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FPSC Classic Scripts / TMS Script pack

Author
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JRH
18
Years of Service
User Offline
Joined: 8th Jul 2006
Location: Stirling, UK
Posted: 6th Oct 2010 21:28 Edited at: 13th Apr 2011 12:00
Hello everybody!

I've just finished working on my site, and have uploaded a script pack containing more than 25 useful scripts.

This pack is available for free from here: http://thistlems.co.uk/

Enjoy!

anayar
15
Years of Service
User Offline
Joined: 19th Aug 2009
Location: Minneapolis, MN
Posted: 6th Oct 2010 23:47
Very Nice, much appreciated JRH... Havent seen you around much lately

P.S: I also like the other stuff on your website

Cheers,
Anayar


For KeithC
JRH
18
Years of Service
User Offline
Joined: 8th Jul 2006
Location: Stirling, UK
Posted: 7th Oct 2010 20:10
Thanks. The rest of the stuff for download is mostly songs from my GC Store account. Since I haven't had a payout yet I've decided I may as well release them for free.

My karma ran over your dogma.
Shakleford
FPSC Reloaded TGC Backer
14
Years of Service
User Offline
Joined: 15th Jun 2010
Location: on the flip side
Posted: 8th Oct 2010 02:20
nice pack dude, the alarm and flashing light scripts are really cool, cant wait to try out the shootable lights

My name is Shakleford, Rusty Shakleford, I refuse to speak without my attorny present. I am Mr. Shaklefords attorny Rusty Shakleford, my client pleads insanity.
vortech
14
Years of Service
User Offline
Joined: 18th Mar 2010
Location: Finland
Posted: 9th Oct 2010 20:14
They are extremely useful. I even didn't merge them with original script folder. I created own folder for them


Check for pure horror.
And Now with real demo.
Delusional Games
14
Years of Service
User Offline
Joined: 2nd Oct 2010
Location: Serbia, Sometimes Finland
Posted: 9th Oct 2010 21:22
JRH.
I used you awesome script ``Player Close Activate Used``
And when player steps into the trigger zone the monster appears.
But monster is naked, without texture. Even do I made him a nice texture and used it in fpsc.
Can this be resolved???
JRH
18
Years of Service
User Offline
Joined: 8th Jul 2006
Location: Stirling, UK
Posted: 10th Oct 2010 17:14
@ Delusional Games
This is not a problem wit the script, rather a problem with the model. You will have to apply the texture to the model, either by right clicking on the entity in the editor and choosing the texture file, or typing its path into the models fpe file.

Another suggestion is to turn of shader effects. Just to see if this works then.

My karma ran over your dogma.
Delusional Games
14
Years of Service
User Offline
Joined: 2nd Oct 2010
Location: Serbia, Sometimes Finland
Posted: 10th Oct 2010 19:44
Mate, I didnt said its the script problem.
Script works with every entity.
(But when I add character for example >ww2 officer< the script imports him in the game when I step in the trigger zone. But whitout his texture that has already been added.)

That is not dead which can eternal lie. And with strange aeons even death may die.
H.P.L
JRH
18
Years of Service
User Offline
Joined: 8th Jul 2006
Location: Stirling, UK
Posted: 10th Oct 2010 21:59
Quote: "Another suggestion is to turn of shader effects. Just to see if this works then."


Check your shaders. Mate.

My karma ran over your dogma.
Delusional Games
14
Years of Service
User Offline
Joined: 2nd Oct 2010
Location: Serbia, Sometimes Finland
Posted: 10th Oct 2010 22:11
There, I fixed the problem.
(I`m really a tosser)
I`m sorry I didnt saw your last message about shaders.



That is not dead which can eternal lie. And with strange aeons even death may die.
H.P.L
JRH
18
Years of Service
User Offline
Joined: 8th Jul 2006
Location: Stirling, UK
Posted: 20th Oct 2010 16:49
Just checked my web visits. They are three times higher since I posted this.

My karma ran over your dogma.
A dude
14
Years of Service
User Offline
Joined: 15th Mar 2010
Location: The Solar System
Posted: 20th Oct 2010 20:29
Does this work for the vanilla FPSC?
JRH
18
Years of Service
User Offline
Joined: 8th Jul 2006
Location: Stirling, UK
Posted: 20th Oct 2010 22:17
I created the pack using FPSC V1.17 with no source code modifications. Most scripts will run on any Mod that has Airmod.

So yes, it does work with vanilla FPSC.

My karma ran over your dogma.

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