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FPSC Classic Work In Progress / [x9] Nox Aeterna - The Forgotten

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PW Productions
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Location: sitting in a chair.
Posted: 23rd Aug 2010 00:57
Reminds me SO much of Metro 2033 Nice work! Makes me wanna quit scifi games, but I can't right now


If something is perfect, it probably doesn't work. -PWP
Nbt
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Posted: 23rd Aug 2010 01:00
Quote: "Reminds me SO much of Metro 2033"

Damn I still aint played that yet, it's still sitting sealed on my shelf along with about 9 others

PW Productions
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Posted: 23rd Aug 2010 01:04
You haven't??!?!?

...


Well you'll like it


If something is perfect, it probably doesn't work. -PWP
Zay
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Posted: 23rd Aug 2010 08:04
Metro 2033 is Awesome btw,
but thanks Nbt!

Contact me in Skype,name- nejcplan
ASTECH
14
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Joined: 18th Jul 2007
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Posted: 23rd Aug 2010 19:48
Hey, about the posters, I would make then a little grunged and
dissolved to the fit the scene. Other then that, this game looks
amazing!



DarkJames
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Posted: 23rd Aug 2010 21:34
one question zaymm, Why is the game called Nox Aeterna-The forgotten?

Nbt
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Posted: 23rd Aug 2010 21:59
Quote: "one question zaymm, Why is the game called Nox Aeterna-The forgotten?"


I asked him that same question the other day

He said "dunno I forgot"

DarkJames
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Posted: 23rd Aug 2010 22:04
Quote: "The Forgotten"


Quote: ""dunno I forgot" "



Bad jokes of me,
anyway, im looking forward to see if you remember why the name

Zay
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Location: sLOVEina
Posted: 23rd Aug 2010 23:31 Edited at: 23rd Aug 2010 23:32
Quote: "Why is the game called Nox Aeterna-The forgotten?"

Nox Aeterna mean eternal darkness in Latin which represents the darkness of the caves and The Forgotten part is named that way because of all Russian civil miners and scientists that were buried and forgotten in the underground along with the failed experiment that gets reviled by playing the game...

Quote: "He said "dunno I forgot" "

Ha ha very funny ... you little lier

Contact me in Skype,name- nejcplan
Zay
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Posted: 24th Aug 2010 13:41 Edited at: 24th Aug 2010 13:44
Oh WHAT THE HELL !!

I was about ready to make build a demo so I tested lvl 2 for the final time and out of nowhere these random errors and bugs appeared!
All of them mostly revolving around entities...

-The entity ground is black in some places
-Doors are black
-Keys and switches won't are invisible or black
-The default audio set in global script won't play
-AI and physics processing is on max even though there is nothing needing AI or physics in the whole level.

ARGH!!!

I REALLY need you help people!

And if you're that kind of people that are like vultures and only care for new pics,here:



Contact me in Skype,name- nejcplan
Zay
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Posted: 25th Aug 2010 12:42
Guys I really need help here!

Contact me in Skype,name- nejcplan
Juzi
15
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Joined: 8th Mar 2007
Location: Finland
Posted: 25th Aug 2010 13:39
Sounds like you used FPSC 1.16 and upgraded to 1.17 while making the level? That's the only logical conclusion I can come up with. Really sucks to see this like this

Deflate the mystery of living in the most heartless fashion I could ever imagine. No pretense of decor.
Zay
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Posted: 25th Aug 2010 17:40
Not really.Even if this was the problem,why did it just appear out of nowhere a day ago?

Contact me in Skype,name- nejcplan
Metal Devil123
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Joined: 13th Jul 2008
Location: Suomi, Finland
Posted: 25th Aug 2010 20:35
I've been having it with v1.17, that almost every single door and key is black. And every gun too, even when holding. Only things that show up correctly are the fantasy Pack's weapons, they actually kinda glow in the dark. I hope someone finds a solution. There is more than one in the need of solution.


My old YouTube account got deleted. My new account is called MetalFPSC. thanks for your time!
michael x
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Location: Cybertron
Posted: 25th Aug 2010 21:33 Edited at: 25th Aug 2010 21:34
Zay this game looks very good. But your mistake is using 117. you and everyone else should not use 117 to make a game. 117 and 118 is good for getting use to the new Features and looking for bugs to fix and report this to Lee. it going to take a long time before the new fpsc is ready for game build. believe me I have been finding many bugs and work around for a long time this is why my games are still in beta test. I have a game that I been working on for 8 months. never made it to wip. best solution 115 pb mod 1.7. plus pb mod has better performance. I know the old ai lacks but hay you wait for 118 final or use fenix mod. I really would like to see this game in action. good luck.

more than what meets the eye

Welcome to SciFi Summer
Nbt
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Posted: 26th Aug 2010 01:38
Dunno if this is of any use Zay

Quote: "from 1.17 changes list: * NOTE: If your dynamic entities are black, ensure they are captured by a dynamic light and well in its range"


Zay
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Posted: 26th Aug 2010 10:51
Nbt,I'll try thanks

Contact me in Skype,name- nejcplan
Zay
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Posted: 27th Aug 2010 18:29
A small but important update!

I've fixed some of the bugs and found a very talented Russian voice actor for the role that's going to sort of subliminally guide you through left behind audio cassettes.

That's all for now because yesterday was a hell of a lot fun day filming a short indie action flick.

Cheers!

Contact me in Skype,name- nejcplan
DarkJames
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Posted: 27th Aug 2010 20:43
you gonna put translation texts?

Wolf
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Location: Luxemburg
Posted: 27th Aug 2010 20:46
Quote: "I was about ready to make build a demo so I tested lvl 2 for the final time and out of nowhere these random errors and bugs appeared!
All of them mostly revolving around entities..."


First of all: this project is getting better and better.

Second: build some other levels, and rebuild this one.

Maybe the bugs disappear the way they came. I already had that multiple times while redoing the levels for euthanasia. So we have the same trouble.



-Wolf

God Helps the Beast in Me!
Zay
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Posted: 27th Aug 2010 21:39
Quote: "you gonna put translation texts?"

Hmmm...what's better?
A Russian speaking English in a Russian accent
or
A Russian speaking Russian with subtitles?

Wolf:
First of thanks
Second,like I said I already fixed most of the bugs so rebuilding wouldn't be necessary.I'm also thinking of scratching off the rail-ish mine cart shooter idea cause it would stick out like a sore thumb.

Contact me in Skype,name- nejcplan
Zay
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Posted: 29th Aug 2010 22:19
It would be really helpful if anyone answered my question...

Contact me in Skype,name- nejcplan
loler
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Posted: 29th Aug 2010 22:33
i think russian with undertitel would be really cool
i never heard really russian

Nbt
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Posted: 29th Aug 2010 23:12
Quote: "A Russian speaking English in a Russian accent"


My vote, as it always sound cool

Zay
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Posted: 30th Aug 2010 00:24
So we have 1/1 right now...let's see what will win

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AbdulAhad
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Posted: 30th Aug 2010 02:46
Quote: "A Russian speaking English in a Russian accent"


My Vote!

Abdul Ahad
Bugsy
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Posted: 30th Aug 2010 03:11
howbout a russian speaking russian in an english accent?

just kidding.

russian speaking english.

imageflock.com/img/1272671763.jpg[/img]
skype = isaacpreston. I want to talk to YOU
Hamburger
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Posted: 30th Aug 2010 04:03
Im with bugsy.
PW Productions
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Posted: 30th Aug 2010 05:17
Russian speaking english, for sure.


If something is perfect, it probably doesn't work. -PWP
Zay
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Posted: 30th Aug 2010 10:21
Ok so it's settled.
Thanks for cooperating!

Contact me in Skype,name- nejcplan
Zay
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Posted: 4th Sep 2010 17:15
Quick Update,
I made an interesting atmosphere hud (you'll see) that fits very well also I might get even some more help with weapons from our well know Wolf.
What else,what else ... oh! ... I still don't know how to fix a random audio bug.The game background music (that's set in the Build menu) doesn't appear for some weird reason but only in the Forgotten lvl 2 and Forgotten lvl 2.1 levels .
So any help on that would be really appreciated!

Contact me in Skype,name- nejcplan
PW Productions
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Posted: 5th Sep 2010 07:03
Add me on MSN if you need help with some weapons.


If something is perfect, it probably doesn't work. -PWP
Flatlander
FPSC Tool Maker
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Posted: 5th Sep 2010 16:43
Great modeling! I envy you.

I reject your reality and substitute my own!

Add more adventure to your game -- use RPG Mod
Zay
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Posted: 6th Sep 2010 19:34
Thank you!
But I really don't know what to do about the lack of no default music!

Contact me in Skype,name- nejcplan
Zay
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Posted: 6th Sep 2010 22:12
Why am I still on moderation?
I say,it feels like forever!

Anyway,I uploaded a new Nox Aeterna Video here:
http://www.youtube.com/watch?v=lGqpfvxwrsY
Showing of some new some old stuff that's going to be in The Forgotten.
Also I already have three Russian voice actors (yay) volunteering for some voice work,so that's great.
But that's pretty much for now,be sure to leave a comment or atleast give a big warm thumbs up on the video

Cheers!

Contact me in Skype,name- nejcplan
Zay
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Posted: 7th Sep 2010 21:27
No one interested?

Contact me in Skype,name- nejcplan
bruce3371
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Posted: 8th Sep 2010 00:05
The video doesn't really show much, but what it does show looks good

I game therefore I am.
Bugsy
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Posted: 8th Sep 2010 00:28
I sure love it, but you showed me it on skype

imageflock.com/img/1272671763.jpg[/img]
skype = isaacpreston. I want to talk to YOU
Nbt
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Posted: 8th Sep 2010 00:52
Quote: "I sure love it, but you showed me it on skype "


You're starting to worry me



Wolf
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Posted: 8th Sep 2010 01:01
Hey there!

Nice small video...I like the cobwebs. Its not showing much else though.

Anyway: Check your mailbox tomorrow



-Wolf

God Helps the Beast in Me!
DarkFrost
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Posted: 8th Sep 2010 03:16
Video looks good.

Tho, one thing...is that m4 intentionally angled? If not than theres a proper gunspec released which aligns it better.

[img][/img]
Bugsy
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Posted: 8th Sep 2010 05:19
also there's a model edit that I did.

imageflock.com/img/1272671763.jpg[/img]
skype = isaacpreston. I want to talk to YOU
Zay
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Posted: 8th Sep 2010 15:41
@Wolf:
Thanks

@Darkfrost:
The M4 is just a place holder until I get the Bizon from Wolf

Contact me in Skype,name- nejcplan
AbdulAhad
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Location: Karachi, Pakistan
Posted: 9th Sep 2010 03:06
Hey Zay!

I'll rig the following gun for you. Just drop me an email with the textures for the gun and we are set to go!

http://www.fpsbanana.com/models/963

Abdul Ahad
AbdulAhad
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Posted: 10th Sep 2010 12:30
Sorry for the double post but this is how the PPSh is turning out.

Please don't mind the bloom. Forgot to turn it off.

Abdul Ahad

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Zay
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Posted: 10th Sep 2010 17:47
That's awesome!
I love it!
Thank you very much,man!

Contact me in Skype,name- nejcplan
Zay
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Posted: 10th Sep 2010 23:44
Thanks Abdul!
You can believe how much you helped me out right now!

Anyway,as I'm typing this it's 22:37 and I'm leaving tomorrow to the beach for the whole weekend with my friends so I won't be updating this weekend.To make up for this I'm going to show a pic that's going to show something the video failed to show because of Youtube.

What this picture should be showing is:
-A filmgrain AND bloom fullscreen shader
-An awesome Bizon rifle donated to me by Wolf (thanks a huggy bunch )
-A shadow edge hud



That's all for now,
be sure to leave a comment or something because they mean a lot more than you think and have a nice day!

Cheers!

Contact me in Skype,name- nejcplan
Bugsy
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Posted: 11th Sep 2010 00:39
is that just a lighting effect or do I notice some subtle vignetting around the edges?

imageflock.com/img/1272671763.jpg[/img]
skype = isaacpreston. I want to talk to YOU
bman332211
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Posted: 11th Sep 2010 01:03
@ Bugsy i think that thats the "shadow edge hud"

Crazy Acorn
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Posted: 11th Sep 2010 01:15
hmmm trying to think but I think I have seen that gun from somewhere but I am not sure...

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