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FPSC Classic Models and Media / Modern house and building pack, coming soon

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Daniel wright 2311
User Banned
Posted: 18th Dec 2009 09:44 Edited at: 18th Dec 2009 09:44
This is a pack Im currlenty working on, the buildings and houses will all be low poly and some will have a complete work around. what does this mean? a complete work around means it will have everything, a yard, a fence going around the house, this way all you need to do is place the whole house scean side by side for a more relistic neiberhood.



Daniel wright 2311
User Banned
Posted: 18th Dec 2009 12:17 Edited at: 18th Dec 2009 12:24
and here is the complete house with the full yard, i set it up to where you can place the complete houses right next to each other to have a full neiberhood. thease are low poly but still look great in game. you need to put fake door on the houses, i did this so you guys can decide where you want the doors to go.









Nexar
15
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Joined: 6th Nov 2009
Location: Sweden, Mjölby
Posted: 18th Dec 2009 13:26
Coooool!

Daniel wright 2311
User Banned
Posted: 18th Dec 2009 13:32
thanks, here is my second house that i just finished, it will also be in the pack and it will also have a full finished yard all the way around it. i will incluse bolth versions, one with out a yard and one with.







Daniel wright 2311
User Banned
Posted: 18th Dec 2009 15:46 Edited at: 18th Dec 2009 15:59
now here is the second house with the full yard, it also has a welcome matt, light fixtures, shed in the rear, grass with a sidewalk.







Daniel wright 2311
User Banned
Posted: 18th Dec 2009 16:42
and for the third and last house of the day, there will be some with difrent texture variations in it. no comments?







PW Productions
16
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Joined: 13th Mar 2009
Location: sitting in a chair.
Posted: 18th Dec 2009 18:47
Looks good, you need to add more variation on the stripe textures, they look too bland

But looks good, worth downloading

Cheers

PwP

Daniel wright 2311
User Banned
Posted: 18th Dec 2009 19:41
thanks for the sugestion, how is this for variation my friend, plus a guard shack with a gazeble.









Sandante
16
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Joined: 9th Sep 2008
Location: Dark World
Posted: 18th Dec 2009 20:06
Nice work!!

GameRetardo
16
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Joined: 28th Apr 2009
Location: Where am I?
Posted: 18th Dec 2009 20:42
nice daniel, but the brick shed texture looks really stretched. Besides from that, good work

Game Freak
Daniel wright 2311
User Banned
Posted: 18th Dec 2009 21:27
thanks guys, this pack will be real good. i will make shure to it, there will be around 50 difrent housed when im done. with alot of cool props and objects to dress up your citys.

teamhalo
19
Years of Service
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Joined: 6th Nov 2005
Location: florida
Posted: 18th Dec 2009 21:52
good stuff here! I suggest work a little more on the texture detail but the models are great low poly buildings.

Cross Hair Games
16
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Joined: 26th Jan 2009
Location: Canada Eh\'
Posted: 18th Dec 2009 22:41
wow these are really good! how much will it be?
Flatlander
FPSC Tool Maker
18
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Joined: 22nd Jan 2007
Location: The Flatlands
Posted: 18th Dec 2009 22:43
Very good and going in the right direction for a modern day housing pack.

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OliveTreeGames
General Jackson
User Banned
Posted: 18th Dec 2009 22:44
Looks great Dan keep it up

PW Productions
16
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Joined: 13th Mar 2009
Location: sitting in a chair.
Posted: 18th Dec 2009 23:05
I mean like add grunge/detail instead of an everlasting tile

Cheers mate hope you have success with this

PwP

Leaning Objects To The Side
18
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Joined: 3rd Jan 2007
Location:
Posted: 18th Dec 2009 23:59
Daniel, can you enter the buildings? btw...you are doing a great job. keep up the good work. i hope you have a great day.

Cheers,
Tanya.
Flatlander
FPSC Tool Maker
18
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Joined: 22nd Jan 2007
Location: The Flatlands
Posted: 19th Dec 2009 00:35 Edited at: 19th Dec 2009 00:37
Quote: "can you enter the buildings?"


I'm not Daniel but I seriously doubt it. That's one of the problems with designing models. It is very difficult.

I hope he corrects me though.

Quote: "I mean like add grunge/detail instead of an everlasting tile"


Personally I wouldn't put it on all the houses. I was taking this as being a pre-apocalyptic housing project. My wife would never allow our house to get grungy!

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OliveTreeGames
BlackFox
FPSC Master
17
Years of Service
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Joined: 5th May 2008
Location: Knight to Queens Bishop 3
Posted: 19th Dec 2009 00:41
Quote: "Personally I wouldn't put it on all the houses. I was taking this as being a pre-apocalyptic housing project. My wife would never allow our house to get grungy!"


Neither would mine That's the beauty of being married for many years.

Nice work Daniel. As always, great quality work.

Cheers

Mike

Daniel wright 2311
User Banned
Posted: 19th Dec 2009 02:52
thanks for the good compliments guys, ive been working hard for your games.

@crosshair games , I was talking to my wife about it and well, i am making like 50 difrent houses with alot of items also, so We came to the cunclustion of $9.95.

@PW Productions

I wasa going for the modern clean look, like almost real life, well as real as i can make it any how.lol


@Leaning Objects To The Side
the buildings im have already made you can not go inside, but if this is needed i can make a bunch that you can but it will take alot longer to make the pack. you let me know if this is needed.


@F l a t l a n d e r

my wife just said the same remark when i read her that reply, well she said she would not let our house get grungie,lol.

thanks guys, more to come.

Flatlander
FPSC Tool Maker
18
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Joined: 22nd Jan 2007
Location: The Flatlands
Posted: 19th Dec 2009 05:10 Edited at: 19th Dec 2009 05:13
@Leaning Objects ... and Daniel,

Steve, has that medieval building pack and you can't go into them. However, he did make a medieval interior pack which I thought really complimented his buildings.

One of two things you can do. Either make both an exterior and interior on the same map and jump the player around, or get RPG Mod and make an interior level to load. You can go to different levels and I guarantee that it has been tested. All data is saved when going from one level to any other level and then is restore if you return to the level you started from and vice-versa. Sorry for the plug. Of course you can design it so that there is only one building that you can go into that will then take you to the next level.

However, that would be cool if you had some buildings where you can go into them. I've heard it was difficult, though, for FPSC.

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OliveTreeGames
Cross Hair Games
16
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Joined: 26th Jan 2009
Location: Canada Eh\'
Posted: 19th Dec 2009 06:56
@ Daniel wright 2311
$9.95 , is a good price for 50 houses, that's about half of the offcial building model pack and the free mp #36 only has like 20 so I think alot of people well find it a reasonable price. Hope fully I can find 10 buck lying around after Christmas lol. ( most expensive holiday ya know ) but ya these are really cool models, your wife most be pretty cool that she's talking to you and ecouraging you about this. ( it seems like she is ) but ya these are great.
Sorry 'bout long message
Daniel wright 2311
User Banned
Posted: 19th Dec 2009 10:27
@F l a t l a n d e r

If this is true then it will make my work less wich is good.and less is better,lol.

@crosshair games
well after you see what is all in it and the suprise i have in store for you guys and gals then Im pretty shure you will be grabing that ten bucks fast. but i could be wrong.

Daniel wright 2311
User Banned
Posted: 19th Dec 2009 14:08
well here is a little update, i added 2 new objects, here is one of them, a simple barn, nothing special about it, just a barn.
I will update as i add more.





Creating Game
16
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Joined: 21st Oct 2008
Location:
Posted: 19th Dec 2009 15:22
Sorry to be rude but, very poor quality texturing;

Textures are ok, they are from cgtextures.com but you need a better UV mapping
Daniel wright 2311
User Banned
Posted: 19th Dec 2009 17:19 Edited at: 19th Dec 2009 17:21
you said this

Textures are ok, they are from cgtextures.com but you need a better UV mapping

i say this, ok

edit, i also say this

only a couple are from cgtextures.com , and whgat is wrong with this?

Daniel wright 2311
User Banned
Posted: 19th Dec 2009 17:23 Edited at: 19th Dec 2009 18:00
any how, here is another update, a house with a 2 car garage, i will use this one here as another duplicate with difrent textures.









EDIT:

and the retexture of it, tell me people, what is wrong with my texturing? in confused, I thought it was real good myself. Im using all my models in game. I really like them myself. but mabey becouse there mine.









Cross Hair Games
16
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Joined: 26th Jan 2009
Location: Canada Eh\'
Posted: 19th Dec 2009 20:26
Oh great now im like a littl boy waiting for Santa! I gotta get money now,! Any hints on the surprise?
Daniel wright 2311
User Banned
Posted: 19th Dec 2009 20:39
well, No hints but it will be worth it, here is an update on the pack and the last for today.







Cross Hair Games
16
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Joined: 26th Jan 2009
Location: Canada Eh\'
Posted: 19th Dec 2009 20:42
Ok , I'll probaly buy the pack, and that's a dece house
BlackFox
FPSC Master
17
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Joined: 5th May 2008
Location: Knight to Queens Bishop 3
Posted: 19th Dec 2009 21:32
These are great Daniel. Looking forward to this.

Cheers

Mike

Creating Game
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Posted: 20th Dec 2009 01:20
Nothing wrong with your textures, they are ok. I mean images are ok.

You really need a better UV map.

Textures are sometimes strechted, bricks do not align properly (at the corners, at meeting point between house and garage). See image

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Daniel wright 2311
User Banned
Posted: 20th Dec 2009 10:30
im sorry my friend, i see what you are saying now, but here is my question to you? in real life, even my house here where i live, none of the bricks line up. now i know how to uv map and there is nothing wrong with my uv mapper. I have uv mapper pro,but what i will do for you if you are interested in my pack is i will alinge thease things for you.the seams i really never saw so this i will try to fix.and under the roof there, that was meant to look as such but i can fix that to. thanks for your time

maxiqueen123
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Posted: 20th Dec 2009 11:06
looks not realistic need more detail and beter Textures the Propertions are false

Your signature has been erased by a mod - Please reduce it to 600x120 maximum size.
Daniel wright 2311
User Banned
Posted: 20th Dec 2009 11:17
@maxiqueen123

you said

looks not realistic need more detail and beter Textures the Propertions are false


i say this

so, what is your point? if you dont like them then dont get them and make your own.

Daniel wright 2311
User Banned
Posted: 20th Dec 2009 13:05
anyhow I am a little tired this morning, a little update, here is the next one.




Nexar
15
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Joined: 6th Nov 2009
Location: Sweden, Mjölby
Posted: 20th Dec 2009 13:24
i wonder how they might look in X10

Daniel wright 2311
User Banned
Posted: 20th Dec 2009 13:58
i dont know, let me do a test in x10 for you

Daniel wright 2311
User Banned
Posted: 20th Dec 2009 14:05
in x10 with no shaders applyed



Nexar
15
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Location: Sweden, Mjölby
Posted: 20th Dec 2009 14:37
AWESOME!! you must be proud! it looks like a real house!

Daniel wright 2311
User Banned
Posted: 20th Dec 2009 14:45 Edited at: 20th Dec 2009 14:45
thank you, i have been working real hard on them for you guys, I have also just fixed some of the textures, like in the model above
the doors texture was a little crooked so i fixed all the problems.

teamhalo
19
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Joined: 6th Nov 2005
Location: florida
Posted: 20th Dec 2009 16:49
Your models are great, my only critique is that those bricks looks huge, maybe have a go at some smaller, smaller bricks for the house walls.

Daniel wright 2311
User Banned
Posted: 20th Dec 2009 17:26
right, i'll look into some smaller bricks before i relise this, im trying to get everything looking into more proportion with the player, most all of them arte proporshand right but some of them are a little to big.

Daniel wright 2311
User Banned
Posted: 20th Dec 2009 17:54
ok, here is the next one, this one is a little more high poly then the rest as i added a ramp for the drive and a porch.







Daniel wright 2311
User Banned
Posted: 21st Dec 2009 18:03
here is another update, A hotel with a porch and a sign. its real low poly and renders very well in game.









Daniel wright 2311
User Banned
Posted: 21st Dec 2009 18:33
also comes with a full hotel



Cross Hair Games
16
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Joined: 26th Jan 2009
Location: Canada Eh\'
Posted: 21st Dec 2009 19:32
Cool these are nice
Metal Devil123
16
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Joined: 13th Jul 2008
Location: Suomi, Finland
Posted: 21st Dec 2009 19:40
Nice work! But some of teh textures are quite big, but they are still nice! Keep it up!


How many times do I walk in my sleep and I dream how much I wanna run away
teamhalo
19
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Joined: 6th Nov 2005
Location: florida
Posted: 21st Dec 2009 20:47
Decent models but i would really work on the textures, those bricks look massive try tiling them 4 or 5 times

Daniel wright 2311
User Banned
Posted: 22nd Dec 2009 17:55 Edited at: 22nd Dec 2009 17:56
thanks guys, here is another one i am adding to the pack, its a cottage. this pack is avalilible now but i will add thease to the pack as i go along.this one here is only 350 pollies with one texture map.



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