Splatterspawn interviewed us guys

here's what was said if you missed the newsletter
Interview with Bugsy
Robert F. Recently interviewed FPSC User Bugsy, on how his game is going, "When Worlds Collide".
Robert F: Hello Bugsy, how are you?
Bugsy: I'm good great!
Robert F: (note, it might take me a while to answer, I am writing down your reply as we go)
Bugsy: Ok
Robert F: So how is When Worlds Collide going?
Bugsy: It just recovered from a near death situation. My computer's in the store, but it will be returned to me, and although I will need to sell my soul to the store and work for them forever to pay it off without... Well... Paying, I'll be working on it as strong as ever when I'm out. It's almost done.
Robert F: Ouch...I Hate when that happens lol. So from reading the summary, I understand that the game takes place on another planet, am I correct?
Bugsy: no, the game takes place on earth, there are things-a-brewing that will take the dynamic duo that is you and your room mate mia to another planet in the sequel. This one is just about you trying to get to the new planet.
Robert F: Oh... I see, yeah sorry, I re-read it and seen that I mis-understood it the first time. So is the game still set to release around December, or has the computer problems set that back a bit?
Bugsy: hopefully around march, which will mark the 2-year mark for working on WWC.
Robert F: Wow, 2 years. That's a great accomplishment for an FPSC user. Not many make it that far without giving up lol.
Bugsy: I've noticed that for sure
Robert F: It's a shame really. Many of the games I have seen have great potential but fail to get finished. Anyway, can we expect to see any version of multiplayer with the games release or is that out of range for now?
Bugsy: I'm thinking of saving multiplayer for projects like Urban Combat, which is essentially finished, and may or may not be released, and my next game Tactical Operations Center. (name subject to change). When Worlds Collide is like the backstory for an inevitable sequel.
Robert F: Why is Urban Combat set on the line to release or not?
Bugsy: It's not story based, the multiplayer maps are yet to be designed, and I designed it in V116, and after WWC, I will be using FPSC migration versions like 117 or 118. the AI is set for use in V116. I also think that it's just sad to try and release a multiplayer game that runs at less than 60 frames a second. When Worlds Collide goes at 40
Robert F: So it's kind of just a shoot em up run through game?
Bugsy: it's a non-linear high-score game.
Robert F: Ah I see. Anyway Bugsy I need to keep this interview short, it has to fit into a page lol. Any last words for the readers?
Bugsy: No problem. If anyone has any questions about WWC, or just wants to be my friend, contact me on skype (isaacpreston). I hope you all enjoy playing WWC more than I do making it.
Robert F: Alright, thanks bugsy for taking this interview! I look forward to playing WWC one day! Good luck.
Bugsy: and I look forward to your opinion on it
imageflock.com/img/1272671763.jpg[/img]
skype = isaacpreston. I want to talk to YOU
