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FPSC Classic Models and Media / A comando pack for fpsc

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Daniel wright 2311
User Banned
Posted: 8th Sep 2010 13:37 Edited at: 9th Sep 2010 14:58
comando pack for fpsc


These models I'm still working on, most of the work is done. Some of the modles still need work as far as texturing and rigging. there are 2 versions of each model, one that is regular and one that has hand to hand combat. these took a long time to do in my spare time here and there.Im planing on adding 2 more then I'll post them here for sell..











In game screen shots










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Hador
User Banned
Posted: 8th Sep 2010 14:08 Edited at: 8th Sep 2010 14:10
They look very good. I think that the one in the third screen has a very bright green, maybe dull it down some, you'd lose your head trying to hide in that.My friend can see me from a good distance without knowing where I am even with my BDU camo on in the woods.

I need a new sig.
Daniel wright 2311
User Banned
Posted: 8th Sep 2010 14:43
@Hador

the second one is a little bright bue to the shader I have put on him. Without the shader he is still a little bright but not as bad. thanks

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vortech
15
Years of Service
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Joined: 18th Mar 2010
Location: Finland
Posted: 8th Sep 2010 15:11
They don't look so good. Only first one was good, but it got horrible texture seams. Second and third got a horrible texture mapping and texture seems stretched in some places. Fourth was way too fat, and it got too awful texture mapping. There isn't any seams like that in real Commando suits. Please... Work with your texturing and make your commandos bit thinner. Then it could be nice model pack. And for a last thing, may I see a wireframe.


Check for pure horror.
Daniel wright 2311
User Banned
Posted: 8th Sep 2010 15:15
@vortech

like I said in the first post if you read it or not Im not shure but I said thease are not fully done.I still need to complete the texturing and rigging.

thanks for looking

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Poloflece
15
Years of Service
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Joined: 14th May 2010
Location: Australia
Posted: 8th Sep 2010 15:42
Looks awesome, querky characters
but they've all got some serious weight problems which would make them pretty bad commandos
Very good work

Poloflece

Register on my website for KOOL stuff
Aaagreen
17
Years of Service
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Joined: 4th Sep 2007
Location: City 17
Posted: 8th Sep 2010 16:43
It seems your characters still have strange anatomy problems, and everything looks way too smooth. The feet are too round, as if his boots are sculpted from clay around his feet. And the uv-maps need re-doing, but that's already been mentioned.

I guess the hands aren't too bad (bad rig), I know they can be tricky to model from scratch. Still too smooth and cartoony for a character model though, especially if you're aiming for semi-realistic.

And god, is that bloom disgusting. Any chance of screenshots without?


I'd love to see things from your point of view but I can't get my head that far up my bum.
Flatlander
FPSC Tool Maker
18
Years of Service
User Offline
Joined: 22nd Jan 2007
Location: The Flatlands
Posted: 8th Sep 2010 19:11 Edited at: 8th Sep 2010 19:13
Quote: "And . . . is that bloom disgusting. Any chance of screenshots without?"


This is why I won't be using bloom in the near future - until we can have more control over it throughout the game.

Vortech is just being honest in his opinion. At least he gave suggestions as to what you should do. You may already know what to do but he doesn't know exactly what you will be doing. Maybe he should have waited until after you think it is all fixed and maybe you should wait until you had fixed characters to show before showing them.

I don't see the texture problem like Vortech does but it is probably because he is more experienced. I am not sure I like the shaders and I definitely don't like the bloom AND shaders. I'm just saying. I can't offer any help. From the perspective of a possible buyer, I would not buy any of these at this point. But I will keep an eye on this thread. Also, that last so-called commando is a bit too heavy. Even if he were buff, he is too heavy for a commando.

Don't take offense at any of this. You are not done yet so waiting for the better results.

I reject your reality and substitute my own!

Add more adventure to your game -- use RPG Mod
Aaagreen
17
Years of Service
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Joined: 4th Sep 2007
Location: City 17
Posted: 8th Sep 2010 19:16
Quote: "I don't see the texture problem like Vortech does but it is probably because he is more experienced"


They're all stretched, and #2 and #3 have some kind of strange texture change from arms to chest (both of which are not commando uniforms)


I'd love to see things from your point of view but I can't get my head that far up my bum.
Daniel wright 2311
User Banned
Posted: 8th Sep 2010 20:08 Edited at: 8th Sep 2010 20:08
edit, nevermind, sorry,lol

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Zwarte Piet
15
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Joined: 25th Dec 2009
Location:
Posted: 8th Sep 2010 21:00
I like that guy with the mask, he is Really Cool.

"I would rather make a bad model, instead of pirate a great one" MY DAD "Now let's Make some Models"
vortech
15
Years of Service
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Joined: 18th Mar 2010
Location: Finland
Posted: 9th Sep 2010 13:50
Quote: "I don't see the texture problem like Vortech does but it is probably because he is more experienced."


Ok, My crits
Bads

First character:
-Light and green seams in the middle of body (Belt?)
-And those seams everywhere else.
-texture stretch in shoulders
-Feets are too round
-It could be nice texture without mirroring
-Helmet looks like texture added in head.
-Bad anatomy
Second And third character (becouse they have nearly same textures)
-Mirrored body texture
-Stretched pants texture.
-Texture seams ewerywhere. I mean place between two texturs.
-They look like that they were just added into uv map without any editing.
-Shoulders texture stretched.
-Feets are too round
-Helmet looks like texture added in head.
-bad anatomy
Third character
-Way too fat
-Mask. It looks horrible. Now hr looks like wrestler.
-Stretched texture
-Texture seams
-round feets
-Hands are wierd
-That black thing over his chest makes him look way too much like wrestler. He maybe moved from wrestling team to commandos.

Goods

First character.
-Looks most like commando
-face texture
Second And third character
-belt
-face texture
Third character
-Logo

All of them look like wrestlers.
You should work with them more.

Image what I added is reference what real commandos looks like.

I just tried to be honest. This only is cc.


Check for pure horror.

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Daniel wright 2311
User Banned
Posted: 9th Sep 2010 14:55
@vortech

see the problem here my friend is you gave most bads to goods on models that are not even finished and are still being worked on as I stated in the first post. Its sad how people do not read the first post. Its funny becouse you pointed out everything I planed to fix already so trully the critic does no good.I think you are here to judge more less then help, when i SEE YOUR MODLES they are worse off then mine so I dont get it.There is a big difrence in giving critic to people like me when you have little to no experiance. Like me I have tons of proff of my learning my hobby for almost three years now and you have just joined this year with us.So my pOINT IS?I never once said thease modle where the best or even good. I said there not finished and that being said tells people they are a work in progress.as far as the shape of the modles you are trully wrong there. Now im not upset at you at all but this does need to be said ,stop flaming my thread with bad remarks on something you could never even come close to.And if you could do better dont give critic show me your better then tell me how you would do them in your mind as a friend not as a person know it all who thinks they know more then most.becouse that is how you are coming off to people like me.A know it all who thinks they could do better.this is the end if my rant, have a good day.

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Aaagreen
17
Years of Service
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Joined: 4th Sep 2007
Location: City 17
Posted: 9th Sep 2010 15:06 Edited at: 9th Sep 2010 15:07
Vortech just told you everything wrong with your models, there's nothing wrong with that. He even helped out with a high quality reference pic. He probably wouldn't complain if you gave proper bad crit on his models, like he has yours.

You have had years of practise, yes. You can do way more than I can. But every one of your models continues to have the same flaws, and when I (or Vortech aswell, in this case) point them out you don't seem to take it well.

You don't need to be an experienced, professional modeller to say something is terrible. Do you think Gamespot was a team of veteran pro game developers when they gave Big Rigs: Over the Road Racing a score of 1/10?


I'd love to see things from your point of view but I can't get my head that far up my bum.
Daniel wright 2311
User Banned
Posted: 9th Sep 2010 15:17
@Aaagreen

he did not help me with anything, he just told me everything I already knew.

Quote: "You don't need to be an experienced, professional modeller to say something is terrible. Do you think Gamespot was a team of veteran pro game developers when they gave Big Rigs: Over the Road Racing a score of 1/10?"


yes you do need experience to give critic, how in the hell can you give any help on anything with no experience.its impossible, but I guess I can never ever post unfinshed work here and get balled for it by you, its never ever any one else but you and your groupies dude.

yes my modles have some flaws, so what? who in the hell cares dude, I dont ,why in the hell should you? In fact I dont ever ever once asking any of you in your so called group to give me any help or critc, or so called critic I might add.its always this or that and never ever any good, never. you have never once showed any good on any of my stuff.you are just here to down everything I do.

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Aaagreen
17
Years of Service
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Joined: 4th Sep 2007
Location: City 17
Posted: 9th Sep 2010 15:30
You've only been told bad stuff on all your work because in the 3 years you've been here, pretty much every model has had the same things wrong with them!

Giving bad crit is what I do. A modeller would normally look at the crit, accept what's wrong and fix it, as lots have done in the past. But I'm sorry, but your ignorance and laziness in this matter has breeched even my limits (and Aaagreen is the most ignorant jackass around), and I shall only ever post on your model threads to tell you you're doing a great job and to keep it up. But first you need to prove to me that you can LISTEN to the complainers.


I'd love to see things from your point of view but I can't get my head that far up my bum.
Daniel wright 2311
User Banned
Posted: 9th Sep 2010 15:45
Quote: "Giving bad crit is what I do. A modeller would normally look at the crit, accept what's wrong and fix it, as lots have done in the past. But I'm sorry, but your ignorance and laziness in this matter has breeched even my limits (and Aaagreen is the most ignorant jackass around), and I shall only ever post on your model threads to tell you you're doing a great job and to keep it up. But first you need to prove to me that you can LISTEN to the complainers."


I do not need to prove anything to you as you are nothing to me at all but a little cry baby that crys foul at every steep of any ones work.You leave my threads alone period, your not welcome on any of my threads ever.

Quote: "But I'm sorry, but your ignorance and laziness in this matter has breeched even my limits"


and I care why? I can care less on what you think of me in my ignorance and laziness Stated by you to me, what about your abousive nature to go and high jake my threads with nothing but negitive remarks, its like a little baby.grow up, get a real job and leave my threads alone, it's a hobby dude not a way of life, and if in my hobby its not good anouph for you to bad!!!!! period.
I DO NOT CAR WHAT YOU THINK,What i do care about is how you highjack my threads to ruin them.

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Dr Parsnips
17
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Joined: 14th Jul 2007
Location: London
Posted: 9th Sep 2010 15:50
Hmm, you're anatomy is way off. The hands seems fairly large and cartoonish. and the same with the feet.

The Uv map needs a bit of work as there are seems on the shoulders of all of the characters. The actual textures are pretty good but they are let down by poor uv mapping.

Also quite a bit of texture stretching and there is not alot of detial in the texture at all.

Hope this helps.

Daniel wright 2311
User Banned
Posted: 9th Sep 2010 15:51
would a mod please lock this thread by request of me,I will post a difrent thread when thease modles are compleate, thank you.

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Daniel wright 2311
User Banned
Posted: 9th Sep 2010 15:52
@Dr Parsnips

thanks my friend, it helped

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Aaagreen
17
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Joined: 4th Sep 2007
Location: City 17
Posted: 9th Sep 2010 17:01
Just like to add the final words that my initial post was never intended to derail the thread, as it never left the topic of your modelling work. YOU derailed the topic, I am most certainly not being the cry baby in this case. If anything, it's you, as I'm pretty sure attempting to ban people who are trying really hard not to be unreasonable from your threads and adding bold all caps moments exclaiming you "don't care what I think" isn't the mature thing to do.

I hope you'll eventually realise I'm only trying to help you improve. I understand perfectly well that it's your hobby, but that doesn't mean you should block out one person's opinions entirely before even trying what he says first. Thanks for not giving Parsnips any grief, if I were him I'd be scared to say anything.

Have a good one. I'm sure I'll greatly miss the, uh, discussions.


I'd love to see things from your point of view but I can't get my head that far up my bum.
Deathead
18
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Joined: 14th Oct 2006
Location:
Posted: 9th Sep 2010 19:27 Edited at: 13th Sep 2010 21:44
I agree completely with Vortech's list. It is all of those things, in fact so much so I don't have to comment on what I think is the bad things with the models.

Also Aaagreen, I agree completely, reading this thread, I cannot believe that Dan, would stoop so low just to say that
Quote: ""I do not need to prove anything to you as you are nothing to me at all but a little cry baby that crys foul at every steep of any ones work.You leave my threads alone period, your not welcome on any of my threads ever.""
Everyone is allowed to comment, and calling Aaagreen the cry baby after coming out with such a baby like comment. I'm fairly experienced in modelling, but you don't see me saying that they are "unwelcome" to my threads, just because they gave decent crit, at least take it on board. But when you come out with such a prat - like outburst like that I can't see you taking anything on-board, unless it is sprinkled with "Dan that is so awesome" sprinkles.

Also, I know me and you don't see eye to eye, especially in the past, but really man, really? The only thing I think helped with Dr.Parsnips comment(As the points have been stated a million times in the previous posts) is the fact that he said "The actual textures are pretty GOOD". And positive crit is all you take, any negative and its back to loosing the plot and back to kicking and screaming about how your models are "unfinished", if they are unfinished take the CRIT on board! It helps alot to take it on board, not to scream in peoples faces when they didn't say "GREAT WORK DAN!!1"

Also to analyse a post you made.
Quote: ""yes my modles have some flaws, so what? who in the hell cares dude, I dont ,why in the hell should you? In fact I dont ever ever once asking any of you in your so called group to give me any help or critc, or so called critic I might add.its always this or that and never ever any good, never. you have never once showed any good on any of my stuff.you are just here to down everything I do.""

Again, even you said that you expect great crits on your models.(in bold) I think this comes back to the past eh Dan? You cannot expect people to keep saying "AMAZING WORK!" that isn't how the world works, you either take it or leave it, you seems to be very resistant on any bad feedback and in way it is disappointing, as I think you can greatly improve, and you so far have the nack for modelling, but shouting and ranting at people who just gave perfectly great crit isn't the way. This isn't Moon Rising, this isn't a non-Crit zone.

Quote: "Just like to add the final words that my initial post was never intended to derail the thread, as it never left the topic of your modelling work. YOU derailed the topic, I am most certainly not being the cry baby in this case. If anything, it's you, as I'm pretty sure attempting to ban people who are trying really hard not to be unreasonable from your threads and adding bold all caps moments exclaiming you "don't care what I think" isn't the mature thing to do."

I agree man.


bond1
19
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Joined: 27th Oct 2005
Location:
Posted: 9th Sep 2010 19:46
Sigh, another Daniel Wright self-destruction thread. First the Facegen fiasco, now this?

I didn't see anyone outright putting down your work, only offering suggestions. Jumping all over people who take the time to look at your thread pretty much puts off anyone ever wanting to look at anything you post.

For someone who claims to be an adult, you sure have a lot of growing up to do.

----------------------------------------
"bond1 - You see this name, you think dirty."
Daniel wright 2311
User Banned
Posted: 9th Sep 2010 19:56


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