Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPS Creator X10 / set no collison, and walk true objects ? [X10]

Author
Message
biohazardNL
14
Years of Service
User Offline
Joined: 26th Oct 2009
Location: netherlands
Posted: 5th Oct 2010 23:47 Edited at: 7th Oct 2010 19:26
SOLVED

hi all,

I have some objects such as grass. but I can't walk true it.
how can I set that I can walk true the grass?

this is a example of the FPE file


why can't I walk true it

please help me regards,

[href]http://tbhproductions.com[/href]
budokaiman
FPSC Tool Maker
14
Years of Service
User Offline
Joined: 24th Jun 2009
Playing: Hard to get
Posted: 6th Oct 2010 00:22
Collisionmode=0 is for box collision.

http://forum.thegamecreators.com/?m=forum_view&t=121352&b=21

Putting the fear back into sliced bread since 4th May 2010
biohazardNL
14
Years of Service
User Offline
Joined: 26th Oct 2009
Location: netherlands
Posted: 6th Oct 2010 09:55
Quote: "Collisionmode=0 is for box collision.
"

yeah I know. but what setting do I need to take ?

I tried 0 and one but those won't work.
still can't walk true it...
do I need to take 3 and 4 ?

regards,

[href]http://tbhproductions.com[/href]
seth zer0
17
Years of Service
User Offline
Joined: 22nd Apr 2006
Location: Fort Walton Beach, FL
Posted: 6th Oct 2010 10:13 Edited at: 6th Oct 2010 10:16
No to walk through objects you need the .fpi of that entity to have the collision off(as the main ai).

like in this script.

think theres a better script out there but this one will do the trick..

budokaiman
FPSC Tool Maker
14
Years of Service
User Offline
Joined: 24th Jun 2009
Playing: Hard to get
Posted: 6th Oct 2010 14:10 Edited at: 6th Oct 2010 14:11
You can reduce the amount of power that it will use for that, by setting collision off once, and not every time in the loop, just by changing the state to one in the end. Other than that, it's fine.



Putting the fear back into sliced bread since 4th May 2010
biohazardNL
14
Years of Service
User Offline
Joined: 26th Oct 2009
Location: netherlands
Posted: 6th Oct 2010 23:34
it's either not working...
I used: plant life for this, could that be the problem?

[href]http://tbhproductions.com[/href]
Soviet176
14
Years of Service
User Offline
Joined: 19th Sep 2009
Location: Volgograd
Posted: 7th Oct 2010 00:03
First you need to make the grass dynamic, then you need to set its main script to appear no collision. Should be in your script bank.

Putting fear back into sliced bread since 4th May 2010
biohazardNL
14
Years of Service
User Offline
Joined: 26th Oct 2009
Location: netherlands
Posted: 7th Oct 2010 19:25
You guys are awesome thanks for the help you all contribute to the problem...

[href]http://tbhproductions.com[/href]

Login to post a reply

Server time is: 2024-04-19 16:22:48
Your offset time is: 2024-04-19 16:22:48