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FPSC Classic Models and Media / Kravenwolf's 2009 Weapons W.I.P. (56k warning)

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Kravenwolf
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Posted: 31st Aug 2009 02:16 Edited at: 1st Sep 2009 07:55
Kravenwolf's 2009 Weapons W.I.P. (56k warning)


I decided to do a little weapon modeling in this last week as a refreshing change of pace. I haven't rigged any of the weapons yet; right now I'm just trying to put together a steady library of weapon meshes to rig later for FPS Creator. But, I did manage to get the required FPSC screenshot to keep this thread here until I can get some hands on these























Kravenwolf

Ekipshi
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Posted: 31st Aug 2009 02:19
You're making weapons? That'll set weapons for horror games for life

Joke aside, once you (if you) get these rigged they'll be awesome!
Are you planning on selling in the TGC Store? If so how many points you think you'll be charging? They'd be perfect for my latest project

Keep it up Kraven, I hope to see more

dark peanut
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Posted: 31st Aug 2009 02:20
Beautiful as always, its always great to see some creative melee weapons! Can't wait to see them in-game and in my entity library whether they be free or not

dark peanut

Check out my Ultimate Competition Entry here: http://forum.thegamecreators.com/?m=forum_view&t=153854&b=25 Ultimatum: The Final Deadline

Braden 713
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Posted: 31st Aug 2009 02:21 Edited at: 31st Aug 2009 02:22
Awesome man! These are looking wicked, the Scythe and Sickles remind me of Resident Evil 4, and the pipe would be perfect for any horror game! You've done a really great job on them so far though; what kind of hands do you think will be used? Planning on getting permission to use MP6 hands, or EAI's hands, or do you plan to create your own? Anyways, lookin' forward to further progress

Cheers

Ich will in Beifall untergehen.
AdrianoJones Wannabe
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Posted: 31st Aug 2009 02:24
Looks awesome man! Hope the rigging all goes well once done with the meshes.
-Adrian

I love Taylor Swift. She's awesome.
Hey guys! Help me! Join the creative design forums! http://creativedesign.candorweb.com/index.php
meteorite
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Posted: 31st Aug 2009 02:30
Lookin good, doing custom hands or someone elses?


I'm the exception to every rule, that rule withstanding
Storm4
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Posted: 31st Aug 2009 02:31
Looks sweet.

www.storm4.webs.com
john schwarcz
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Posted: 31st Aug 2009 04:10
ideas

1 chainsaw (errant was working on one maybe he could help)

2 axe

3 nail gun

4 piece of glass

5 doll

6 docters needle

7 bloody hand (someone elses hand)

8 skull

9 book

10 telephone

11 broken glass bottle

12 butcher knife

13 kitchen knife

14 scizzors

15 flamethrower

16 acid gun

good luck!

shadow666
fallen one
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Posted: 31st Aug 2009 04:20
Great idea, looking forward to seeing what you come up with.

alimpo83
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Posted: 31st Aug 2009 11:15
Very nice Kravenwolf.



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Cyborg ART
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Posted: 31st Aug 2009 19:27
Looks great!

I will have to finish that tutorial for you soon so you can rig them

Kravenwolf
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Posted: 31st Aug 2009 19:40
@ Ekipshi, I probably won't be adding these to my store account (they take too much from the profits ). I was actually planning on making these weapons available as a 'special order' via email.

@Meteorite, For the time being, I'll most likely be using Bond1's fantasy hands; just to get the hang of rigging outside of Blender. But, after I get the hang of it, I'll start attaching my own hands.

@Cyborg Arts, thanks for the tutorial. I briefed over it last night, and later today I'm going to give it a shot with the pipe. Milkshape seems pretty straightforward and similar enough to the animation process I'm familiar with in Blender, so it shouldn't be too hard to get the hang of it. Looking forward to part two

@Everyone else, thanks for all of the positive feedback, guys. Two more melee weapons for today:








Kravenwolf

AdrianoJones Wannabe
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Posted: 31st Aug 2009 19:43
Awesome! Now we can make Condemned like games - you can kill someone with practically any melee weapon.
-Adrian

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meteorite
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Posted: 31st Aug 2009 19:43
Looks good What extra tex's will these have for shaders?


I'm the exception to every rule, that rule withstanding
Asteric
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Posted: 31st Aug 2009 19:47
Looks nice, only problem i can see is that one a few weapons, mostly on the metal area's, i can easily see that a concrete texture has been overlayed, and all in all looks a bit too grungy, i would tone down those overlays and introduce some metal overlays.

Kravenwolf
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Posted: 31st Aug 2009 20:08 Edited at: 31st Aug 2009 20:11
Quote: "What extra tex's will these have for shaders?"


They'll all have their own normal and specular maps. I might even throw in a few alternative textures as well.

Quote: "i can easily see that a concrete texture has been overlayed"


That's strange. The metal texture is from CGtextures, and I didn't add any modifications to it. I thought it looked fine as is


Kravenwolf

Ekipshi
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Posted: 31st Aug 2009 20:11
Special Order Eh? Well how much are you planning on charging then for that? Also, is it going to be a pack or can you buy separately? Love the Pick Axe, these are looking great, though you'd think the wooden board would break eventually after bashing people's heads in with it

Asteric
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Posted: 31st Aug 2009 20:16
I would suggest scaling the texture down a bit then, i think the problem is that there are large grunge area's which make it look a tad unrealistic.

shadowfire
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Posted: 31st Aug 2009 20:17
will you be making any ranged weapons?

Kravenwolf
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Posted: 31st Aug 2009 20:18
Not sure where I want to set the prices just yet, but I'll definately be offering some package deals on these.

Quote: "though you'd think the wooden board would break eventually after bashing people's heads in with it"


Yes, and the iron pipe would bend. That'll be up to Hockeykid and Fenix Mod. Not sure if he's finished with adding the weapon strength command as of yet. But I'll be sure to show it off with these.


Kravenwolf

Ekipshi
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Posted: 31st Aug 2009 20:19
Quote: "Not sure if he's finished with adding the weapon strength command as of yet."
I didn't know he was adding that
That's cool, like durability, that's always what these games have been needing

Kravenwolf
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Posted: 31st Aug 2009 20:26
Quote: "I didn't know he was adding that"


I've been pitching Sean quite a few command suggestions for Fenix Mod; anything that I can come up with I refer to him, because I can't actully make it happen myself

Quote: "will you be making any ranged weapons?"


I have a few ranged weapons already sitting on my hardrive which I plan to rig eventually, but for the time being I want to keep those under wraps.


Kravenwolf

shadowfire
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Posted: 31st Aug 2009 21:54
ok, thanks kravenwolf.

Hockeykid
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Posted: 31st Aug 2009 22:34
Quote: "I didn't know he was adding that
That's cool, like durability, that's always what these games have been needing "


Yep that'll be finished in a day or two if all goes well.

Kravenwolf
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Posted: 31st Aug 2009 22:42



Kravenwolf

shadowfire
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Posted: 31st Aug 2009 22:54
you're gonna make melee weapons out of everything, aren't you? awesome!

Red Eye
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Posted: 31st Aug 2009 22:59
Looks good. But you are using way too much polysongs on some of your weapons. Like the first one, sikkle i believe. I mean 1000+ for such a model is kinda much you can easily do it with 500 or maybe 400 and quality can be remained stable. I know fpsc can handle up to 5000 at weapon but still i think it is a bit waste of polys. Anyway textures looks good. The amount of polys u used for iron pipe and scythe is good. But the brick has also way too much, IMO. Keep this up.


SikaSina Games
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Posted: 31st Aug 2009 23:00
Nice work, Kraven! Considering that you're using Blender, can I just ask one thing: How do you subtract (cut away) parts from a model? I've looked under the Boolean operations but nothing to do with subtracting objects lol . Hope to see more from you .

-SSG

Kravenwolf
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Posted: 31st Aug 2009 23:12 Edited at: 31st Aug 2009 23:16
Quote: " I mean 1000+ for such a model is kinda much you can easily do it with 500 or maybe 400 and quality can be remained stable. "


The sickles are only 514 polygons. The two shown together total 1,028. I guess I probably should have mentioned that


Quote: "you're gonna make melee weapons out of everything, aren't you? awesome!"


That's the idea


Kravenwolf

SikaSina Games
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Posted: 31st Aug 2009 23:15 Edited at: 31st Aug 2009 23:16
Quote: "Considering that you're using Blender, can I just ask one thing: How do you subtract (cut away) parts from a model? I've looked under the Boolean operations but nothing to do with subtracting objects lol"


Sorry, everyone posted right before me so you may not have noticed my message .

-SSG

Sonny
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Posted: 31st Aug 2009 23:15
It looks awesome! There are really good models and textures. Damn I had exactly the same idea... but you were faster. Nice, dude

If my language is weird or just mysterious, please bear with me! I'm a german and... maybe my english isn't as good as yours
john schwarcz
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Posted: 31st Aug 2009 23:54
looks really cool
but the sickles and bricks look a little fake for some reason.
still great work

shadow666
DarkFrost
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Posted: 1st Sep 2009 01:57
Great job kraven! If you need any help with rigging it to anims, modelling or texturing lemme know. Altough i have not had the time to work on any thing big now i have some free time for the being.

Who knows members of TGC Cyclone may come out with a pack or two soon

Braden 713
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Posted: 1st Sep 2009 02:35
The bat with nails looks wicked man, keep it up

Ich will in Beifall untergehen.
Toasty Fresh
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Posted: 1st Sep 2009 04:23
They're alright, but try baking AO into the textures. That would look sexy.

"You are not smart! You are very un-smart!"
SamHH
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Posted: 1st Sep 2009 04:38 Edited at: 2nd Sep 2009 00:10
You and your damn AO fetish, yeesh.


john schwarcz
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Posted: 1st Sep 2009 04:38
fave: plank, bat, and pipe
those look amazing
but the others need alot of work
i dont know why but those three look amazing but the others are a little too simple looking , i think its the textures but whatever, your still amazing!
hope you take some of the ideas

shadow666
Kravenwolf
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Posted: 1st Sep 2009 05:37 Edited at: 1st Sep 2009 06:54
Quote: "They're alright, but try baking AO into the textures. That would look sexy."


Ambient occlusion has already been baked onto the textures.


Kravenwolf

JZ28
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Posted: 1st Sep 2009 07:30
can we see a wire frame of a few of those? im interested in the brick and where those 600 polies are. lol
looks good btw

Red Eye
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Posted: 1st Sep 2009 19:43
Then i believe that is the same with bricks.


Mr Game
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Posted: 2nd Sep 2009 10:12
It could be also my wishes:
- goblet with holy water or blood to splash
- garlic versus vampire
- cross

good luck
Mr Game

Insomnia is coming...
teamhalo
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Posted: 2nd Sep 2009 12:42
You should definitely do some bloody siccors
I can put these in game for you on other rigs I you wanted to test how they'd look, hit me up if you want to

Kravenwolf
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Posted: 3rd Sep 2009 01:09 Edited at: 3rd Sep 2009 01:10
Wooden Bat Rigging Test (Thanks to teamhalo)


Here's the wooden bat in FPS Creator rigged to Errant's hands. I'm not really happy with the texture; it seems like it needs more detail to me, but I wanted to see what everyone else thinks about it before I change anything.









Kravenwolf

DarkFrost
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Posted: 3rd Sep 2009 01:13
Mmmmm very nice Kraven, very very nice

The texture looks okay to me. If your not satisfied with it than i guess you could include texture variants for the bat, so the user can choose the texture according to there preference.


Ekipshi
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Posted: 3rd Sep 2009 01:30 Edited at: 3rd Sep 2009 01:31
Looks great Kraven, as cyclone said, maybe add some different versions, maybe an older more rotten wooden one, or maybe just put some notches or cracks in it

Can't wait to see more Kraven! As I'll definitely be wanting to buy some

AdrianoJones Wannabe
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Posted: 3rd Sep 2009 02:07
Looks great, the texture doesn't bother me at all that much. Maybe damage it up a little, and it will be excellent, but to me its fine the way it is.
Can't wait to see more of those weapons Kraven.
-Adrian

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teamhalo
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Posted: 3rd Sep 2009 03:01 Edited at: 3rd Sep 2009 03:02
Oh my god I totally forgot to add a normal map to the weapon! Kraven Wolf add a normal to the weapon along with airmod settings will make it look and feel ten times better!
Quote: "
;AirMod Settings
noscorch = 1
soundstrength = 20
runy = -2
simplezoomspeed = 7
gunlagspeed = 14
gunlagxmax = 10
gunlagymax = 10
recoily = 100
recoilyreturn = 80
recoilx = 3
recoilxreturn = 95"


DarkFrost
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Posted: 3rd Sep 2009 03:19
Nicely done teamhalo

Btw I was curious...do you enjoy rigging weapons? OR just seeing the finished result? Cause when i rig I HATE the rigging part but i LOVEEE the end result.


teamhalo
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Posted: 3rd Sep 2009 03:24
Quote: "Btw I was curious...do you enjoy rigging weapons? OR just seeing the finished result? Cause when i rig I HATE the rigging part but i LOVEEE the end result."

I LOVE IT ALL

Kravenwolf
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Posted: 3rd Sep 2009 05:43 Edited at: 3rd Sep 2009 06:51
Quote: "Oh my god I totally forgot to add a normal map to the weapon!"


Haha, I'll make a normal map for the bat tommorow, and see if that'll make me a little more satisfied with it. Regardless, I think I'm going to retexture it anyway. I wouldn't mind putting some white tape, or even duct tape, around the handle. Thanks for all of your help, teamhalo. If you ever need anything from me, just let me know


Scythe Rigging Test (Thanks to teamhalo)

Video: http://www.youtube.com/watch?v=kFWvTblcSVU&feature=channel_page

Here's the scythe in FPS Creator rigged to Errant's hands. I am actually satisfied with the texture on this weapon, and now I'm hoping that the bat will be the only one that's going to need a touch up








Kravenwolf

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