Hi all,
I've recently been working on a way to use multiple fullscreen shaders at the same time, and upon figuring it out I decided to try it in real-time. So I made a small game in about a week to test out the shaders, and it became this fast paced platformer.
It now features lots of sound effects, high speed gameplay, a randomly-generated neverending level and a high score. See if you can beat my "benchmark" score. If you beat it a "HiScore Proof.jpg" picture will be created by the EXE, which you can then post up here to show how amazing you are

. If you want to reset the hi-score, then just delete the "Hiscore.dat" file.
Here is a screenshot:
Anyway, my hi-score (I got it before I made the proof function) is about 18,443. See if you can beat it!
Last Update:
August 13, 2010 <--Make sure you are downloading the latest version!
Game download is here:

(11.2MB). The one attached to this post is old.
Here's a copy of the readme, it contains the controls and credits.
*************************
RND SPRINT
*************************
Created by Sixty Squares
Objectives:
-Run on the platforms.
-Gain points for distance traveled.
-Don't fall.
Controls:
-Up/Down Arrowkeys to speed up/slow down.
-Left/Right Arrowkeys to turn left/right.
-Spacebar to jump.
-ENTER to restart.
-Shift to toggle the HUD.
-P or ESCAPE to pause.
-The game will save a "Hiscore Proof.jpg" image whenever you get a new hi-score.
Post it to prove that you're as good as you say you are!
NOTE:
***If you get a new hi-score, don't quit out until you get past the "YOUR SCORE" screen.
Press ENTER, wait for the game to load again, and then you can quit.
Quitting beforehand will cause you to lack a "hi-score proof" picture.
If you want to play it safe, then always quit from the PAUSE menu.***
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CREDITS:
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Shaders:
-Post Bloom by EVOLVED
-Depth of Field by EVOLVED
-Soft Shadows by Sixty Squares [edited from Evolved's Depth Of Field shader]
-Skysphere Shader by Sixty Squares
-Normal Mapping by EVOLVED
-Motion Blur (Part of the Post Bloom, Depth of Field and Soft Shadows shaders)
Textures:
-Sixty Squares/various DBP textures
-White brick texture from CGTextures
-Red brick texture from EVOLVED
Sounds/Music:
-Aion
-Unreal Tournament 3
*Help from Videoboy45
Models:
-Player model created by Josh Mooney and animated by Sixty Squares.
Plugins:
-IanM's Matrix1 Utils Plugins
-Sparky's Collision DLL
-Cloggy's D3D Plugin
***RND Sprint (the game itself) (c) 2010 Sixty Squares***

Guns, cinematics, stealth, items and more!