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FPSC Classic Work In Progress / [x9] The Ultranationalist

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Juzi
17
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Joined: 8th Mar 2007
Location: Finland
Posted: 30th Sep 2009 14:37
Really nice screenshots! But yeah, the bloom is a bit too intense in that toilet scene. I'm liking the latest screenshot, really nice geometry but maybe add some more entities, it's your call, just a suggestion

Armageddon Games
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Location: Im In my Little bubble, Find your own...
Posted: 30th Sep 2009 15:30
i will-- still workin on it-- thankjs for the feedback

Armageddon Games
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Joined: 29th Apr 2009
Location: Im In my Little bubble, Find your own...
Posted: 30th Sep 2009 17:04 Edited at: 30th Sep 2009 19:19
BETA RELEASE TODAY

1 LEVEL
lightmap is low but will be fixed
Dual Wield Enabled-- PLEASE READ THE READMEENCLOSED INT THE .RAR FOR MORE INFO
dl link will be provided

starmind 001
FPSC Reloaded Backer
16
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Joined: 23rd Sep 2007
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Posted: 1st Oct 2009 22:57
I like this, very well done. I look forward to playing the full game.
Armageddon Games
14
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Joined: 29th Apr 2009
Location: Im In my Little bubble, Find your own...
Posted: 2nd Oct 2009 01:53
thanks Starmind-- i appreciate the feedback the full game should be available at latest-- January
earliest-- December

Braden 713
16
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Joined: 3rd Aug 2007
Location: Canada
Posted: 2nd Oct 2009 01:56
This project is coming along very good man, great work so far! I'm going to download the Beta level you uploaded, give it a test run for sure.

At the risk of sounding newbish, I was just curious how you produced bloom in Project Blue Mod?

Hope to see more of your game though.

Cheers

Life would be much easier if I had the source code.
Kravenwolf
14
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Joined: 14th Apr 2009
Location: Silent Hill
Posted: 2nd Oct 2009 02:18
Quote: "I was just curious how you produced bloom in Project Blue Mod?"


The 1.7 beta has a full screen shader system with bloom, which was given to a small group of beta testers.


Kravenwolf

Braden 713
16
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Joined: 3rd Aug 2007
Location: Canada
Posted: 2nd Oct 2009 02:54
Quote: "The 1.7 beta has a full screen shader system with bloom, which was given to a small group of beta testers."


Ohh okay, thanks for the clarification Kravenwolf.

Life would be much easier if I had the source code.
Armageddon Games
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Joined: 29th Apr 2009
Location: Im In my Little bubble, Find your own...
Posted: 20th Oct 2009 11:42 Edited at: 20th Oct 2009 14:16
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Armageddon Games
14
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Joined: 29th Apr 2009
Location: Im In my Little bubble, Find your own...
Posted: 20th Oct 2009 16:03
I have been really hard at work on this game -- i just havent had the time to reveal anything i have been working so hard on it.

i hope you enjoy these latest screenshots.

there will be more to come

Armageddon Games
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Posted: 20th Oct 2009 16:13
More Screenshots will be uploaded within the next 24 hours

Juzi
17
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Joined: 8th Mar 2007
Location: Finland
Posted: 20th Oct 2009 16:27
Looking good! I just hope that you have "real" rain effect in that first new screenshot, not just a decal in ground

Btw, is that you in your new sig? And real stuff? Not airsoft? Cool
Armageddon Games
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Joined: 29th Apr 2009
Location: Im In my Little bubble, Find your own...
Posted: 20th Oct 2009 16:31
that is in fact a Airsoft Rifle and yes that is me in real uniform without the helmet skin-- i am looking for a rain hud though-- but it needs to be triggered so its not on at all times

and thanks for the support

Bugsy
15
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Joined: 24th Nov 2008
Location: another place in time
Posted: 21st Oct 2009 05:00
Nice pics- I will be reviewing the demo level

GAMEPLAY: fun stuff- no real tough puzzles, but there were lots of enemies and guns, making the game fun in it's own mindless shoot-em-up way. 8.0

Graphics: good. bloom was off so it could've been better, but still good. I loved the terrorists- streloks bandits. there were a few dodgy textures/things wrong, but thats all fixable. 8.5

level design: it must've taken some stupid terrorists to move a vending machine infront of the only way to the roof, which was a great sniper spot. (I forgive them) (well not really, I killed them all) but the levels were mostly un populated, it looked like the region probably does now, but I'd still liked to have seen more attention to detail (the road runs into a brick wall) 5.0

Sounds: everything was custom, the guns were perfect! great job 10.0

Story: there seemed not to be a story, but this was only a demo so I'll give it a stock rating for the time being, as nothing told me where to go. 7.0

7.7 so far. keep working.
General Jackson
User Banned
Posted: 21st Oct 2009 05:37
Lookin' good!
And awesome sig!

Armageddon Games
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Joined: 29th Apr 2009
Location: Im In my Little bubble, Find your own...
Posted: 21st Oct 2009 15:40
Thanks Guys-- It really Means Alot- Yesterday I was in a car wreck-- i am pretty messed up-- roadrash- lacerations and whatnot-- so the project will be continued but slowly-- i am really aching and weak from the incident-- but ill make it-- and thankyou all for the support of this project

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