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FPSC Classic Work In Progress / [X9] Dystopia W.I.P.

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Gremlin986
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Posted: 1st Sep 2009 15:44
looks very good! i think you should make ww2 game with this materials. that would be awesome!

CoffeeGrunt
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Posted: 1st Sep 2009 22:01
Nahh, I don't really fancy the fad of repeatedly reliving the "glory moments" of a 60 year old war, everyone's played them to the point where the dates of key events are frozen in place, there's little room for innovation in WWII IMO. Fixed guns, fixed locations and fixed dates...

I prefer inventing my own war, it gives unlimited freedom...

If I was ever given the opportunity to remove all the bad from the world, I wouldn't, because for there to be heroism, compassion and all that is good, there must also be all that is bad.
CoffeeGrunt
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Posted: 2nd Sep 2009 02:41
Ok, here's a screen from a small test map I made to try out designs (to make sure they look good before I add them into my level, meaning I don't have to rip parts out again), it's a simple warehouse scene looking out onto a boarded but visible ruined backdrop...

It may feature during the run through the city as the player tries to escape under cover of night...

If I was ever given the opportunity to remove all the bad from the world, I wouldn't, because for there to be heroism, compassion and all that is good, there must also be all that is bad.

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Coach Shogun 20
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Location: In your mind, messing with your thoughts
Posted: 2nd Sep 2009 04:22
Quote: "Addicted to the 360 version? Don't get the PC version then, when your PC breaks you will truly want to kill yourself."


lol, I almost did that until I found the unofficial Fallout 3 Patch. I honestly love the work that team did to fix the game up, you should try it Toasty.

Anyways, that last screen shot looks a little dark, but since its night time I think it's fine. Plus, the outside looks plenty lit. Great job CG.

CoffeeGrunt
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Posted: 2nd Sep 2009 15:22
Thanks, I'll remove a few of the boards and increase the lighting when I actually build it into the level...

If I was ever given the opportunity to remove all the bad from the world, I wouldn't, because for there to be heroism, compassion and all that is good, there must also be all that is bad.
meteorite
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Location: The Capital Wasteland
Posted: 4th Sep 2009 02:45
Looks good, if you need help with anything, Shoot me a FB message.

Total I've spent $90 on FO3, workin on broken steel now

Looks really good, keep up the good work.


I'm the exception to every rule, that rule withstanding
Defy
FPSC BOTB Developer
VBOTB Developer '09
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Posted: 7th Sep 2009 17:28
Last screen looks great. Nice shadow work.

"in videogames you try to get the best graphics with the least amount of processing." -Ingolme
"The more skill you acquire, the less you have to use it." SS
CoffeeGrunt
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Posted: 9th Sep 2009 23:28
Thanks for the comments. Despite getting my Maths GCSE done a year early, I still have loads of schoolwork to do, and apparently I have to "hit the ground running" with it. This means that development will slow, but not stop. I only have to work on a few maps for Knxrb's project, then progress shall begin again...

If I was ever given the opportunity to remove all the bad from the world, I wouldn't, because for there to be heroism, compassion and all that is good, there must also be all that is bad.
CoffeeGrunt
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Posted: 11th Sep 2009 22:11
Her's a new screen of a disused bathroom that was decommisioned before the Razing. Intermittent power was restored to this area when you reactivated the generators, lighting the way for you:

If I was ever given the opportunity to remove all the bad from the world, I wouldn't, because for there to be heroism, compassion and all that is good, there must also be all that is bad.

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alimpo83
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Posted: 11th Sep 2009 23:06
Love the bathroom screen CG.

Keep up the nice work!

Alien and Wrecked Building Packs here: http://www.freewebs.com/alimpo83
Inspire
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Location: Rochester, NY
Posted: 14th Sep 2009 04:14
Damn dude. Where'd you get those segments?

Ekipshi
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Posted: 14th Sep 2009 05:09
Excellent work CG, I'm really loving how this game is turning out
Can't wait to play a full demo of this

Keep it up, this should be one awesome game

dxdragon86
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Posted: 14th Sep 2009 14:19
very good work keep it up

CoffeeGrunt
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Posted: 16th Sep 2009 23:53
@Inspire

Uhh, which ones? They're probably the ones from Wolf's lovely new pack...

@Ekipshi + DxDragon

Yeh, I'm gonna get a three-level episode going, tweak and debug, then release this game in bits like that. Problem is my GCSE work has come down hard on me, so I'm getting alot of coursework and such taking up my time....

I'm still working on this though...

If I was ever given the opportunity to remove all the bad from the world, I wouldn't, because for there to be heroism, compassion and all that is good, there must also be all that is bad.
CoffeeGrunt
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Posted: 20th Sep 2009 14:32
New screen, level two is being pulled together, and I'm rounding off the last parts of the design. Here's a part of the old station that was long abandoned, an atrium for the would-be passengers of the Red Line service...

If I was ever given the opportunity to remove all the bad from the world, I wouldn't, because for there to be heroism, compassion and all that is good, there must also be all that is bad.

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djmaster
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Posted: 20th Sep 2009 16:04
That screenie looks so awesome.

[href]http://sites.google.com/site/chargedstudios/home[href]
"Im British you muppet!"-Psycho
CoffeeGrunt
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Posted: 21st Sep 2009 00:32
Thanks, more to come soon...

If I was ever given the opportunity to remove all the bad from the world, I wouldn't, because for there to be heroism, compassion and all that is good, there must also be all that is bad.
Ekipshi
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Posted: 21st Sep 2009 00:51
Quote: "Problem is my GCSE work has come down hard on me, so I'm getting alot of coursework and such taking up my time...."

I know the feeling, this year is really riding down hard on me
You're new screen looks great! I'll say it again, cannot wait to play a demo of this!

Keep it up CG

CoffeeGrunt
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Posted: 21st Sep 2009 00:57
Thanks, combat takes a back seat in this section. I'm trying to make some nice acrobatic puzzles, to break up the gun play, and give the player a short rest...

If I was ever given the opportunity to remove all the bad from the world, I wouldn't, because for there to be heroism, compassion and all that is good, there must also be all that is bad.
Ekipshi
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Posted: 21st Sep 2009 00:58
Quote: "Thanks, combat takes a back seat in this section. I'm trying to make some nice acrobatic puzzles, to break up the gun play, and give the player a short rest..."
Always needed, and (usually) always fun

CoffeeGrunt
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Posted: 21st Sep 2009 22:15
Hopefully it will be...

If I was ever given the opportunity to remove all the bad from the world, I wouldn't, because for there to be heroism, compassion and all that is good, there must also be all that is bad.
CoffeeGrunt
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Posted: 27th Sep 2009 13:10 Edited at: 27th Sep 2009 13:11
New screen, a small shanty area in an alley that serves as a refuge for survivors:

Violence isn't the answer, it's the question...

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SGJB
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Posted: 27th Sep 2009 14:09
Looks nice.
Metal Devil123
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Posted: 27th Sep 2009 14:22
All the screens look awesome! Especially the one you posted before my post, that I posted before. Great job!


Can you survive from the horrors of the hidden land Occulo?
CoffeeGrunt
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Posted: 27th Sep 2009 14:26
Thanks, took a moment to work out what you meant there...

The shanty alley marks the end of level two, so after I finish tweaking level one and two and ironing out the bugs, I can get started on the third level, and hopefully have the first episode done...

Violence isn't the answer, it's the question...
Metal Devil123
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Posted: 27th Sep 2009 14:51
Great! How many episodes will you have? And, I know. I'm not so good at english, so sometimes, I don't know how to say somethings and I say them somehow. Somethimes my words don't make any sense, even thou I wanted them to make sense!


Can you survive from the horrors of the hidden land Occulo?
CoffeeGrunt
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Posted: 27th Sep 2009 20:53
It wasn't your english, that's understandable...

I'm planning for three to four episodes of three levels each. I still have to see how much the bigger levels will have to be cut up in order to keep a good framerate, so the exact number is still iffy...

Violence isn't the answer, it's the question...
2 Rogues
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Posted: 27th Sep 2009 21:35
You are obviously the opposite of the noob who doesn't post a picture. Thanks for keeping us updated. The game is exceptionally grungy, I like it! Great work!
CoffeeGrunt
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Posted: 27th Sep 2009 22:53
...Thanks...

Violence isn't the answer, it's the question...
Ekipshi
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Posted: 27th Sep 2009 22:57
Wonderful, that shot is great CG, I'm really excited for this game
Great detail and lighting, keep it up! ....or else

CoffeeGrunt
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Posted: 11th Oct 2009 13:18
Thanks, here's more, so you don't kill me...

The first part of level three, near an abandoned barricade:

Violence isn't the answer, it's the question...

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rakker126
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Posted: 11th Oct 2009 16:39
Wow how did you get such great lighting

Now in the W.I.P. forum: operation sunlight
http://forum.thegamecreators.com/?m=forum_view&t=149451&b=25
CoffeeGrunt
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Posted: 11th Oct 2009 19:13
I dunno, it just put it together in five minutes to be honest...

Oblivion is hoovering up my free time...

Violence isn't the answer, it's the question...
CoffeeGrunt
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Posted: 11th Oct 2009 22:36
'Nuther screen before I go, the warehouse you've taken refuge in has been mined by it's wary occupants, they will seriously mame you if you trigger or fire at them, so it's best to simply avoid them:

The glowing on the mines is from a shader by the way, I will fix it, I've only just modelled and textured the things...

Violence isn't the answer, it's the question...

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DarkJames
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Posted: 11th Oct 2009 22:52
this is great work Coffegrunt
you sure have skills!

:::SANTINUS:::


Butt monkey
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Posted: 11th Oct 2009 23:50
That looks epic. Very, very nice.
CoffeeGrunt
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Posted: 12th Oct 2009 10:05
Thanks, I'll have some more in a few days...

Violence isn't the answer, it's the question...
The Storyteller 01
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Posted: 13th Oct 2009 03:10
Did I miss the download for a demo level?

In case you find my grammar and spelling weird ---> native German speaker ^^
CoffeeGrunt
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Posted: 16th Oct 2009 22:42
I haven't released a full demo yet, only a showcase for the weapon selection currently available...

Violence isn't the answer, it's the question...
KeithC
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Posted: 16th Oct 2009 22:43
Looks good. Really like the last screenshot!

CoffeeGrunt
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Posted: 1st Nov 2009 16:09
Thanks Keith!

I've been taking a little break from this, but now I've started back, and with the awesome, shiny, (and free!) model pack 36, I've decided to continue and redo a few things...

Here's a couple of shots of an external area, unreachable by the player at this point, but since this test of concept looks so nice, I'm considering having areas like this that are player explorable, if framerate allows...

It's basically a slum area:

Violence isn't the answer, it's the question...

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CoffeeGrunt
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Posted: 1st Nov 2009 16:10
Another angle of the same area:

Violence isn't the answer, it's the question...

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djmaster
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Posted: 1st Nov 2009 17:32
Just wow,if you dont release a demo soon im gonna die

[href]http://sites.google.com/site/chargedstudios/home[href]
"Im British you muppet!"-Psycho
Hughes1994
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Posted: 1st Nov 2009 19:28
Wow! Nice

Hughes
CoffeeGrunt
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Posted: 1st Nov 2009 20:18
Thanks, the demo'll be released once I get through my list of stuff to do, which is:

*Bug test all the gameplay scripts,

*Tweak and Polish Level One,

*Tweak and Polish Level Two,

*Finish Building Level Three,

*Tweak and Polish Level Three,

*Find/Create Custom Menu Graphics,

*Find/Create Custom Soundtracks,

*Make the Trailer,

*Make the Animated Menu Background,

I'm going to release the game episodically. The first episode, Precarious Existence will contain the first three levels of the game...

Violence isn't the answer, it's the question...
CoffeeGrunt
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Posted: 2nd Nov 2009 22:48
Ok, here's another part of level Three, the last part of Precarious Existence. You're still moving through a landmined area that looks like it was once a large warehouse...

I find that the fog gives a great dusty and decrepit atmosphere in these kind of areas:

Violence isn't the answer, it's the question...

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CoffeeGrunt
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Posted: 2nd Nov 2009 22:49
Another shot from the upper gantry:

Violence isn't the answer, it's the question...

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CoffeeGrunt
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Posted: 3rd Nov 2009 09:05
*Bump*

Is no-one interested?

Violence isn't the answer, it's the question...
Butt monkey
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Posted: 3rd Nov 2009 15:30
I am It is looking rather nice at the moment! I like your external areas aswell. Perhaps change some of your inaccessible areas into accessible ones which the player must pass through later in the level.
ZackS28
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Posted: 3rd Nov 2009 17:54
Looks great man! I agree with you, a little bit of fog does give your levels an abandoned atmosphere. What kind of FPS are you getting?

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