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FPSC Classic Models and Media / Quick question regarding blender to FPSC size

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dark peanut
16
Years of Service
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Joined: 31st Dec 2008
Location: USA
Posted: 10th Oct 2009 17:28
Hey all I was just wondering how big a segment in FPSC would be in blender. Better yet it would be great if someone could provide a segment template made from 3 planes as a .blend file.

Thanks!!

dak peanut

Check out my Ultimate Competition Entry here: http://forum.thegamecreators.com/?m=forum_view&t=153854&b=25 Ultimatum: The Final Deadline

Coach Shogun 20
16
Years of Service
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Joined: 27th Feb 2009
Location: In your mind, messing with your thoughts
Posted: 10th Oct 2009 19:11
Have you tried importing a segment mesh into blender? that'll give you the proper size. I've found that while some .x files import perfectly, others don't. I think on of the WW2 segments import fine. If you can't get them to work, I'll see what I can do.

starmind 001
FPSC Reloaded Backer
17
Years of Service
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Joined: 23rd Sep 2007
Location:
Posted: 10th Oct 2009 19:14
Here is fpsc wall and floor. It the one I use for my texture bakes.

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dark peanut
16
Years of Service
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Joined: 31st Dec 2008
Location: USA
Posted: 10th Oct 2009 19:29
Sorry I didn't get here in time to catch your post Coach Shogun.

Starmind 001: Thanks a million!! Thats exactly what I was looking for!

dark peanut

Check out my Ultimate Competition Entry here: http://forum.thegamecreators.com/?m=forum_view&t=153854&b=25 Ultimatum: The Final Deadline

starmind 001
FPSC Reloaded Backer
17
Years of Service
User Offline
Joined: 23rd Sep 2007
Location:
Posted: 10th Oct 2009 20:48
No problem. If you have the latest version of blender 249, it has a directx import and milkshape import. When you export to directx on here somewhere is a tutorial on that as well. I don't export directx, I usually export in obj then import to milkshape then to x. Good luck!

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