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FPSC Classic Models and Media / Swapping Animations On Models?

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Mr McT
14
Years of Service
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Joined: 17th Jul 2010
Location:
Posted: 12th Sep 2010 04:05
Hello There

How would i go about swapping animations. You see i really like the slow zombie animations in Model Pack 39 but i prefer the mob zombie models. Is there a way to swap the animations. Now i have no experiance in animation what-so-ever, Just letting you all know

Thanks In Advance
vortech
15
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Joined: 18th Mar 2010
Location: Finland
Posted: 12th Sep 2010 14:55
You will need fragmotion and milkshape (Easiest way)
Open both files in fragmotion and export them to milkshape files.
Open Slowzombie model in milkshape.
Delete mesh but no bones
merge with mob zombie.
Now delete mob zonmbie skeleton.
Assign Slow zombie bones to mob zombie mesh.
Save as milkshape file
Open in fragmotión.
Export as *name*.x
Create fpe for this character from slow zombies fpe.

If this doesn't work, someone please tell better.


Check for pure horror.
Mr McT
14
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Joined: 17th Jul 2010
Location:
Posted: 13th Sep 2010 00:00
Hey There vortech

Thanks For replying

I have done all of this but now a have a white mesh with no animations in the game. It acts like a slow zombie but there are no animations or textures
seppgirty
FPSC Developer
15
Years of Service
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Joined: 3rd Jul 2009
Location: pittsburgh, pa.
Posted: 13th Sep 2010 00:44
you can actually export the model from milkshape as a .x using the jt exporter. that will save you 1 step. not that it's a big deal

gamer, lover, filmmaker
Conjured Entertainment
AGK Developer
19
Years of Service
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Joined: 12th Sep 2005
Location: Nirvana
Posted: 13th Sep 2010 04:17 Edited at: 13th Sep 2010 04:40
I need the same thing!

   Conjured Entertainment

 WARNING: Intense Madness
Nbt
15
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Joined: 11th Oct 2009
Location: Behind you!!
Posted: 13th Sep 2010 04:39 Edited at: 13th Sep 2010 04:41
20fps is the default setting for .x file exports in fragmotion. You can change the fps when you export to .x

Pretty sure FPSC runs the animations at about 30fps, no matter what speed you set them??

Changing the entities speed was the only failsafe way I found to slow animations down, so far at least.

Conjured Entertainment
AGK Developer
19
Years of Service
User Offline
Joined: 12th Sep 2005
Location: Nirvana
Posted: 13th Sep 2010 04:40 Edited at: 13th Sep 2010 04:50
Quote: "Pretty sure FPSC runs the animations at about 30fps, no matter what speed you set them??"

I thought it was 20


Quote: "Changing the entities speed was the only failsafe way I found to slow animations down, so far at least."

And all this time I thought it only affected the walk and run!
I tested it and the swing slowed down too!
Why did I think that speed only affected the walk and run?
Oh well, just another brain fart I guess.
Thanks NBT

   Conjured Entertainment

 WARNING: Intense Madness

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