Thanks Bugsy. I understand what you are saying (and actually I started out that way) but I believe I have a realistic look for an office. Check out my WIP.
The Adventures of Doctor Jeremiah James and Bob Corvine -- Time Travelers Extraordinaire
You will notice that all the entity model lights are automatically "on". Offices normally do not have shadows therefore I have used dynamic lights only in the offices.
The images in the WIP are a little dark and didn't bother to lighten them up to how you would see them in game. One image shows the sides of a work station perhaps lit up a little too much but it doesn't look so lit up in the actual game.
Also, another issue with static lights and placing that many within the map will increase the VB when doing the light mapping to increase beyond the limit. I have a lot of other layers and things in this level.
I reject your reality and substitute my own!
Add more adventure to your game -- use
RPG Mod