[EDIT]
It's been quite a while since I've made an update to this thread, let alone a forum post, but we've been getting lots done and I figure that you guys deserve an update!
For those of you who aren't familiar with our game: Physix is a first-person (duh) puzzle game in which you must escape a laboratory while solving complex puzzles that utilize sci-fi-esque physics manipulation to complete objectives, avoid obstacles and solve various challenges. One of several unique features is the ability to manipulate gravity (thanks to Plystire) and the lack of enemies throughout the game.
Yes, I know, "big whoop". "Why should I care about another FPSC puzzle game?" Well, "why" is up to you, but apparently it's caused a bit of a stir on the indie scene...
We are not only one of the few commercial FPSC games, but also one of the (to my count) three
PUBLISHED FPSC games! Yep, here in the WIP boards, you hear the word "published" thrown around like it's yesterday's bad sandwich, but you've got more than just our word on that one, tee hee. Here's a link to our page on our publisher's (GamePro Labs) site... Enjoy!
http://www.gamepro.com/labs/developer/wraithstaff
We were chosen, along with seven other indie designers for their inaugural run. Only a handful (as you can see) are chosen each year out of thousands of talented developer's submissions. With nearly all positive reception of the game, including at our booth at A&G Ohio (Ohio's largest gaming convention) in 2008, a special board on Section Eight Gaming Community's site (the currently down
http://www.s8glive.net) and feedback coming in from our own site (
http://www.wraithgames.org) it's been a pretty nice run!
We've made a few plot changes since my last post and unfortunately we have to keep them under wraps for the most part, but we have a few features to share to peak attention:
Gravity modification (of both player AND objects)
Interesting "consequences-for-failure" (such as wall-mounted lasers and water)
Varying "ways to get around" (including tractor beams)
... and a whole new visual concept that literally "turns the player's world UPSIDE-DOWN!"
Combine this with new stunning audio and graphics techniques, and you'll hardly recognize it as an FPSC game!
We have some OLD demos and video, if anyone wants to see them, but it's pretty hard to look at how awful it was, even for us

... Well, here's where you can see the video anyway:
http://www.youtube.com/watch?v=_KnKKJWBKII&fmt=18
We'll hopefully have a new one up soon!
and some screenshots (I still like them, but several more tweaks are in the works):
We don't have much of a release date or price info as of yet, but we'll keep you informed. We're really not that far off from completion, so things are looking good. Feel free to make comments... hopefully nice ones (I like those). Peace for now!
- Jay (Wraith)
(Oh yeah, again... if any mods are watching, can I get a new title for this post? Something shiny and neat? Maybe showing off the name better, the cool features and/or the fact that it's now published? That'd be wicked!)
My cubes keep getting caught in the vents!!!