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FPSC Classic Scripts / Move hands when talk. (Not a request!)

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The Fps Creator rocks!
16
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Joined: 24th Oct 2008
Location: Sneaking down your chimney.
Posted: 26th Apr 2009 02:49 Edited at: 26th Apr 2009 02:50
The character is supposed to express himself when he talks.


You can put a sound zone when your near him and he will move his hands when he is talking! (If you put a sound zone)

I want a new computer!
Plystire
21
Years of Service
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Joined: 18th Feb 2003
Location: Staring into the digital ether
Posted: 26th Apr 2009 03:07
Your script will not work, since you are trying to use "reloadweapon" as a condition... which it is not.

What is your logic behind this script?


The one and only,


The Fps Creator rocks!
16
Years of Service
User Offline
Joined: 24th Oct 2008
Location: Sneaking down your chimney.
Posted: 26th Apr 2009 13:58
I haven't tested it. Thanks ply for telling me it didn't work.

I want a new computer!
knxrb
FPSC Tool Maker
16
Years of Service
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Joined: 10th Oct 2008
Location: United Kingdom
Posted: 26th Apr 2009 14:40
Why did you post it without testing it?

knxrb

The Fps Creator rocks!
16
Years of Service
User Offline
Joined: 24th Oct 2008
Location: Sneaking down your chimney.
Posted: 27th Apr 2009 14:36
Quote: "Why did you post it without testing it?"


I don't know.

I want a new computer!
A r e n a s
16
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Joined: 9th Jun 2008
Location:
Posted: 30th Apr 2009 09:46
Well everyone makes mistaked
Pride
16
Years of Service
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Joined: 22nd Dec 2007
Location: Eastern USA
Posted: 4th May 2009 04:00 Edited at: 4th May 2009 04:02
Some scripting tips:

Try to understand colons in words. Like the first colon on a line, imagine it says "if" instead of a colon. As for the second colon, imagine it says "then". So:

:state=1:destroy
to
"if" state=1 "then" destroy

Simple, eh? Now, commas simply separate commands and conditions. The first set of words are conditions and the second are commands.

"if" (condition) "then" (command)
so
:state=1,shotdamage=1:bloodspurt=1,destroy

Get it?


"Tempo non é só unha teoría, senón unha forza"
Try and figure it out
Mr Love
19
Years of Service
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Joined: 9th Jun 2005
Playing: MAFIA 2
Posted: 4th May 2009 05:45
Why dont You animate it so the Character moves His lips as well when talking?


"Right Man in the wrong place can make all the difference in the world"
The Fps Creator rocks!
16
Years of Service
User Offline
Joined: 24th Oct 2008
Location: Sneaking down your chimney.
Posted: 4th May 2009 15:49
I don't know how to animate and if I know I don't know how to put the animation in the script.

I want a new computer!
Jade
15
Years of Service
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Joined: 10th Mar 2009
Location: I wish it were China...
Posted: 5th May 2009 03:30
Quote: "Quote: "Why did you post it without testing it?"

I don't know.
"

haha you didnt test it? lol

Just a nub trying to figure it out ^_^

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