This is an excerpt from an e-mail from Rodger Wilco. This will do the trick!
[quote]all you need to do is edit the shader file (bumpbone.fx in the ps_2_0 folder.)
Find this line:
// float4 selfIll = specmap.w * diffusemap;
and remove the slashes commenting it out;
float4 selfIll = specmap.w * diffusemap;
Then find this line:
float4 result = 1.0*diffContrib +1.0*specContrib + ambContrib;// + selfIll;
and remove the slashes and semicolon;
float4 result = 1.0*diffContrib +1.0*specContrib + ambContrib + selfIll;
Ta-dah! Self-illumination in all its glory!
As you can see, it was in the shader already, just commented out, probably for compatibility with the stock characters, as they don't have any self-illumination in their specular alphas (and thus become fully bright since auto-generated alphas are usually completely white.)
For my friend Heltor!
