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FPSC Classic Models and Media / Good news! Fragmotion 1.0.3 released! EAI's guns can now be imported without being ruined!

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Fragmo
20
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Joined: 21st Dec 2004
Location: In front of my computer
Posted: 11th Oct 2010 09:13
Quote: "Here is a video of what happens when I hit the animations tab thingy (anim-1) at the top to view the animations"


Ok, I'm seeing the problem now. Not sure why I didn't see it before..

Quote: "I must be doing something wrong, or I didn't get the right download, so I'll keep trying until it says the a at the end."


The download file is 1.0.3a, when the program is running it will show 1.0.3
vortech
15
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Joined: 18th Mar 2010
Location: Finland
Posted: 11th Oct 2010 15:20
Very nice update, and it's very cool to see creator of fragmotion here. Currently fragmotion is awesome, but it needs umm... Can't remember that name but those little arrows what you can use for transforming scaling and rotating. It would make editing alot easier becouse now your have to get right view to rotate them easily. Please...


Check for pure horror.
And Now with real demo.
Conjured Entertainment
AGK Developer
19
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Joined: 12th Sep 2005
Location: Nirvana
Posted: 12th Oct 2010 17:31 Edited at: 12th Oct 2010 17:59


Quote: "Ok, I'm seeing the problem now. Not sure why I didn't see it before.."

Eyes are like heads; Two are better than one.

Quote: "The download file is 1.0.3a, when the program is running it will show 1.0.3 "

Oh, okay cool, I have the right one.

Thanks

   Conjured Entertainment

 WARNING: Intense Madness
Fragmo
20
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Joined: 21st Dec 2004
Location: In front of my computer
Posted: 13th Oct 2010 07:04
Conjured: I think I've fixed the problem, although I don't know how robust my solution is... For some reason there are frames/bones whose transforms are left handed, where as most of them are right handed (or perhaps the other way around). If the affected bones are animated my solution might not work, but all the talker models seem to load properly as they are. I also made some fixes to the .dbo importer so that may be an option now too. You can get the latest release here http://www.fragmosoft.com/downloads/index.php

Quote: "it needs umm... Can't remember that name but those little arrows what you can use for transforming scaling and rotating. It would make editing alot easier becouse now your have to get right view to rotate them easily"


Have you tried the widget tools? They are similar, but require an extra click or two.
Nbt
15
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Joined: 11th Oct 2009
Location: Behind you!!
Posted: 13th Oct 2010 13:41
Is the "Map UV Coords" back in in ??

Fragmo
20
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Joined: 21st Dec 2004
Location: In front of my computer
Posted: 13th Oct 2010 18:22
Quote: "Is the "Map UV Coords" back in in ??"


yes, it's called 'old uv mapper'
Conjured Entertainment
AGK Developer
19
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Joined: 12th Sep 2005
Location: Nirvana
Posted: 13th Oct 2010 21:36 Edited at: 13th Oct 2010 21:42
Quote: "Conjured: I think I've fixed the problem, although I don't know how robust my solution is... For some reason there are frames/bones whose transforms are left handed, where as most of them are right handed (or perhaps the other way around). If the affected bones are animated my solution might not work, but all the talker models seem to load properly as they are. I also made some fixes to the .dbo importer so that may be an option now too. You can get the latest release here http://www.fragmosoft.com/downloads/index.php"

AWESOME!
You da' man!
I'll try it out this evening.

THANKS!!!

Quote: "yes, it's called 'old uv mapper' "

I was thinking of that earlier about the other request that was made, and how any changes to functionality might be best as an option or tickable thing.
That way those who like the new way can keep it, and those who like the old way have the option to change it back.
I guess any major changes could be implemented as optional setups if you want to avoid those "but I like it better the old way" complaints.
Then again, they could always just revert back to the previous build, but then they would lose the other new features as well.

Thanks again for addressing this talker import issue, and for doing it so quickly.


   Conjured Entertainment

 WARNING: Intense Madness
Nbt
15
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Joined: 11th Oct 2009
Location: Behind you!!
Posted: 13th Oct 2010 21:43
Quote: "yes, it's called 'old uv mapper' "


Woo Hoo!!!! Your my hero ^_^



Conjured Entertainment
AGK Developer
19
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Joined: 12th Sep 2005
Location: Nirvana
Posted: 13th Oct 2010 22:56 Edited at: 13th Oct 2010 23:16
Quote: ""Conjured: I think I've fixed the problem, although I don't know how robust my solution is... For some reason there are frames/bones whose transforms are left handed, where as most of them are right handed (or perhaps the other way around). If the affected bones are animated my solution might not work, but all the talker models seem to load properly as they are.""

I couldn't wait until later to try this out, so I tested it and this is what I got...
The face is uncorrupted now when I hit the animations, but somehow the facial bones got out of whack.
I made a short video to show a simple sound file test so you can see the stock talker, then the X file of that talker once imported into then exported back out of FragMOTION. (I made no changes to the model)
As you can see, the head is now associated to one of the facial bones as it is moving up and down (down mostly, like the jaw or lower lip) as it talks.

This fix is definite progress though, but it still needs some more work.
This may actually be useful as it is now though, because a far away shot (anything other than a closeup) would be more noticable like this.
It is hard to see the mouth at a distance but seeing the head bob like this as it talks would help distinguish which character is talking.
Just a thought, so I will be using this version for some things even if you find a better solution later.


Quote: "I also made some fixes to the .dbo importer so that may be an option now too."

I'll try that next.

   Conjured Entertainment

 WARNING: Intense Madness

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Conjured Entertainment
AGK Developer
19
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Joined: 12th Sep 2005
Location: Nirvana
Posted: 13th Oct 2010 23:35 Edited at: 13th Oct 2010 23:45
Quote: "I also made some fixes to the .dbo importer so that may be an option now too"

Dude, I imported the .dbo file generated by FPSC from the aiko_L.X file.
Here is the result... (see attachment)

I heard a voice say ... "I feel like dancing, woooh, dancing, woooh, dance the night away..." Just kidding
I know this talker thing must be frustrating but maybe the models have something intentionally thrown in to thwart any editing efforts.
That would make solving this that much more difficult if not impossible.

   Conjured Entertainment

 WARNING: Intense Madness

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Fragmo
20
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Joined: 21st Dec 2004
Location: In front of my computer
Posted: 17th Oct 2010 05:18
Quote: "somehow the facial bones got out of whack."


Just so you know, I was able to get this working. I need to do some more testing to see how it fares when I edit the mesh though. I won't have time to work on it this week so expect a new release in about 2 weeks.
Seth Black
FPSC Reloaded TGC Backer
20
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Joined: 22nd Feb 2005
Location: Pittsburgh, PA
Posted: 18th Oct 2010 18:22
Quote: "...expect a new release in about 2 weeks."


...very cool, and greatly appreciated, Fragmo.

Conjured Entertainment
AGK Developer
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Location: Nirvana
Posted: 20th Oct 2010 18:11
Quote: "Just so you know, I was able to get this working. I need to do some more testing to see how it fares when I edit the mesh though. I won't have time to work on it this week so expect a new release in about 2 weeks. "

Awesome!

Quote: "...very cool, and greatly appreciated, Fragmo."

Yes, this is great news.
Thank you very much.

   Conjured Entertainment

 WARNING: Intense Madness
Seth Black
FPSC Reloaded TGC Backer
20
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Joined: 22nd Feb 2005
Location: Pittsburgh, PA
Posted: 22nd Oct 2010 19:33
October 12, 2010 - FragMOTION v1.1.0 now available!

http://www.fragmosoft.com/

Thanks, Fragmo!

defiler
16
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Joined: 4th Apr 2009
Location: Canada
Posted: 22nd Oct 2010 22:55
For some reason, it wont let me export to .X, like the only option i get is ugl, or something like that.

Limitless Box studios current project: Lost Contact

Nbt
15
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Joined: 11th Oct 2009
Location: Behind you!!
Posted: 23rd Oct 2010 05:50
Quote: "For some reason, it wont let me export to .X, like the only option i get is ugl, or something like that."


Are you sure you are actually choosing "Export" and not "Save" ??
As only Export gives you options of file format other than just .ugh

defiler
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Joined: 4th Apr 2009
Location: Canada
Posted: 23rd Oct 2010 07:07
yeah whenever i go to press export (as long as that thing that now jumps around your screen faster then before get in my curser way) and i only get all format and the .ugh format for exporting.

Limitless Box studios current project: Lost Contact

Nbt
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Joined: 11th Oct 2009
Location: Behind you!!
Posted: 23rd Oct 2010 08:20
Sounds like you have been using the demo for too long then, as I'm pretty sure after about 30 days it stops exporting to anything other than Fragmo's .ugh format.

Maybe it is time to buy it ??

Seth Black
FPSC Reloaded TGC Backer
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Joined: 22nd Feb 2005
Location: Pittsburgh, PA
Posted: 23rd Oct 2010 18:10 Edited at: 23rd Oct 2010 18:11
...I tend to concur with Nbt.

Either you're saving rather than exporting, or the trial period has expired, and you can no longer export.

If it's the latter, buy the license. It will be well worth the surprisingly low price.

FragMOTION is a must-have for the FPSC user on the go...

defiler
16
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Joined: 4th Apr 2009
Location: Canada
Posted: 25th Oct 2010 02:50
Does prepaid visa cards work in buying it?

If i have to use paypal i have 0 dollars on it.

Limitless Box studios current project: Lost Contact

Fragmo
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Joined: 21st Dec 2004
Location: In front of my computer
Posted: 29th Oct 2010 17:27
The new release is posted. I didn't get as much time to test as I would have liked so just let me know if you guys find any other problems. http://www.fragmosoft.com/downloads/
Astro Chickster
User Banned
Posted: 29th Oct 2010 17:40
It still dislikes the Model Pack 9 (and other) grenade launchers.
Seth Black
FPSC Reloaded TGC Backer
20
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Joined: 22nd Feb 2005
Location: Pittsburgh, PA
Posted: 29th Oct 2010 17:59
October 28, 2010 - FragMOTION v1.1.1 now available!

http://www.fragmosoft.com/

This just keeps getting better and better.

Greatly appreciated, Fragmo!

Conjured Entertainment
AGK Developer
19
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Joined: 12th Sep 2005
Location: Nirvana
Posted: 30th Oct 2010 02:50
Quote: "The new release is posted. I didn't get as much time to test as I would have liked so just let me know if you guys find any other problems. http://www.fragmosoft.com/downloads/ "

Thank you very much.
I appreciate this more than words can say, and I'll be testing this as soon as I can squeeze it in.

Quote: "This just keeps getting better and better."

Yes
Thanks again Fragmo!

   Conjured Entertainment

 WARNING: Intense Madness
Fragmo
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Joined: 21st Dec 2004
Location: In front of my computer
Posted: 31st Oct 2010 17:18
Quote: "It still dislikes the Model Pack 9 (and other) grenade launchers. "


I don't have that model pack, could you post an image showing what's wrong?
samdb
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Posted: 13th Nov 2010 03:34
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