Quote: "Wow looks very nice! The thing is that the texture doesn't look too good ingame, and it doesn't exactly look so nice with the shaders."
Thanks. Yeah, I felt the exact same way after running it in game for myself. The texture isn't by any means the final one that will be applied. The one that is on it now was just a random wood texture and a random metal texture I had in my library that I threw on it so I could get the UV mapping done.
Quote: "But in my opinion, you should do a higher poly one."
After checking it out in game, I think I'm just going to make a high poly mesh of the weapon, create a normal map for it, and then give that map to the low poly model. And although the test rig didn't look that appealing, it did exactly what I needed it to do; which was let me see what I need to change.
Kravenwolf