Thanks for the ideas Shadowtroid, saved those pics for future reference. And stuff like that combined with alien creepy crawlies would probably not require a rating from ESRB.
On a side note for those interested: If you've read the latest newsletter, you might have seen the new segment shaders coming to X9, the biggie being normal mapping for segments and static geometry (finally!). The cool thing now is that I've implemented GPU-accelerated FOG into the shaders, which previously did not work with shader effects. And it's fully scriptable, you can set near/far distance, and color. I think fog is an underused effect, it can really add a sense of depth to your levels even when used subtly. Or bring it in nice and tight for a claustrophic feeling. And it works with characters too, it's really eerie seeing a character looming in the distance, shrouded by a layer of fog.
Quote: "Bond, you should have a donate button for yourself...Just for paying for the ESRB costs."
Thanks, and I'm sure there are generous folks who would donate. But selling a pack for profit AND asking for donations to cover my costs doesn't feel right. It would be like asking for donations to help cover my software purchases. I'm confident the pack will make money in the long run, I just won't see a nice payback up front like the old days, but that's ok.
----------------------------------------
"bond1 - You see this name, you think dirty."