Quote: "The gaming industry isn't stopping to wait for FPSC to catch up, so don't expect a two man team to get FPSC caught up to the "pro" standard and keep it that way.
And we all know there will always be newbies coming into the boards expecting to make the latest AAA quality game with FPSC. That, I will say, will never be done. Because FPSC will never compare to the latest AAA titles."

"There you go again Mauriachi with those negative waves." ... Oddball
Two man team?
Lee + Mike + Hockeykid = 3
But there is something else to consider that may bite your new never in the butt... google code.
I'm not sure what is going on with that being included in v117, but I am guessing that the source will be officially 'open source'.
When that happens it is quite possible that dozens, or hundreds, or even thousands of developers will be helping FPSC to evolve in a collaborative effort.
That would mean endless possibilities for FPSC's future.
I'm not trying to be unrealistic here, just optimistic, but that could be what it takes to make FPSC become the best AAA engine out there one day.
(not just the best for beginners or for those with lower budgets, like it is now)
Quote: "What's stopping FPSC from evolving you ask? The same thing that stops the AAA games coming out from evolving.... nothing! "
Exactly, and that is my point.
We cannot say it will never be this or never be that when we know there is nothing stopping its progression.
The only limitation FPSC has is its user, and I have been saying that from day one.
The only never I can relate to FPSC is that I will never stop having fun with it.
Quote: "Crysis graphics are already old news in terms of the new AAA games being pumped out. But I'm with Ply. Yes, FPSC will eventually get to AAA quality of modern times. But by the time it does AAA will be considered much more that what it is today."
That statement also confirms what I am saying...
Crysis' Cry Engine was considered the best AAA engine out there at one point. (probably still is by some since its just an opinion anyway)
The questions we need to ask are...
Was it always the best?
Will it always be the best?
We all know (or at least we should know) that the answer to those two questions is NO.
The point is, the title of being "the best" is hard to maintain because the other guy will constantly be developing something new that people think is better. (your point - and I agree)
Any engine out there (even if it is a WIP) has the potential to be the best, because it could always set the new bar with its latest innovation.
It is quite possible (and I think inevitable) that FPSC will take its turn at the top.
The only question is when, and that depends on us to be the innovative ones and come up with the ideas or methods it will take to make it happen.
Like you said, a two man team will have a vary hard time doing it, and will probably always be a step behind the larger teams.
That is why the open source collaboration will thrust FPSC into greatness (it's already great but you know what I mean) much faster than expecting them to do it all on their own.
This is why I respect those who work on MODs of the engine like Plystire, and Hockeykid, and FLatlander, and others.
They are real coders who do something to make the engine better, instead of claiming to be an expert coder, only to badmouth the engine and leave it having done nothing.
Now, I just have to convince them that FPSC can be the best, so they will live up to their potential and make it the best.

(but I can imagine Plystire's response to that: NEVER!)
I doubt that many of the developers of the best AAA engines sat around saying "we'll never be the best".
I say that because in order to win, you have to first believe that you can.
If you do not think you can win, then will you try your hardest to win?
It is by thinking we can be the best that we give 100% effort, and that is what it takes to be the best..you have to give it your best effort.
With that I leave saying... give FPSC a chance and give yourself a chance because there is greatness there waiting to be unleashed.