Iceman, I don't know why your thread was locked but I'll help you anyway.
First of all, navigate to setuplevel.fpi located in
FPS Creator/Files/languagebank/english/gamebank/mygame/setuplevel.fpi. Open it up using Notepad or FPI Editpad. Find the four lines:
:state=0:hudreset,hudx=4,hudy=8,hudsizex=16,hudsizey=16,hudimage=,hudtype=1,hudmake=numeric
:state=0:hudreset,hudx=15,hudy=5,hudimage=,hudmake=display
:state=0:hudreset,hudx=14,hudy=8,hudsizex=16,hudsizey=16,hudimage=,hudtype=2,hudmake=numeric
:state=0:hudreset,hudx=85,hudy=8,hudimage=gamecore\huds\ammo.tga,hudtype=3,hudmake=status
:state=0:hudreset,hudx=88,hudy=12,hudsizex=16,hudsizey=16,hudimage=gamecore\huds\numeric1.tga,hudtype=3,hudmake=numeric
and replace them with this:
;state=0:hudreset,hudx=4,hudy=8,hudsizex=16,hudsizey=16,hudimage=,hudtype=1,hudmake=numeric
;state=0:hudreset,hudx=15,hudy=5,hudimage=,hudmake=display
;state=0:hudreset,hudx=14,hudy=8,hudsizex=16,hudsizey=16,hudimage=,hudtype=2,hudmake=numeric
;state=0:hudreset,hudx=85,hudy=8,hudimage=gamecore\huds\ammo.tga,hudtype=3,hudmake=status
;state=0:hudreset,hudx=88,hudy=12,hudsizex=16,hudsizey=16,hudimage=gamecore\huds\numeric1.tga,hudtype=3,hudmake=numeric
Okay, now go to Files/scriptbank and find the file weapon.fpi. Copy and paste it in the same folder and rename it weapon_hud.fpi. Open it up in notepad. Now paste the following code into it:
;Artificial Intelligence Script
;Header
desc = Weapon Pickup
;Triggers
:state=0:hudreset,hudx=4,hudy=8,hudsizex=16,hudsizey=16,hudimage=,hudtype=1,hudmake=numeric
:state=0:hudreset,hudx=15,hudy=5,hudimage=,hudmake=display
:state=0:hudreset,hudx=14,hudy=8,hudsizex=16,hudsizey=16,hudimage=,hudtype=2,hudmake=numeric
:state=0:hudreset,hudx=85,hudy=8,hudimage=gamecore\huds\ammo.tga,hudtype=3,hudmake=status
:state=0:hudreset,hudx=88,hudy=12,hudsizex=16,hudsizey=16,hudimage=gamecore\huds\numeric1.tga,hudtype=3,hudmake=numeric
:state=0:hudreset,hudx=50,hudy=90,hudimagefine=gamecore\text\pickedupaweapon.tga,hudname=weaponprompt,hudhide=1,hudmake=display,state=10
:state=10,plrdistwithin=40:state=1,playertake,coloff,rundecal=-1,plrsound=audiobank\items\pickupweapon.wav,hudshow=weaponprompt,hudfadeout=weaponprompt
;state=2:state=3,playerdrop,colon,plrsound=audiobank\items\pickup.wav
:state=3,plrdistfurther=65:state=10
;End of Script
Save it. Place your weapon into the map editor. Right click on it, and change the main script to the new script you just created (weapon_hud.fpi) and give it a test. I don't know whether or not this will work, but it should do in theory because the lives, ammo, and health won't initially run due to being commented out in setuplevel but then loaded once the weapon is picked up.
If you have any more problems let me know.
THE ONLY WAY TO STAY OUT OF IGNORANCE IS TO KEEP ASKING