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FPSC Classic Work In Progress / [x9] Nox Aeterna - The Forgotten

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Nbt
12
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Joined: 11th Oct 2009
Location: Behind you!!
Posted: 6th Aug 2010 20:33
Do the characters walk ok on the entity floors ?? As they always seemed to get stuck and run in place for me

DarkJames
12
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Joined: 11th Aug 2009
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Posted: 6th Aug 2010 20:42
Its pretty amazing

Zay
12
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Joined: 2nd Dec 2009
Location: sLOVEina
Posted: 6th Aug 2010 20:59
Nbt,they walk fine

Contact me in Skype,name- nejcplan
Zay
12
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Joined: 2nd Dec 2009
Location: sLOVEina
Posted: 6th Aug 2010 21:56
Update showing off the new posters,You Likey?



Contact me in Skype,name- nejcplan
Heroefol
14
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Joined: 18th Aug 2007
Location: Somewhere playing poker with deep ones
Posted: 6th Aug 2010 22:07
Ha. This looks really unique! Keep it up


Zay
12
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Joined: 2nd Dec 2009
Location: sLOVEina
Posted: 6th Aug 2010 23:05
Thank You!

Contact me in Skype,name- nejcplan
AbdulAhad
12
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Joined: 1st Feb 2010
Location: Karachi, Pakistan
Posted: 7th Aug 2010 12:07
Those are amazing posters. And nice lighting!

Stalin should have picked you for the Russian Propaganda.

Abdul Ahad
Heroefol
14
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Joined: 18th Aug 2007
Location: Somewhere playing poker with deep ones
Posted: 7th Aug 2010 12:18
Quote: "Stalin should have picked you for the Russian Propaganda."


I think those are REAL russsian propaganda posters. Found once some of those pictures from teh internet .
Still amazing work. Reminds me of an old "bunker" near my house. Great job! Looking forward to play this!


Zay
12
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Joined: 2nd Dec 2009
Location: sLOVEina
Posted: 7th Aug 2010 12:36
The posters are edited versions of original World War II era Russian propaganda posters.
And thanks for the response!

Contact me in Skype,name- nejcplan
Johnski
12
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Joined: 23rd Dec 2009
Location: Norfolk, UK
Posted: 7th Aug 2010 14:37
Brilliant!! very unique!

Your signature has been erased by a mod please reduce it to 600 x 120.
Metal Devil123
13
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Joined: 13th Jul 2008
Location: Suomi, Finland
Posted: 7th Aug 2010 16:06
Quote: "Brilliant!! very unique!"

Quote: "Those are amazing posters. And nice lighting!"

I second that! x2


My old YouTube account got deleted. My new account is called MetalFPSC. thanks for your time!
Zay
12
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Joined: 2nd Dec 2009
Location: sLOVEina
Posted: 7th Aug 2010 16:50
Thanks,guys!
Btw,Wolf,did you get my message about the Makarov?

Contact me in Skype,name- nejcplan
DarkJames
12
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Joined: 11th Aug 2009
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Posted: 7th Aug 2010 19:12
Can you get online on Skype, Zay?

Zay
12
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Joined: 2nd Dec 2009
Location: sLOVEina
Posted: 10th Aug 2010 23:30
I have finally got the Makarov,thanks a bunch Wolf .
And I want you guys to see it.




Contact me in Skype,name- nejcplan
Heroefol
14
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Joined: 18th Aug 2007
Location: Somewhere playing poker with deep ones
Posted: 11th Aug 2010 00:21
Dude that's dang awesome!
.. yeah. Nothing else to say


PekelaarSFX
12
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Joined: 11th Apr 2010
Location: Netherlands
Posted: 11th Aug 2010 00:34 Edited at: 11th Aug 2010 00:35
Awesome Just Awesome

Note: in the screenshot with the 3 posters, the segment above the door doenst seem to be seamless, meaning they dont match (bottom/top)
Just a tip


Zay
12
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Joined: 2nd Dec 2009
Location: sLOVEina
Posted: 11th Aug 2010 12:02
PekelaarSFX,I noticed that two.
Also,I have decided that I'm going to make a demo of the second level instead,because it's more interesting IMO.

Cheers and criticism is more than welcomed!

Contact me in Skype,name- nejcplan
Juzi
15
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Joined: 8th Mar 2007
Location: Finland
Posted: 11th Aug 2010 12:59
Mmm. The Makarov is awesome. Maybe retexture the hand to make your weapons even more customized?

In the third last screenshot: Have you thought about making the poster meshes more interesting? Like ripped from the bottom or something like that. Could give a nice extra touch

Overall, this looks really great!

With me disaster finds a playfield
Zay
12
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Location: sLOVEina
Posted: 11th Aug 2010 13:18
Quote: " Like ripped from the bottom"

I was just thinking about that the other day.

Contact me in Skype,name- nejcplan
Nbt
12
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Joined: 11th Oct 2009
Location: Behind you!!
Posted: 12th Aug 2010 01:20
Quote: "Nbt Wrote: Do the characters walk ok on the entity floors ?? As they always seemed to get stuck and run in place for me"

Quote: "Zay Wrote: Nbt,they walk fine "


Oh that's good news then , as that is what stops me making levels as entities because the AI tends to just walk/run on the spot on entity floors (or just about anything that is not a full segment floor)

Ertlov
15
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Joined: 18th Jan 2007
Location: Austria
Posted: 12th Aug 2010 17:29
Nice work on the posters, I have plenty of other WWII posters, if you still need some. Most of them from Germany, but some US and USSR posters are among them, too.

Come to where the madness is:
http://www.homegrowngames.at
Zay
12
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Joined: 2nd Dec 2009
Location: sLOVEina
Posted: 13th Aug 2010 11:50
I would love to see the USSR posters,Ertlov!

Ok,I'm planning on making the 3rd level a sort of a rail shooter,where you travel in a mining cart on some tracks to the end of the level and I'm asking if anyone know's where can I get a mining cart?

Cheers!

Contact me in Skype,name- nejcplan
Zay
12
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Joined: 2nd Dec 2009
Location: sLOVEina
Posted: 14th Aug 2010 12:32
Started making my own the mining cart for the level 3.
Thoughts?

And BTW,Gancheff if you're interested,I could need some of your texturing magic



Contact me in Skype,name- nejcplan
Zay
12
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Joined: 2nd Dec 2009
Location: sLOVEina
Posted: 14th Aug 2010 17:34
Damn,a triple post...I would really like if you people commented a little
Anyway I wanted to show you guys some new screens of the added introduction rooms to level 2.And I played trough it and I must say it was very fun,especially to the end.I can't wait for you guys to play it!
Also,I'm really trying to create a clustered feel,tell me if I succeeded,ok?




Contact me in Skype,name- nejcplan
Nbt
12
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Joined: 11th Oct 2009
Location: Behind you!!
Posted: 14th Aug 2010 17:50
I like the new screenies, the 1st of them reminds me of that level in "Wanted: weapons of fate" I think it was called.

Johnski
12
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Joined: 23rd Dec 2009
Location: Norfolk, UK
Posted: 14th Aug 2010 17:53
That looks awesome zay well done

[img]
[/img]
DarkJames
12
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Joined: 11th Aug 2009
Location:
Posted: 14th Aug 2010 20:01
i have a question, what do you use for the cave, like in the first "Lastests" screens, or the one that has some caves, and the door, please respond...

mgarand
14
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Joined: 22nd Dec 2007
Location: The Netherlands
Posted: 14th Aug 2010 21:28
Looking good Zay, love your style, i hope this game stays unique



Creativity is inventing, experimenting, growing, taking risks, breaking rules, making mistakes, and having fun.
Zay
12
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Joined: 2nd Dec 2009
Location: sLOVEina
Posted: 15th Aug 2010 00:08
Dark James,I'm sorry but I don't entirely get your question,can you explain what you want to know a little clearer...

mgarand,I try my best to keep it a unique as possible (atleast in the FPSC standards).

Contact me in Skype,name- nejcplan
DarkJames
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Posted: 15th Aug 2010 00:24
The cave, how is it made, by entities? which ones, by Segments? which ones?

Zay
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Location: sLOVEina
Posted: 15th Aug 2010 00:29
Enities

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Bugsy
13
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Joined: 24th Nov 2008
Location: another place in time
Posted: 15th Aug 2010 02:16
I'm guessing entities. good job zay. I like the mine cart Idea.

imageflock.com/img/1272671763.jpg[/img]
skype = isaacpreston. I want to talk to YOU
Zay
12
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Joined: 2nd Dec 2009
Location: sLOVEina
Posted: 15th Aug 2010 10:47
Quote: "I like the mine cart Idea."

Thank you!
I'm kinda waiting for Gancheff's response...

Contact me in Skype,name- nejcplan
AbdulAhad
12
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Joined: 1st Feb 2010
Location: Karachi, Pakistan
Posted: 15th Aug 2010 14:11
You have definitely succeeded in creating a clustered feel!!

Abdul Ahad
Zay
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Joined: 2nd Dec 2009
Location: sLOVEina
Posted: 15th Aug 2010 18:41
Thank you!

I'm making a PPSh model but I think it would be better to ask if anyone know's where I could get a good PPSh-41 model which I really need for the finall climax in the second level,because let's just say you won't be killing many enemies with a pistol...

But just for the fun of it I attached a picture of my PPSh in the works (only the wooden stock has been done so far)


Contact me in Skype,name- nejcplan
da2020
12
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Joined: 26th Dec 2009
Location: C:\\Program Files\\
Posted: 16th Aug 2010 09:47
@Zay just asking are u using v117 or any mod for this game? anyway it looks awesome I love the mining cart idea
Zay
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Joined: 2nd Dec 2009
Location: sLOVEina
Posted: 16th Aug 2010 09:55 Edited at: 16th Aug 2010 09:56
Nox Aeterna is using v117 for now but as soon as v118 comes out I'm using it

Contact me in Skype,name- nejcplan
Zay
12
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Joined: 2nd Dec 2009
Location: sLOVEina
Posted: 21st Aug 2010 20:45
It's been a long time since an update,maybe too long .
Anyway,in the past day or two I started playing Blue Shift and got some very nifty idaes and inspiration.I also FINALLY found out (mostly by my self and the community guide) how to do a proper dead body,you'll see that in the screens too.
I must warn you that these screens are,very,very,very WIPish....
So keep that in mind.






Contact me in Skype,name- nejcplan
TerrorNation
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Joined: 18th Dec 2009
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Posted: 21st Aug 2010 20:48
Still looking good Zay! I like how you use entities for walls rather than segments

I still haven't got the hang of that yet
DarkJames
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Posted: 21st Aug 2010 21:01
may i ask you how you did that body?, Can you get online on Skype, so i dont go too offtopic here?

Awesome screens, Zay!

Zay
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Location: sLOVEina
Posted: 21st Aug 2010 21:05
Quote: "Can you get online on Skype"

I am but where are you?

Contact me in Skype,name- nejcplan
Vent
FPSC Master
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Joined: 3rd Apr 2009
Location: BC
Posted: 22nd Aug 2010 04:50
Damn, this looks awesome. I love the feel of the screenshots.

GJ has a PPSh-41, so do I but my texture sucks, badly.


Vent Media - Free FPSC Media
Zay
12
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Joined: 2nd Dec 2009
Location: sLOVEina
Posted: 22nd Aug 2010 09:54
Quote: "GJ has a PPSh-41"

He does?
I hope he has EIA's hands rigged with it.

Contact me in Skype,name- nejcplan
Zay
12
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Joined: 2nd Dec 2009
Location: sLOVEina
Posted: 22nd Aug 2010 18:57
I've updated the massacre scene and added a whole new shock scene
Take a look:





Feedback and criticism is more than welcomed!

Contact me in Skype,name- nejcplan
Nbt
12
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Joined: 11th Oct 2009
Location: Behind you!!
Posted: 22nd Aug 2010 19:11
Nice and gruesome

The obvious seems on the rock walls in a lot of the scenes ruins them somewhat though

Also the floor seems so clean looking considering the fight that must have happened. (I know it has a grungy texture, but it's the same floor in all the scenes, plus still looks too uniform and clean)

Maybe make some scratch, dirt and damage overlays for it and scatter about a bit ??

PW Productions
13
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Joined: 13th Mar 2009
Location: sitting in a chair.
Posted: 22nd Aug 2010 19:50
You've forgotten the illuminationmap on that lantern in the last screen again Everything's looking awesome though, not much criticism except for the obvious seams in the rocks.


If something is perfect, it probably doesn't work. -PWP
Zay
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Location: sLOVEina
Posted: 22nd Aug 2010 20:02
I've updated the massacre scene...
Take a look!




Contact me in Skype,name- nejcplan
Nbt
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Posted: 22nd Aug 2010 20:38
Yups looks better Zay, but maybe lift the blood decals above the paper litter ??

Zay
12
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Joined: 2nd Dec 2009
Location: sLOVEina
Posted: 22nd Aug 2010 22:22
Wow,I'm on a roll!
Anyway,here are some screens showing the transport platform system.
Likey?





Contact me in Skype,name- nejcplan
Nbt
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Joined: 11th Oct 2009
Location: Behind you!!
Posted: 23rd Aug 2010 00:18 Edited at: 23rd Aug 2010 00:21
Quote: "Wow,I'm on a roll!
Anyway,here are some screens showing the transport platform system.
Likey?"


Yup I likey

makes me think of RE5 mixed with Halo 2
Also nice to see someone who knows how to place lights to good effect ^_^
One of my pet hates (and something seen in soooo many WIP's) is lights with no light source, or even worse lightsources that in no way look like they provide any light (i.e. zero illumination map)
Even getting over the top light sources that glare like halogens and provide the light of a small flashlight >_<

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