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FPSC Classic Models and Media / Willow's furniture WIP

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Willow
3D Media Maker
14
Years of Service
User Offline
Joined: 9th Aug 2010
Location: PA
Posted: 23rd Aug 2010 14:07
I have made a few furniture pieces and I am working at making more.







Hope you all likes these.
vortech
15
Years of Service
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Joined: 18th Mar 2010
Location: Finland
Posted: 23rd Aug 2010 14:10
Nice, but sofa's texture is way too stretched, and there are stretch in chairs too. Models looks like great.


Check for pure horror.
Willow
3D Media Maker
14
Years of Service
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Joined: 9th Aug 2010
Location: PA
Posted: 23rd Aug 2010 14:25
Quote: "Nice, but sofa's texture is way too stretched, and there are stretch in chairs too. Models looks like great.
"


Yeah, I know, but I am still trying to learn how to do this. It will take time and practice to get it perfected.
Gencheff
14
Years of Service
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Joined: 12th Jun 2010
Location: UK by way of USSR
Posted: 23rd Aug 2010 14:34
Half-Life style.I aprove!

Though it's not hard to uv-map a sofa.What program do you use?

Willow
3D Media Maker
14
Years of Service
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Joined: 9th Aug 2010
Location: PA
Posted: 23rd Aug 2010 14:38
Quote: "What program do you use?"


I use UV Mapper. I know it's not hard, I just got to learn how to use it better. I have only been doing this for 1 1/2 weeks.
anayar
15
Years of Service
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Joined: 19th Aug 2009
Location: Minneapolis, MN
Posted: 23rd Aug 2010 17:24
Very nice willow! Although I think the models could be rounded off a bit more and the textures could be worked on, it's still not too shabby

Cheers,
Anayar


For KeithC
Willow
3D Media Maker
14
Years of Service
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Joined: 9th Aug 2010
Location: PA
Posted: 23rd Aug 2010 18:48
I have been working on this and here is how I have it now. Don't know to round off, yet.





CP is going to teach me more today.
Seth Black
FPSC Reloaded TGC Backer
20
Years of Service
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Joined: 22nd Feb 2005
Location: Pittsburgh, PA
Posted: 23rd Aug 2010 20:40
...these are looking lovely, Willow.

Keep up the great work.

mgarand
17
Years of Service
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Joined: 22nd Dec 2007
Location: The Netherlands
Posted: 23rd Aug 2010 20:56
Perfect!! love it



Creativity is inventing, experimenting, growing, taking risks, breaking rules, making mistakes, and having fun.
Nbt
15
Years of Service
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Joined: 11th Oct 2009
Location: Behind you!!
Posted: 23rd Aug 2010 20:58 Edited at: 23rd Aug 2010 21:52
Sofa looks much better scaled now. Still need work on the sofa/chair sides to reduce the stretching and I'm really intrigued as to what that strange little seat come tea table is in the middle

It's kind of cool, like a place to chain the kids while they watch sponge bob

As to rounding off you can do it two ways. 1) by using more polygons in the model to create curved faces along with smoothing groups. Or in your texture by the use of blending black and white shading to create a curved look to the eye. You can also use the same method to make it look like the sofa has 3 cushions instead of one whole one.

Textures can really make a low poly model look higher poly than it is

p.s. If your modelling app has it, turn on the apply checkerboard pattern while building your UV Map. If not use this texture (attached) as your material.

It's an excellent way to spot stretching and deformities etc.

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Cosmic Prophet
17
Years of Service
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Joined: 17th Mar 2008
Location: The Cosmos
Posted: 24th Aug 2010 05:47
It's a style of coffee table that's got 2 foot cusions on each side, and a small table in the center. We owned one a few years ago. Pretty neat, ( And heavy)

For my friend Heltor!

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