Thanks guys! You know those screenshots I promised, well here they are. As you can see, I have updated the lighting a bit. Instead of the default white lights, I changed them to a green-blue mix, and lowered their range a bit. Then I lowered the ambience to five, eliminated natural light sources and now it looks a bit more like those Dead Space screenshots you took. Also, I changed it to a rainy weather set, so as to give the two levels a sense of unity. Last thing, I hope that I captured the feel of being indoors on a rainy day, that hopeless, depresing feel. I wanted it to be clear to the player that everything is going wrong, and the rain increases that sense. I should know; I live in the Great Northwest
Anyways, here are the screenshots.
C&C is welcome.
Quote: "Ok, I e-mailed you some media."
Thanks for the music. It fits very nicely with a variety of scenes and battles I,m planing. I will throw an Email your way for some specific music, but the stuff you sent already is fantastic.
Quote: "This game is looking awesome! The BEST looking sci-fi so far. PERIOD!"
Period? You mean with FPSC right? Actually, due to the fact that I am using X10, it gives me a slight advantage over games made with X9. Either way though, Apple slicer has made some awsome Scifi games wih X9, and Metal Devil, your Ship Invaders game looks very nice. No worries though. I expect to have pushed X10 above and beyond by the time this game is done.
Quote: "Man I have to ask, what do you use to retexture?"
I use a picture editor called Paint.Net. You can find it here
I also use textures from http://www.cgtextures.com/
Can you save the crew of LV21?