-*CoD: Modern Warfare Nuclear Explosion*-
Welcome to the thread showcasing my next release - a fully functional Nuclear Explosion. The scene is based off of Modern Warfare, and it turned out very well. It utilises 33 scripts, 6 sound effects, and 5 HUDs all powered by Project Blue.
Current Version: v1.2
Fix Lists:
V1.1:
New Features
o New skybox added
o Motion Blur during Aftermath added
o Added rolfy's sandstorm + fade in
o Spawning Rubble
Fixed Bugs
o Fixed Crouch Bug
o Fixed Jump Bug
o Fixed Ambience Bug
Other Tweaks
o Removed Glow on Nuke Smoke
o Made player die quicker
o Added more buildings + removed strange barrels + added terrain in test level
o Added Treeline in test level to stop player seeing past
New Bugs
o Sandstorm HUD sometimes appears on top of other HUDs
V1.2:
New Features:
-Black HUD appears in player's view to simulate injury/daze
-Player stops wobbling when dying + camera is fixed
-Burnt grass appears after explosion
-Hands appear when being blown backwards
-Black HUD now fades in when dead
Changes:
-Nuclear Explosion Smoke made 3 times bigger to enhance effect
-Motion Blur increased
-Blood HUD fades out when dying
Bug Fixes:
-Player wobble bug fixed
-HUD layering issues solved
Updated Pictures (08/02/2010)
City Before Explosion
Initial Blast
Smoke + Mushroom Cloud Rise
Another shot of the mushroom cloud
Player tries to stop being thrown back by pressure wave
Player awakens from unconciousness
Observing the ruined city
More City
More City
Shot of explosion
Player slowly dies
The actual mushroom cloud and smoke effects are billboards, meaning only four polygons are used, so there is almost no performance loss. The only performance hit may come from the bloom effects used - but it looks fine without them as I have added fake bloom to the mushroom cloud.
UPDATE: Here is a new video showing v1.2 of the explosion! Enjoy!:
http://www.youtube.com/watch?v=8ca4AcZfE40
The level is completed once the player dies. Two sound effects were borrowed from Modern Warfare. And before anyone starts saying how unrealistic it is and that the player would have been instantly obliterated and permanently blinded due to being so close to the blast zone, it was not created with realism in mind, but to look good and be dramatic.
I will not be officially releasing this until the Project Blue/Fenix Mod merger is complete, so it will be able to reach a larger audience.
Enjoy!
[b]FPSC MIGRATION: http://forum.thegamecreators.com/?m=forum_view&t=142497&b=21