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FPSC Classic Models and Media / Question to BOND 1

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SAK
15
Years of Service
User Offline
Joined: 16th Nov 2009
Location:
Posted: 13th Aug 2010 13:47
Why when i use your FX PS3 ,the segments not react with dynamic light, only with static light. If you can fix this it will be great.

Studio
vortech
15
Years of Service
User Offline
Joined: 18th Mar 2010
Location: Finland
Posted: 13th Aug 2010 14:12
They will need static light to work becouse they need lighmapping so you can't get them work without static Lights.


Check for pure horror.
Nomad Soul
Moderator
18
Years of Service
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Joined: 9th Jan 2007
Location: United Kingdom
Posted: 13th Aug 2010 15:52 Edited at: 13th Aug 2010 15:54
There was a fix in Project Blue which allows bond1 normal map shaders to work with FPSC dynamic lights on dynamic entities.

It would be great if the segment normal map shader could be made to work with both static and dynamic lights so you get dynamic lighting added once the static lightmaps have been created.

I'm not sure if this would require an update to the engine, the shader or both but it would look awesome to see muzzle flash effects bouncing off normal / specular mapped environments.

Wraith Staff
18
Years of Service
User Offline
Joined: 3rd Apr 2007
Location: Hamilton, OH
Posted: 13th Aug 2010 16:10
I just want to know if he got my e-mail! Seems he's been too busy to answer many questions as of late

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