Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Models and Media / Moondog's FPSC Sci-Fi Media

Author
Message
JLMoondog
Moderator
16
Years of Service
User Offline
Joined: 18th Jan 2009
Location: Paradox
Posted: 14th Mar 2010 22:37 Edited at: 14th Mar 2010 22:38
I'm finally to the point where I'm comfortable importing my own custom media into FPSC. So I started work on my sci-fi media that I've been planning for a while. It's my hope to get some high-quality media up for everyone to use in their own projects by the end of this week. Not yet sure if I'll be putting them up in the TGC store or just let them run free on the forums.

Comments welcome, suggestions welcome, pizza... definitely welcomed!

Interstellar Ship Media:
-Cargo Hold Segments:
--Currently 3 Segments complete, 2 more in the works. Once the floor tiles are done I'll be building the walls. I have several designs in mind for the cargo hold pieces.


Not much to show, but man was I frustrated for a while...it wasn't until 3 hours ago that I realized that when I got the full version of FPSC, I received version 1...not the current V1.6...it crashed and burned so many times I didn't know how people worked with this program. All is better now.


JRH
18
Years of Service
User Offline
Joined: 8th Jul 2006
Location: Stirling, UK
Posted: 14th Mar 2010 22:48
Nice. If this is the sort of stuff your making then I say GO for TGC store.

Shadowtroid
15
Years of Service
User Offline
Joined: 23rd Dec 2009
Location: nope
Posted: 15th Mar 2010 00:09
Wow! Very cool!

JLMoondog
Moderator
16
Years of Service
User Offline
Joined: 18th Jan 2009
Location: Paradox
Posted: 15th Mar 2010 00:39
Thanks. Still undecided. One idea is to make some available only on the TGC store and release some for free.

Here's a final update on the floor segments:



Next working on the walls. Almost done UV mapped, then gonna work on the texture. I have several segments planned. Variant walls with super windows and some corners.

Er...just realized I'm not sure how to do windows...or at least transparent shiny objects. :S I'll figure it out.


henry ham
17
Years of Service
User Offline
Joined: 3rd Aug 2007
Location: way way out there
Posted: 15th Mar 2010 01:19
Quote: "Er...just realized I'm not sure how to do windows...or at least transparent shiny objects. :S I'll figure it out."


just use a alpha map then save the texture as .tga

cheers henry

defiler
16
Years of Service
User Offline
Joined: 4th Apr 2009
Location: Canada
Posted: 15th Mar 2010 01:56
what shader model will your floors use?

btw those floors look very very well done. cant wait to see more.

Limitless Box studios current project: Lost Contact
JLMoondog
Moderator
16
Years of Service
User Offline
Joined: 18th Jan 2009
Location: Paradox
Posted: 15th Mar 2010 02:21
henry ham:
I figured it would be that easy.

defiler:
I can supply a spec and normal map if peps want it. Right now that's just regular fpsc.


JLMoondog
Moderator
16
Years of Service
User Offline
Joined: 18th Jan 2009
Location: Paradox
Posted: 16th Mar 2010 20:44
Started work on the walls. Texture is a placeholder till I'm finished .


Next will be two corner pieces, ceiling tile, then some ship structural beams to throw around the level. Also planning some light fixtures and the cargo hold room objects will be complete.

After that I'll be getting some scenery objects done to make it look more like a cargo hold.


Cyborg ART
18
Years of Service
User Offline
Joined: 14th Jan 2007
Location: Sweden - Sthlm
Posted: 16th Mar 2010 21:06
Looks great!

DarkJames
15
Years of Service
User Offline
Joined: 11th Aug 2009
Location:
Posted: 16th Mar 2010 21:47
looks awesome... will this be free?


"Feel free in a world of madness,be the bright spot"
-Bloody James
JLMoondog
Moderator
16
Years of Service
User Offline
Joined: 18th Jan 2009
Location: Paradox
Posted: 16th Mar 2010 22:25 Edited at: 16th Mar 2010 22:32
Bloody James: Still debating. In all I have 30 objects planned for the scifi theme. Most likely it will not be free...but I'm cheap.


DarkJames
15
Years of Service
User Offline
Joined: 11th Aug 2009
Location:
Posted: 16th Mar 2010 22:59
mmm can you rlease just some scifi rooms?


"Feel free in a world of madness,be the bright spot"
-Bloody James
Shadowtroid
15
Years of Service
User Offline
Joined: 23rd Dec 2009
Location: nope
Posted: 16th Mar 2010 23:20
This is very good! I'm sure Lewis would be interested.

Dr Parsnips
17
Years of Service
User Offline
Joined: 14th Jul 2007
Location: London
Posted: 17th Mar 2010 01:41
Love it moondog!! Just epic

JLMoondog
Moderator
16
Years of Service
User Offline
Joined: 18th Jan 2009
Location: Paradox
Posted: 17th Mar 2010 20:25
Thanks. I'm still on my Mass Effect high, so this is a lot of fun to build, and I think a good start for my first models made for use in FPSC.

Almost complete with the wall texture, then going to finish the two corner pieces.


wizard of id
19
Years of Service
User Offline
Joined: 16th Jan 2006
Location: Sunny South Africa
Posted: 17th Mar 2010 20:45
Hi nice looking meshes.I have done the exact same type of curved wall meshes a while go and released on the forum.Player collision does not work very well with them.

Are these any different.?

"In my weird politically incorrect hypothetically incoherent contradicting obscured world definitively maybe"

The Master Dinasty
16
Years of Service
User Offline
Joined: 14th Sep 2008
Location: Valhalla
Posted: 17th Mar 2010 20:47 Edited at: 17th Mar 2010 20:50
I like your textures, but i am not sure of your model skills. Well we will see



-Massap2

We are the magnificent Masters, builders of pyramids.
Asteric
17
Years of Service
User Offline
Joined: 1st Jan 2008
Location: Geordie Land
Posted: 18th Mar 2010 17:59
Quote: "I'd consider myself an expert"


You need to look over at the polycount forums.

I would not say your an expert, but skilled.

nathan 24
15
Years of Service
User Offline
Joined: 22nd Jun 2009
Location:
Posted: 18th Mar 2010 19:40
I remember your 100 models in 100 days thread... there were some really good models there.

Nathan
Nilloc
15
Years of Service
User Offline
Joined: 14th Nov 2009
Location:
Posted: 19th Mar 2010 02:16
WOW moondog what are you using to make those textures!?!those look great
heltor
17
Years of Service
User Offline
Joined: 3rd Oct 2007
Location: cyberspace
Posted: 19th Mar 2010 05:24 Edited at: 19th Mar 2010 05:26
Nice textures, Wow an 8 year model expert, I have great expectations, for your models. What are you making next. Do you build models for other programs? I also saw your 100 models in 100 days. Do You make models for poser?

If your not on the edge your taking up to much room!!!!!!!
JLMoondog
Moderator
16
Years of Service
User Offline
Joined: 18th Jan 2009
Location: Paradox
Posted: 19th Mar 2010 15:16
Asteric: Expert, not Elite. I'm hoping to become as good as some of the artist there. I can model any concept you give me is what I was meaning.

Nilloc: Paint Shop Pro + Bamboo

heltor: never modeled for poser before, never used poser before.


Nilloc
15
Years of Service
User Offline
Joined: 14th Nov 2009
Location:
Posted: 20th Mar 2010 18:30
bqmboo never heard of it i might use that and gimp
Camouflage Studios
15
Years of Service
User Offline
Joined: 11th Aug 2009
Location:
Posted: 20th Mar 2010 19:33 Edited at: 20th Mar 2010 19:33
I'm pretty sure bamboo is the kind of graphics tablet he uses, and those textures look fantasic Josh!

banner.jpg
JLMoondog
Moderator
16
Years of Service
User Offline
Joined: 18th Jan 2009
Location: Paradox
Posted: 20th Mar 2010 23:05
Ah, Bamboo is a Wacom Tablet. Very cheap, and they work great. If you have a Best Buy near by, I know they carry them.

Anyway, almost finished with all the room segments. Will post a composite shot tonight then look into putting it up onto the TGC store. Hopefully it's easy.

The final room will have 9 segments, and 1 static entity. Remember this is just main room objects. Will start on the second set of objects afterwards, anything to fill a cargohold.

How does $5-$10 sound for a price range?


JLMoondog
Moderator
16
Years of Service
User Offline
Joined: 18th Jan 2009
Location: Paradox
Posted: 22nd Mar 2010 18:55
uvmapping underway, and maybe some texture rework. Got the room stuff complete, next is random stuff.

Segment model screens:
Corner:

Inner Corner:

Support Beam:


...and here's a free texture for being so patient. Had a lot to work on this week, hard to find personal time sometimes.



Nilloc
15
Years of Service
User Offline
Joined: 14th Nov 2009
Location:
Posted: 24th Mar 2010 02:15
1 more thing your modeling program what do you use?
Daniel wright 2311
User Banned
Posted: 24th Mar 2010 06:33
there ok, your getting there, I like the one texture you have there. make some more then you should make a segment pack.

JLMoondog
Moderator
16
Years of Service
User Offline
Joined: 18th Jan 2009
Location: Paradox
Posted: 24th Mar 2010 09:16 Edited at: 24th Mar 2010 09:17
Nilloc: Truespace 7 + Wings3d + PsP (free FTW! ...well, actually purchased PsP almost 4 years ago, but heard it went free a while ago)

Daniel: Simple=better


wizard of id
19
Years of Service
User Offline
Joined: 16th Jan 2006
Location: Sunny South Africa
Posted: 24th Mar 2010 12:08
Quote: "Daniel: Simple=better"
Nope says who?

Would have to agree with Daniel wright...mostly because you have somehow managed to rip of some one else's ideas here...

"In my weird politically incorrect hypothetically incoherent contradicting obscured world definitively maybe"

lazerus
17
Years of Service
User Offline
Joined: 30th Apr 2008
Location:
Posted: 24th Mar 2010 12:21 Edited at: 24th Mar 2010 12:23
I was wondering where you disappeared to Moondog

Looking good as always, it seems that the 3d chat regulars are slowly moving to the FPSC boards lol. Ethier that or you guys are in a secret club and havnt told me
Quote: "
Would have to agree with Daniel wright...mostly because you have somehow managed to rip of some one else's ideas here..."


Seriously?

So this is ripped aswell then?

http://forum.thegamecreators.com/xt/xt_apollo_pic.php?i=1974775

A curved segment is just that. Thiers so uniquness about the idea, its not a new invention. Its a everyday thing so you cant say he ripped it at all. By that logic, all tvs modeled are ripped and so should be taken down along with couches.

The price range is very fair in my opinion, Especialy with Joshs skill set.

Keep at it Moondog.

-Con

wizard of id
19
Years of Service
User Offline
Joined: 16th Jan 2006
Location: Sunny South Africa
Posted: 24th Mar 2010 14:00 Edited at: 24th Mar 2010 14:04
Quote: "Seriously?

So this is ripped as well then?
"

Um? No since no else have done the same in FPSC.Since we are talking about FPSC we are comparing apples to apples, Right?.So kindly point me to where some on else have done the same in FPSC with the screenshot you have kindly supplied yet ignoring the others pretty obvious screens mmhmhm?
Where did Mr Josh get the idea?It didn't magically fall from the sky, it came form some where hmhmm?


http://forum.thegamecreators.com/xt/xt_apollo_pic.php?i=1985070
Quote: "Thiers so uniquness about the idea"



http://forum.thegamecreators.com/?m=forum_view&t=164634&b=24
Oh noes runs4thehills.

Hypothetically he is new here to the media section of FPSC.So Hypothetically he would have checked to see how it might be done.Hypothetically he could have loaded one of my meshes and Hypothetically work from it.So Hypothetically I said he had ripped the idea.Because Hypothetically has the same thickness wall and Hypothetically 24 edges in the curve.....but that is all hearsay...

So I Hypothetically am asking you would it be Hypothetically be fair to Hypothetically work from some else's ideas and then Hypothetically sell them.?

But I stand corrected and if am wrong a formal apology would be in order......Hypothetically of course?!

But if you really want to be technical about the matter.If you make a mesh to look exactly as the concrete tunnel that would be copying right and my dimensions are pretty specific and there are none like them as they were designed for FPSC... 300 units in width and length ranging from 100 to 300 cut out with a 150 unit 60 edge cylinder scaled to x= 0.9 and Z=0.9 and then the bottom half cut out, bottom edge extruded and the first two points from either side aligned and then booleaned from a block with a 200 x 300 x 100/200/300.That would give me a my curved mesh.Well that was the old.So yeah if you did that to the exact same dimensions measurements it would be technically be stealing my mesh....

Then the screenshot is even more custom to my original one which beveled the edges and subdived 3 times....So yeah they are pretty specific and pretty unique....Wouldn't you say....oh lets not forget the walls that have been welded to the ends of the mesh.....So there goes your Generic theory out the door.

But I am not saying he stole my idea I am saying he ripped my idea which if it were some where else and I wouldn't see it can't harm me.However doing it on the same forum is a little different as I am on the same forum and the design is not "Generic" on here and Is unique...either way unintentionally or not I am just disappointed.As it had to come from some where.??

If you get my drift.....

BTW you will find that my meshes are unique and specific and as custom as it gets???A curve might be Generic but when it gets dimensions that differentiates from other curves THAT makes it unique from other curves.

You have a generic curve not a design.Yes,I will not say another word in this thread neither read it.As it doesn't really matter that no one either agrees with me or tries to see some reason in it...so yeah pretty pointless arguing or debating a matter with a bunch of forum members that have either already decided or are against you....

So yeah a word of advice read is closely and carefully and try to understand my point of view...

Yeah I am done

"In my weird politically incorrect hypothetically incoherent contradicting obscured world definitively maybe"

KeithC
Senior Moderator
19
Years of Service
User Offline
Joined: 27th Oct 2005
Location: Michigan
Posted: 24th Mar 2010 14:42
Come on guys; let's keep things civil. I don't want to bring out the hammer on you.....or the philips-head screwdriver for that matter.

Nice to see someone else that uses TrueSpace, and Paint Shop Pro.

-Keith
JLMoondog
Moderator
16
Years of Service
User Offline
Joined: 18th Jan 2009
Location: Paradox
Posted: 24th Mar 2010 19:04 Edited at: 24th Mar 2010 19:16
Wizard of Id:
I'm not actually sure I understand anything you were saying. I apologize if English isn't your first language, but it was hard to read some of your comments.

My argument:
The segments I created don't even resemble your meshes. For one, all of them are single segments that fit in one FPSC block unit. I made it this way so you could make any size or shape room with them. Yours look like huge segments designed to enhance an already built room. Forgive me if I'm wrong.

My design is also my own, I thought a curved wall would look more aesthetically pleasing then a plain flat wall. The window was just obvious to add, considering it's for a spaceship.

Ah, and no booleans were used in the making of these meshes. Pure extruding fun. Well, and some cutting with the add line tool.

Something tells me this has something to do with my comments on Daniels thread...I'm sorry if you have resentment for me pointing out the obvious, it's just it urks me to see people try to claim other's work as their own...it has happened to me and you have no idea how mad I was.

Though if your still convinced I stole something from you, well cry about it. I'm not changing anything.

lazerus:
I haven't really gone over to the dark side..er FPSC side...I've just always wanted to try it out, just never had a chance to until recently when I got a free copy(legally, before anyone goes nuts).

KeithC:
I actually enjoy using TS and PsP. It's weird not to see more people using them as TS's x exporter is actually very good and it's workspace renders DX shaders in realtime.


charger bandit
15
Years of Service
User Offline
Joined: 10th Nov 2009
Location: Slovenia
Posted: 24th Mar 2010 19:11
The segments look awesome,cant wait to see more.


A.K.A djmaster
General Jackson
User Banned
Posted: 24th Mar 2010 20:12
Looks great, Ignore WOFI, a curved segement isnt an idea that can be stolen :-p

Gizmoguy
19
Years of Service
User Offline
Joined: 8th Apr 2006
Location: Hell
Posted: 24th Mar 2010 20:17
looks great was thinking of a sci fi game in the future but these would look amazing in game

God in his heaven, alls right with the world.
The Master Dinasty
16
Years of Service
User Offline
Joined: 14th Sep 2008
Location: Valhalla
Posted: 24th Mar 2010 20:27
Quote: "Oh well, we will see."


HahaAfter seeing the images, Well lets just say that you are good

What 3D program are you using?

-Massap2

We are the magnificent Masters, builders of pyramids.
JLMoondog
Moderator
16
Years of Service
User Offline
Joined: 18th Jan 2009
Location: Paradox
Posted: 25th Mar 2010 03:40
Reworking the textures for a dirtier look. Also edited the wall mesh so that it can be used on 3 sides instead of just one now. Plan on making a different wall piece to go with this. Tell me what you think.



Still a few more things to add, then I'll get a FPSC shot.


General Jackson
User Banned
Posted: 25th Mar 2010 04:14
Way to scratched up me thinkest, and you should add some lights.
But it looks really very good

Dr Parsnips
17
Years of Service
User Offline
Joined: 14th Jul 2007
Location: London
Posted: 25th Mar 2010 20:25
Looking great josh! Really like the new textures, however they seem a bit too scratched to me, I guess it's just a matter of opinion to be honest!

Would love to see some of the new stuff in game!

JLMoondog
Moderator
16
Years of Service
User Offline
Joined: 18th Jan 2009
Location: Paradox
Posted: 25th Mar 2010 20:43
Well, this is a cargo bay set, so I'm thinking a lot of things are grungy and scratched up. When I get to other parts of the ship, they'll be a little more clean and maintained.

Or maybe it's too much. Might give it another edit then.


Dr Parsnips
17
Years of Service
User Offline
Joined: 14th Jul 2007
Location: London
Posted: 25th Mar 2010 20:52
Quote: "Well, this is a cargo bay set, so I'm thinking a lot of things are grungy and scratched up. When I get to other parts of the ship, they'll be a little more clean and maintained.

Or maybe it's too much. Might give it another edit then."


haha, it's all up to you buddy! they look good regardless!

Shadowtroid
15
Years of Service
User Offline
Joined: 23rd Dec 2009
Location: nope
Posted: 25th Mar 2010 21:58
I like them.

Yeah, after the whole thing with PB piracy and all, I think a lot of people are still on high alert. Don't worry. I like them.

JLMoondog
Moderator
16
Years of Service
User Offline
Joined: 18th Jan 2009
Location: Paradox
Posted: 25th Mar 2010 22:52
Shadowtroid: I know, I believe 3 people were caught claiming other's work as their own this week alone on the entire forum...sad really.


Shadowtroid
15
Years of Service
User Offline
Joined: 23rd Dec 2009
Location: nope
Posted: 25th Mar 2010 23:44
Yeah. It really is. While sometimes they are warranted (look at daniel's sci-fi people) for the most part it's everyone trying too hard not to be pirated.

It is sad...Once something turns out unexpectedly everyone grabs what they can...

Daniel wright 2311
User Banned
Posted: 26th Mar 2010 00:03
Quote: "(look at daniel's sci-fi people) for the most part it's everyone trying too hard not to be pirated."


what did i pirate? Im confused? I did use pre generated heads, I did not compleatly understand the liscence agrement, so this make me a pirate? I think not buddy. I used the head to save me time, then what did i do, I told people in my main thread when i was making the modles i use face gen. i never denide it, no one never pointed out this to me. even though i own the program the lisence talk is a little confusing. it is a redistibut license, when it says redistibute what would this make you belive?

Shadowtroid
15
Years of Service
User Offline
Joined: 23rd Dec 2009
Location: nope
Posted: 26th Mar 2010 00:15
I never said you were a pirate, just said that sometimes it pays to look into these things. It's the license that does it.

On topic, I think the scratches on the new wall looks good. Keep it up.

henry ham
17
Years of Service
User Offline
Joined: 3rd Aug 2007
Location: way way out there
Posted: 26th Mar 2010 00:21
nice work josh good to see you getting your work into fpsc

off topic

Shadowtroid from reading the license on the facegen page i would say dan can sell his models as they will be owned by him

Quote: "Take ownership of FaceGen models for your software application.


Overview

Similar to 3D content libraries, you may sell or distribute images, video or sculptures rendered using FaceGen-created models in any way you want.

However if you wish to sell or distribute the 3D models themselves (for instance in a software product such as a game), you need to acquire ownership of them.

The "re-distribution" agreement transfers ownership (copyright) of FaceGen 3D models to you.

The agreement gives you ownership of all FaceGen model data that appears in your software title and its expansion packs on any number of hardware platforms.

"


cheers henry

Login to post a reply

Server time is: 2025-06-06 16:17:54
Your offset time is: 2025-06-06 16:17:54