Quote: "
V1.1.3 BETA 6 - 18/09/08
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* Fixed bug in LOAD GAME position causing larger entity levels to crash
V1.1.3 BETA 5 - 08/09/08
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* Updated Game Creator Store to allow writes into the languagebank folder (entity LOC files)
* Updated FASTBONE.FX to support 60 bones (maximum for vertex shader)
* Also updated FPSC-GAME.EXE to restrict bones submitted to shaders to 60
* Note that models using more than 60 bones per mesh will not work!
V1.1.3 BETA 4 - 13/08/08
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* Fixed bug in muzzle flash code caused by typing out an incorrect variable during copy/paste from mod code
* Fixed bug causing GLOBAL variables to be wiped out when saved level was reloaded
* Added LOCAL VALUES from FPI scripting to SAVE/LOAD game position feature
V1.1.3 BETA 3 - 05/08/08
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* Courtesy of Airslide, a number of small feature additions:
* Added FIRERATE to the GUNSPEC.TXT parser, and reflected rate of fire in how the gun fires when set to a value other than 12 (FIRERATE=12)
* Added SHOTGUN to the GUNSPEC.TXT parser, and reflected shot gun style reloading to flagged weapons (SHOTGUN=1)
* Amended GUNSPEC for MOSSBERG and UZI to reflect above additions (shotgun reloads correctly and uzi fires quicker)
V1.1.3 BETA 2 - 25/07/08
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* Updated the GameCreatorStore DLL to solve the problem editing previews in Store Seller Mode
V1.1.3 BETA 1 - 22/07/08
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* Seperated Game Creator Store from main FPSC interface (to allow store to be updated independently of editor code)
* Added PLRSETHEALTH and PLRSUBHEALTH to set the players health, and to subtract from the players health value
* Added ADDHEALTH, SUBHEALTH and SETHEALTH to set, increase and decrease the entities health value
* Added new HEALTHPRISON.FPI script to show use of above entity health commands
"
Of particular interest are the new health commands, and some new gunspec features courtesy Airslide. The rest is mostly store and save/load fixes.
Best.