Quote: "cool skull"
I didn't draw it. I'm using free Paint Shop Pro "picture tubes" I found on the internet.
Quote: "Need some fun bonuses. maybe moving target. or falling objects, some of which can be destroyed and some can not.
may be some rain which restores the broken part of the picture."
I do want to add some new stuff to what the original game was. However, that will increase development time. I plan to release a first version and then add more stuff in later. I like the idea of laying rain, snow, sand or whatever. Think that is fairly doable. I should look to how "falling sand games" do stuff. Also I'm thinking about checking out Box2D. Would be sweet if you could detatch parts of the arena. Don't know how hard it would be to combine particle/bitmap and 2d polygon systems together.
Anyway the orignal Gravity Force 2 was a great game without these complications. For v1.0 I want to replicate that with a few extra additions (like cluster bombs, that I already have implemented)
Quote: "can already play on the network ?"
Not yet. There is 2 player split screen, although this needs stuff like menu, game winning screen etc. I have made some online test code that I have tested on our home network (2 computers off the same router). Should work well enough for this.
Here's a pic of 2 player split screen. As I said before I was being a bit dumb! Screen is wide enough for 2.
Quote: "My son cries - Dad I want to shoot. Give me. Well let me please. "
Nice! Tell him to have patience! I hope to get a lot done this week. I'll try to put online in and sort out some kind of menu thing.
My to do list [edited 13 Jan 2011]
For next demo v1.2:
*more levels
*reduce "touchdown" occurance
*make level background textures
After that - high priority:
*ONLINE!
*Improve player-level collision: landing/bouncing off non horizontal surfaces, stop player from sharing space with hard walls.
*key/joypad options
*Gun overheating, or remove from display. Remove fuel too?
Medium priority:
*weapon balancing based on player feedback
*more weapons! e.g. robot sentries
*optimise loading times, level compression
*better menus, including level preview
*triangle/triangle player collision
Low priority/ ideas:
*world options (thrust, drag, gravity etc)
*tile based level loader/editor
*special effects, shaders
*3+ players
*water/air waves
*cannon options / double special weapons mode
*time trial target destruction with leaderboards
*single player / 2 player co-op campaign mode
*player profiles with stats, leaderboards
*online match finder via ftp