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FPSC Classic Models and Media / Big Daddy Diver Dan!

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Cosmic Prophet
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Location: The Cosmos
Posted: 11th Aug 2010 04:56 Edited at: 11th Aug 2010 04:58
Rodger Wilco came through with a variation to the shader, and now his helmet glows brightly in the dark. I love this. Thanks RW!



For my friend Heltor!
Nbt
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Posted: 11th Aug 2010 05:10 Edited at: 11th Aug 2010 05:11
I keep thinking Chronicles of Riddick and them seeker dudes (lensers or something ??)when I see that pic CP

Cosmic Prophet
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Posted: 11th Aug 2010 05:14
LOL, Yeah, Now that was a great movie. Say, I have the helmet, and the tanks , as seperate models also (for props). If you want 'em let me know.

For my friend Heltor!
anayar
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Location: Minneapolis, MN
Posted: 11th Aug 2010 05:15
Quote: "Say, I have the helmet, and the tanks , as seperate models also (for props). If you want 'em let me know."


Hell Yeah

Cheers,
Anayar


For KeithC
Nbt
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Posted: 11th Aug 2010 05:24 Edited at: 11th Aug 2010 12:28
Don't start me off CP, I now have a Riddick based game in my head

SH4773R
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Location: AMERICA!!!
Posted: 11th Aug 2010 05:46
Quote: "Eventually I want to retexture My entire "Sci-Fi" and "Dark City" collections to use shaders."

yaayyyyyyyyyyyyyyyyyyyyyy

Who the hell is General Failure? And why is he trying to read my hard disk?

My software never has bugs. It just develops random features.
The Storyteller 01
16
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Location: On a silent hill in dead space
Posted: 11th Aug 2010 12:43
Great model CP! Thanks a lot!

In case you find my grammar and spelling weird ---> native German speaker ^^
mgarand
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Location: The Netherlands
Posted: 11th Aug 2010 12:54
dont we have a v.v.i.p badge for CP



Creativity is inventing, experimenting, growing, taking risks, breaking rules, making mistakes, and having fun.
Nbt
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Posted: 11th Aug 2010 12:55
CP "Forum Saviour"

Johnski
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Location: Norfolk, UK
Posted: 11th Aug 2010 13:00
hehe i love this model!!

Your signature has been erased by a mod please reduce it to 600 x 120.
Cheese Cake
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Location: At the bakery
Posted: 11th Aug 2010 14:23
Nice character Cosmic!
Thanks for the download.

"Fromage Cake"
CoffeeGrunt
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Location: England
Posted: 11th Aug 2010 23:29
Cosmic Prophet
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Location: The Cosmos
Posted: 11th Aug 2010 23:47 Edited at: 12th Aug 2010 00:22
I still use "Milkshape", and if I need a more organic mesh, I use "Hexagon", Then import it into Milkshape because "Hexagon" does not suport .x format.


Here's a WIP shot of my next character. It's going to be a generic soldier that can be used for anything. (Non-specific military branch).



I messed up the extrusion on the leg, so that will be fixed next. I also found a nice "free" military boot mesh on "Turbosquid". I'm considering using those instead for the leg as well, or do them simalar anyway.

For my friend Heltor!
teamhalo
19
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Joined: 6th Nov 2005
Location: florida
Posted: 12th Aug 2010 00:01
Looks incredible with shaders Dale, great work.
Did you get my email a while ago? I sent you some screen-shots of what I've been working on recently .

NEW EMAIL: [email protected]
Cosmic Prophet
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Location: The Cosmos
Posted: 12th Aug 2010 00:20
Sure did, Those were "Nice". I especially like the shot with the hand painted signs. I plan to work on a few new characters, then get the weapons pack started.

For my friend Heltor!
Nbt
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Posted: 12th Aug 2010 00:39
This is an exciting time CP

I always thought your previous characters were pretty good, but could tell by your posts on them that you never felt happy. Now you seem much more comfortable and are turning out excellent stuff ^_^

Cosmic Prophet
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Posted: 12th Aug 2010 01:27 Edited at: 12th Aug 2010 01:30
True, I made those like a year, and a thousand models ago. I've learned a lot since then. And decided to try my hand at some serious character modeling for you guys, Then, on to some guns.

I know folks like all my "Free Stuff" but honestly, That stuff, I breeze through, and knock it out in bulk. So it's not truly an expression of my best work.

But I do try to make it look pretty good. but hey, it's "Free". Know what I mean?

For my friend Heltor!
Nbt
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Posted: 12th Aug 2010 01:38
Nothing wrong with your stuff CP. I did a (rather harsh, but I think honest) review on PW's game for the simple reason I thought the media looked top notch custom work by PW in the screenshots. So jumped on the demo and gave it a go, only to find out it was pretty much all your stuff lol

xplosys
19
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Playing: FPSC Multiplayer Games
Posted: 12th Aug 2010 01:49
Dan is the bomb, CP. Thanks for the download.


"I would rather make a bad model, instead of pirate a great one"... Heltor
CoffeeGrunt
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Location: England
Posted: 12th Aug 2010 02:20
Can you upload the raw MS3D file? I'm trying to get this into FBX, and reverse engineering X always always ruins the animation...

And exporting from milkshape makes a broken model that crashes the program...

Nomad Soul
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Location: United Kingdom
Posted: 12th Aug 2010 04:52
This model looks great in my sci-fi level

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Cosmic Prophet
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Posted: 12th Aug 2010 05:18 Edited at: 12th Aug 2010 05:26
Nomad Soul: Hell yeah it does!, Sweet! Glad you found it useful bro.

Well I ended up trashing the first build ( Could not get the leg straightend out)

But this one is more on the mark.



With this base mesh, it will be easy to extrude packs and gear from the body. Still got some tweaking to do.

CoffeeGrunt: Sorry bro, all I have is the original .obj file I used for mapping, and the .X file. I use a Template MS3D file with the biped, and I dont save the changes, That way, it's ready for my next project when I need it.

For my friend Heltor!
Nbt
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Posted: 12th Aug 2010 08:56 Edited at: 12th Aug 2010 08:57
Does anyone else get this happen when Big Dan goes walkies ??
Plus he seems to have a broken left arm, or a reversed elbow joint or something ??
http://www.dcforums.org.uk/fpsc/BigDan.wmv

vortech
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Location: Finland
Posted: 12th Aug 2010 13:16 Edited at: 12th Aug 2010 13:54
Holy moley. That's awesome. Never seen model like that. (Ok, ok. EAI Task force) Normal maps are very beautiful.


Click there and check my store
alimpo83
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Posted: 12th Aug 2010 13:48
Fantastic!

Working on "The Raven's Nest".
xplosys
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Playing: FPSC Multiplayer Games
Posted: 12th Aug 2010 15:46
Nomad Soul,

Thanks for the screen shot. It really is something how far FPSC has come since I joined. And the level design looks pretty good too!


"I would rather make a bad model, instead of pirate a great one"... Heltor
Cosmic Prophet
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Location: The Cosmos
Posted: 12th Aug 2010 16:42 Edited at: 12th Aug 2010 16:44
Quote: "Does anyone else get this happen when Big Dan goes walkies ??"


Tested it out, and I had the same thing happen. For some reason it's gliching when he hits the corners of a waypoint. I tried rigging him to a differnt biped (a newer one). Same thing.

I am going to test him in an earlier version to see if it's an issue with the new upgrade. People have been sending me e-mails saying that after they upgrade, a lot of the older stuff is not working right for them. For one reason or another. But it all focuses around textures not being read, and animated entities. I'll let you know if I find out how to fix the waypoint glich.

For my friend Heltor!
anayar
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Location: Minneapolis, MN
Posted: 12th Aug 2010 17:23 Edited at: 12th Aug 2010 17:25
See, that's why I stick to 1.09

Btw: I haven't had a single problem with it...

Cheers,
Anayar


For KeithC
Nbt
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Posted: 12th Aug 2010 17:43 Edited at: 12th Aug 2010 17:57
The strangest thing CP is he only seemed to do that forward flip when turning left and he never did it once the other way lol

Please note I used the follow.fpi so that may be the trouble ??

Edit: The other thing I noticed is that he is scaled via the fpe. This may cause bounding box issues ?? Please excuse any/and all my ignorance, as I'm out of my depth regarding Characters

anayar
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Posted: 12th Aug 2010 17:45
I used pace10 and had no problems

Cheers,
Anayar


For KeithC
Nbt
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Posted: 12th Aug 2010 18:02 Edited at: 12th Aug 2010 18:10
Quote: "I used pace10 and had no problems"


So how did you stop him going into grenade attack to be able to watch him walk round the room ??
Removing his shoot fpi just makes his right arm fall off and he locks in place

Edit: I tried the coward10.fpi also and he still forward flips when turning right. Actually can do it turning left also on closer inspection.

It reminds me very much of what can happen if a root bone is deleted, where the skeleton loses it's T-Pose orientation?

anayar
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Posted: 12th Aug 2010 18:10
Well, I just wanted him to scare the player... Not try to kill him

But seriously, I just removed the grenade thrown anim from the script

Cheers,
Anayar


For KeithC
Nbt
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Posted: 12th Aug 2010 18:12
anayar he would still stop pacing and face the player, so you still could not watch him pace the room lol

anayar
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Posted: 12th Aug 2010 18:17
NVM: Pace10 unedited gives me the same problem

Cheers,
Anayar


For KeithC
anayar
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Posted: 12th Aug 2010 18:19
"anayar he would still stop pacing and face the player, so you still could not watch him pace the room lol"

I never said I saw him walk the room, I just said that he didn't have any problems... lol

Cheers,
Anayar


For KeithC
Pirate Myke
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Location: El Dorado, Ca
Posted: 12th Aug 2010 19:59
Thanks Cosmic Prophet, Great as always. I set him on your pirate ship.

http://www.axegrindersnightlife.com/upload/BigDaddyDan.jpg



I need to learn how to texture like that. 1 file whole model.

Nothing but coffee in my veins

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HoriZon
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Posted: 14th Aug 2010 01:52
Fantastic work as always cosmic

P:S did you revive the email I sent you a couple of days ago?

-H-


www.horizon-design.org
Cosmic Prophet
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Location: The Cosmos
Posted: 16th Aug 2010 05:29
Thanks guys, I'm glad you like him.

Horizon: Yep, sure did, will send you an e-mail soon. Thanks.

For my friend Heltor!
Le Shorte
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Location: Wisconsin
Posted: 16th Aug 2010 06:50
Hmmm. The helmet won't glow for me, even though I downloaded the redone textures

Do I need a new shader?

Putting the fear back into sliced bread since 4th May 2010
Cosmic Prophet
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Posted: 16th Aug 2010 22:28
What version of FPSC are you using?

For my friend Heltor!
Le Shorte
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Posted: 16th Aug 2010 22:55
v1.18b1, should I use v1.17?

What if your toaster was possessed?
Cosmic Prophet
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Posted: 16th Aug 2010 23:36 Edited at: 16th Aug 2010 23:36
This is an excerpt from an e-mail from Rodger Wilco. This will do the trick!


[quote]all you need to do is edit the shader file (bumpbone.fx in the ps_2_0 folder.)


Find this line:
// float4 selfIll = specmap.w * diffusemap;
and remove the slashes commenting it out;
float4 selfIll = specmap.w * diffusemap;


Then find this line:
float4 result = 1.0*diffContrib +1.0*specContrib + ambContrib;// + selfIll;
and remove the slashes and semicolon;
float4 result = 1.0*diffContrib +1.0*specContrib + ambContrib + selfIll;


Ta-dah! Self-illumination in all its glory!
As you can see, it was in the shader already, just commented out, probably for compatibility with the stock characters, as they don't have any self-illumination in their specular alphas (and thus become fully bright since auto-generated alphas are usually completely white.)

For my friend Heltor!
Zwarte Piet
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Posted: 18th Aug 2010 00:48 Edited at: 18th Aug 2010 00:50
Cosmic any chance of this model with no tank on his back. Please.

"I would rather make a bad model, instead of pirate a great one" MY DAD
Nbt
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Posted: 18th Aug 2010 01:10
Quote: "Cosmic any chance of this model with no tank on his back. Please."

But he will suffocate

CoffeeGrunt
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Posted: 18th Aug 2010 01:42
No he won't, he'll breathe the exhaled screams of his victims...

Zwarte Piet
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Posted: 18th Aug 2010 06:16
I don't think he would suffocate, He's just game model....lol

"I would rather make a bad model, instead of pirate a great one" MY DAD

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