Ply, thanks for offering to help.
Attached is the screenshot.
Again, like maikky, I don't need the platform on the floor. It is above a pit of spikes. In my case, I'll show you the script I have going:
;Artificial Intelligence Script
;Header
desc = Follow Waypoints with no rotation (platform)
;Triggers
:state=0,plrdistwithin=100:state=1,norotate=1
:waypointstate=0:animate=2,waypointstart
:waypointstate=3:animate=2,waypointnext
:waypointstate=4:animate=2,waypointrandom
:waypointstate=5:animate=2,waypointreverse
;End of Script
EDIT: I forgot the code, it's now in, above.
It's from the community guide but adapted so it leaves before the player gets on it.
I want the lift to move away when the player is 100 units away from it (I believe that is about 1 segment? Or am I wrong?).
What actually happens is when the player is about 1 segment away, the lift suddenly blinks and instead of following the nearest waypoint, it just rotates 180 degrees to face the other way.
It then does nothing after that...
Hmmm. GAH!
I'd really be ecstatic if this could be fixed... its for the Xmas competition after all, so that would be good...
Wait a moment... I'm not actually using an antigravity platform. I'm using one of the lifts from WWII because I think it fitted the scene better. Although that still shouldn't make a difference...