted: 20th Dec 2008 18:56 Edited at: 20th Dec 2008 18:59
Quote: "Lol. Seems like you goofed up your post Nickydude.
Deca is making Red Light and I never remember creating a full
scale Japanese city... lol."


Oh poop! Sorry Deca.

Quote: "@NickyDude, Postition of AI in limited segment and entity areas I find work best, such as no rooms behind rooms. Even if your spawning AI, A room or part of a level located behind the room you are in, I find can effect fps with AI. So I often put the AI's back to a wall. And that's why small multi level maps (indoor) can work so well.
Outdoor, I often use the same approach. However keeping AI again to smaller zones."


Interesting. The trick I used was to spawn the enemy when the player is near only in a place where the player would more or less have to kill it, therefore getting rid of it so it's not wandering around.

Defy
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Posted: 22nd Dec 2008 08:54 Edited at: 19th Jul 2009 16:46
Quote: "Oh poop! Sorry Deca."

That's cool.
Defy
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Posted: 25th Dec 2008 00:54 Edited at: 19th Jul 2009 16:45
Defy
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Posted: 28th Dec 2008 14:38 Edited at: 19th Jul 2009 16:45
xplosys
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Playing: FPSC Multiplayer Games
Posted: 28th Dec 2008 20:42
deca,

This is looking really sharp. I love the variety of scenery you have. That outdoor[off topic] looking scene reminds me of a dinosaur hunting game I used to have.

Thanks for the sig support.

Best.

Defy
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Posted: 29th Dec 2008 14:02 Edited at: 19th Jul 2009 16:44
Quote: "This is looking really sharp.I love the variety of scenery you have."


Cheers.


Quote: "That outdoor[off topic] looking scene reminds me of a dinosaur hunting game I used to have."

That's cool.
Quote: "Thanks for the sig support."

Defy
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Posted: 1st Jan 2009 08:00 Edited at: 19th Jul 2009 16:43
Defy
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Posted: 4th Jan 2009 15:28 Edited at: 22nd Mar 2009 01:11
Red Light - I.G.L.F. Tower Beta/V1.0 Demo Released.
Tested and approved - No longer available from this location..Only via more official source.

Dar13
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Posted: 4th Jan 2009 15:51
I downloaded this and tried to play it and got a "pgp_standard.exe has encountered a problem and needs to close" error just before it goes to the game's main menu.

I know not with what weapons WWIII will be fought but WWIV will be fought with sticks and stones-Albert Einstein
Zdrok
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Posted: 4th Jan 2009 17:14
Deca, I think your file is infected as I almost got a trojan come in throgh a back door. Luckily I switched off my PC before anything could happen. Adware2010 advert = fail.

Reupload it to Filefront so I don't get a virus, please.
darimc
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Posted: 4th Jan 2009 17:41
There is no trojan or virus. I scanned it with zone alarm and two other programs and none of them detected anything.



Butt monkey
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Posted: 4th Jan 2009 18:37
There is no virus.
Zdrok
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Posted: 4th Jan 2009 18:38
For some reason, a virus thing popped up on my PC.

Maybe demos don't like me...
CoffeeGrunt
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Posted: 4th Jan 2009 19:59
Kaspersky reports a clean bill of health here, nothing other than a few pop-ups...

"Give a man a fish, and he'll eat for a day. Give a man a fishing rod, and he'll break it up into firewood...or swap it for a fish."
-Frankie Boyle, on Mock the Week
Defy
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Posted: 4th Jan 2009 22:49 Edited at: 19th Jul 2009 16:46
@Dar13, thanks for the report. I had the same when I up'd it to our server. decided to try a free host. Looks like I will have to compile it again. Sorry for the delay.

@AI, not sure about that. I will do another upload. maybe not a zip or something. Maybe it was Sendspace. Yet I always thought they were ok.

@Butt monkey, thanks for the report.

@CG _ CoffeeGrunt, thanks CG. Did the file also not open for you and locks up at startup. It did this to me, maybe the upload is being corrupted. Good thing is it is only a 20mb file. So I will try it again and post a new link today.
Crav3
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Posted: 5th Jan 2009 00:15
Wow, I'm downloading asap, Oh have you discussed concepts or items with your team yet?
Dar13
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Posted: 5th Jan 2009 01:02
Thanks deca.I really want to play the demo

I know not with what weapons WWIII will be fought but WWIV will be fought with sticks and stones-Albert Einstein
Defy
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Posted: 5th Jan 2009 14:28 Edited at: 19th Jul 2009 16:47
@darimc, sorry there old pal I missed your comment. Yeah I am not sure what was causing the error with the game itself. I extracted the same zip on my desktop and worked fine before upload.

@Crav3, Hey. Thanks for the comment. No not yet its still an early area of dev.

@Dar13, Thanks. New DL now up.
ASTECH
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Posted: 5th Jan 2009 18:35
I played it and enjoyed it... and I have to say that the
principles of that level reminded me of Mirror's Edge.
Any back story to the development and also why those blocks
are like that in the tower?

Astek

-Indestructible-

Defy
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Posted: 5th Jan 2009 22:02 Edited at: 10th Feb 2009 04:25
@Astek, Thanks.
Dar13
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Posted: 5th Jan 2009 22:41
still get that error deca. it says that pgp_standard crashed but the .exe is called KenjiTowerBV1a2.exe.

I know not with what weapons WWIII will be fought but WWIV will be fought with sticks and stones-Albert Einstein
Defy
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Posted: 6th Jan 2009 02:38 Edited at: 10th Feb 2009 04:25
@Dar13, no good. Sorry for this. I now believe it is a problem with a download needed to run Pheonix protected games. It is a windows DL I think.
Check below...
ASTECH
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Posted: 6th Jan 2009 02:48 Edited at: 6th Jan 2009 03:16
Quote: "Oh and the blocks and the last room, were really just random ideas, as you being the player is now located on the inner sub areas."


I felt it added an original feel to the game man! I loved it.
I suggest with great enthusiasm that you include more sections like
these. It reminded me of the good old games like System Shock,
Dues Ex, and all those classic hits. I hope with all dear sincerity
that you include more sections like these. I mean, its just a game...
why care for much realism if it brings fun? Its called a game you know. Not Reality 2.0.

Astek

-Indestructible-

Defy
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Posted: 6th Jan 2009 03:00 Edited at: 10th Feb 2009 04:26
Thanks Astek.
Defy
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Posted: 7th Jan 2009 13:55 Edited at: 19th Jul 2009 16:48
@Dar13, Not sure what is happening, because if you downloaded the new name version rar, it should not affect the original download if you deleted it or not. Maybe the file Astek mentioned, may help. I am not sure and only suggest try it if you want to. I'm not sure if the other download link with help or not either. Good luck and sorry if you are unable to play.
KeithC
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Posted: 7th Jan 2009 15:15
I downloaded it from the Filefront link just now, and it ran fine.

ASTECH
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Posted: 8th Jan 2009 03:20
Quote: "then let me know that he got it to work after he installed something."


NET Framework 2.0 maybe?

Astek

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Dar13
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Posted: 9th Jan 2009 22:40
@deca
I have Phoenix Sentry installed on my PC. I'm downloading the badongo link now. I'll tell what happens.

I know not with what weapons WWIII will be fought but WWIV will be fought with sticks and stones-Albert Einstein
Defy
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Posted: 11th Jan 2009 12:34 Edited at: 10th Feb 2009 04:26
Thanks Keith.


That's the one Astek, Thanks for your post.


@Dar13, best of luck and hope you enjoy it.


My AMD crashed 2 nights ago. Another update is planned.

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