Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Work In Progress / [X9] The Final Strike

Author
Message
Soviet176
12
Years of Service
User Offline
Joined: 19th Sep 2009
Location: Volgograd
Posted: 16th Jan 2011 04:59
Very nice, when can we see a playable demo?

Putting fear back into sliced bread since 4th May 2010
JaredxD
11
Years of Service
User Offline
Joined: 13th Dec 2009
Location: Australia
Posted: 16th Jan 2011 07:38
When the build game error is fixed in the next Beta

Glad you like it.

Boom.
JaredxD
11
Years of Service
User Offline
Joined: 13th Dec 2009
Location: Australia
Posted: 20th Jan 2011 06:34
Practise, If you dont like the level you are doing, re make it. The city took me around 4 entire level designs to get right, The first was bad, second was better, third was even better, and the current and final one is pretty damn good imo

Also try and use alot of custom media, stock is great, but overhauling the use of it in games gives it a very "FPSCish" look.

Good luck with your game making!

Boom.
JaredxD
11
Years of Service
User Offline
Joined: 13th Dec 2009
Location: Australia
Posted: 27th Jan 2011 10:55 Edited at: 27th Jan 2011 10:57
Sorry double post again. I have built a demo, ready to play, but I need an issue fixed, no windows 7 PC's can play my game (more info http://forum.thegamecreators.com/?m=forum_view&t=180880&b=21)

The demo is of Level 5, Which I think is my best so far

Also finished a new video of Level 5. I hope you enjoy:

http://www.youtube.com/watch?v=BQxT3eVZjKQ


C&C needed

Thanks,
Jared

Boom.
OutdoorGamer
11
Years of Service
User Offline
Joined: 23rd Dec 2009
Location: everywhere...
Posted: 28th Jan 2011 01:34
Video looks great. I love the atmosphere. Keep up the good work!

Regards,
OutdoorGamer

Visit Gamers Feed to keep up on all latest Gaming News!

JaredxD
11
Years of Service
User Offline
Joined: 13th Dec 2009
Location: Australia
Posted: 28th Jan 2011 02:53
Thanks for the comment, glad someone is taking an interest in this

Anyway Guys, as soon as the issue I posted above is fixed, Ill upload a demo!

Cheers guys,
Jared.

Boom.
Leongamerz
11
Years of Service
User Offline
Joined: 14th Aug 2010
Location:
Posted: 29th Jan 2011 10:27 Edited at: 29th Jan 2011 10:30
Humm so improving and I really like it.Your city design like Bugsy style,Bugsy must be proud of you because he teach you and you made a good progress of it.Well done Bugsy and Jared

(Bugsy are you teacher for design class hehe)

Well Done Young Man

Have A Good Day

From
Leon

Poloflece,Anayar,PWP,Henry Ham,Cosmic Prophet,Wolf,KeithC,Nickydude And Lee Bamber is my icon.
JaredxD
11
Years of Service
User Offline
Joined: 13th Dec 2009
Location: Australia
Posted: 29th Jan 2011 10:30
Thanks Leon


Yes Bugsy has given me some great tips. Hats off to you Bro

Boom.
Leongamerz
11
Years of Service
User Offline
Joined: 14th Aug 2010
Location:
Posted: 29th Jan 2011 10:35 Edited at: 29th Jan 2011 10:38
No problem Jared.Someday I think you can be a pro one.Why dont you try to put the car on your city level.

EDIT
Its ok dont put the car in your level because I see there are some car and van in your city design.Sorry I have been accident 2 weeks ago and my eye is still blur.

Have A Good Day

From
Leon

Poloflece,Anayar,PWP,Henry Ham,Cosmic Prophet,Wolf,KeithC,Nickydude And Lee Bamber is my icon.
JaredxD
11
Years of Service
User Offline
Joined: 13th Dec 2009
Location: Australia
Posted: 1st Feb 2011 07:47
Hey guys,
Good news, I got my demo to work on Win7, so Ill be uploading it on the weekend

Also did a first attempt at level 6. Level 6 features sort of a junkyard "arena".
But anyway Im probably like with level 5 do 3-5 attempts at the level till it runs fast and looks good

Screens of what I am basically going for:





This level is definetely gonna change though, I can tell you that

Regards,
Jared

Boom.
Bugsy
13
Years of Service
User Offline
Joined: 24th Nov 2008
Location: another place in time
Posted: 1st Feb 2011 11:57
that looks excellent albeit way too dark.

imageflock.com/img/1272671763.jpg[/img]
skype = isaacpreston. I want to talk to YOU
3Bit
11
Years of Service
User Offline
Joined: 19th Jul 2010
Location:
Posted: 2nd Feb 2011 04:52
Work harder this sucks!!! yur epic f4ilure!

Kidding lol.
All jokes aside before Mods think this is a negative post to my friend Jared.
-
Really good so far man, I'm liking the atmosphere on each level and how they differ from each other. Latest level may be a bit to dark though as Bugsy said. Top shot of map looks really well done, make me so proud .

3Bit
JaredxD
11
Years of Service
User Offline
Joined: 13th Dec 2009
Location: Australia
Posted: 2nd Feb 2011 06:31
@Bugsy: Agreed, will up the ambience

@3Bit: Rofl, glad you like it bro

(talk to you on Xfire)

Regards,
Jared

Boom.
Bugsy
13
Years of Service
User Offline
Joined: 24th Nov 2008
Location: another place in time
Posted: 3rd Feb 2011 02:30
@ blacklionmedia

hey, arent you the one from youtube who was interested in doing the next trailers for my baby, WWC?

imageflock.com/img/1272671763.jpg[/img]
skype = isaacpreston. I want to talk to YOU
3Bit
11
Years of Service
User Offline
Joined: 19th Jul 2010
Location:
Posted: 3rd Feb 2011 03:05
Lol yeah that was me.

3Bit
Bugsy
13
Years of Service
User Offline
Joined: 24th Nov 2008
Location: another place in time
Posted: 3rd Feb 2011 03:18
you still down with that? because I am, and I'm just dragging my feet on the computer.

It's nice to see you on these forums. you're a great video editor.

imageflock.com/img/1272671763.jpg[/img]
skype = isaacpreston. I want to talk to YOU
JaredxD
11
Years of Service
User Offline
Joined: 13th Dec 2009
Location: Australia
Posted: 3rd Feb 2011 07:03
Started the enemy placement, and here are some "fun" screens for you, I like how these screens capture the fun and action packed environment I meant this game to be

Sniper reloading, and getting shot by an AK(I think it is xD)


Enemies with AK and Combat pistol both reloading:



Hopefully a new video will be up soon of the gameplay!!

Regards,
Jared.

Boom.
3Bit
11
Years of Service
User Offline
Joined: 19th Jul 2010
Location:
Posted: 3rd Feb 2011 14:04
@Bugsy
I guess it depends on what happens this week tbh.

3Bit
Kerrby
13
Years of Service
User Offline
Joined: 14th Mar 2008
Location: Australia mate.
Posted: 4th Feb 2011 06:14
Quote: "Started the enemy placement, and here are some "fun" screens for you, I like how these screens capture the fun and action packed environment I meant this game to be "




Okay.

For anyone wondering, we're not the same person. He's just using the same avatar as me.


WizMod Developer.
JaredxD
11
Years of Service
User Offline
Joined: 13th Dec 2009
Location: Australia
Posted: 4th Feb 2011 07:20
Well its a default one anyone can use, and I am Australian

Good to see another Aussie around here, what state you in mate?

Boom.
xilith117
12
Years of Service
User Offline
Joined: 1st Nov 2009
Location:
Posted: 4th Feb 2011 16:38
for the russian terrorist group how does "the black wasp" sound instead of needle? just a suggestion. in russian its "черная оса".

xilith117
12
Years of Service
User Offline
Joined: 1st Nov 2009
Location:
Posted: 4th Feb 2011 16:40
how about "черная оса" instead of black needle for the terrorist groups name? in english it is "the black wasp" just a suggestion.
(ps. posted earluer but it didnt work as far as i can see. sorry if i just doubleposted somehow)

JaredxD
11
Years of Service
User Offline
Joined: 13th Dec 2009
Location: Australia
Posted: 6th Feb 2011 09:03
Hmm sounds rather catchy

I might use that, thanks

Boom.
ThoughtWire Software
11
Years of Service
User Offline
Joined: 10th Aug 2010
Location: Inside your fridge, drinking your milk.
Posted: 6th Feb 2011 13:51
Quote: "Level 6 features sort of a junkyard "arena". "


I like the concept of an arena style level. Is is going to be done in such a way that the player has to survive against hordes of enemies until something happens to allow progress to the next level; or will it be something else.

Looking forward to seeing how this turns out. The level design is great by the way. Very good and open for FPSC.

ThoughtWire Software -

www.thoughtwire.co.uk
JaredxD
11
Years of Service
User Offline
Joined: 13th Dec 2009
Location: Australia
Posted: 6th Feb 2011 21:08
Thanks

Yes I was hoping to do the first thing you suggested, but will see how much memory I can fit into the level

Glad you like the design!

Boom.
JaredxD
11
Years of Service
User Offline
Joined: 13th Dec 2009
Location: Australia
Posted: 10th Feb 2011 08:13
Hey all

After a while of experimenting, I got the demo to work on Win7.

About the demo:
Ok, so the demo takes place in Level 5, the city.
The game is very linear, the idea is pretty much to follow the arrows until you get to the finish.

Game artwork:
PLEASE! notice that the artwork in this game is rather terrible, if not shocking. I threw the background together in GIMP in about 2 minutes, and that will DEFINETELY not be the actual background.

Loading times:
The game will take a while to load, please note it is a rather big level, with alot of enemies.

Credits:
Well, I actually forgot to put the credits in a ReadMe, so here they are:
EAI
Doomster
PWP
CosmicProphet
Fuzz
KravenWolf
Bugsy
Mgarand
Inspire! Media
Bond1
Gencheff
Essal
Dr.Parsnips
Addicttinit
BVG.
And anyone else I forgot

The game wont work on MAC, sorry, and will probably lag on any low spec system.
Also, you may only get, maybe 5 minutes gameplay or less, I know that, but a lot of people were asking for a demo, so here it is .

Also, Make sure you run it as administrator, and use the password 886512 to run the exe.

Link: http://www.filefront.com/17902527/The-Final-Strike-Demo.zip/

Enjoy, I hope

Regards,
Jared

Boom.
ThoughtWire Software
11
Years of Service
User Offline
Joined: 10th Aug 2010
Location: Inside your fridge, drinking your milk.
Posted: 10th Feb 2011 18:08
Looking forward to playing it! (I have Win7 so will be playing it now). Will praise and hopefully not criticise when done!

ThoughtWire Software -

www.thoughtwire.co.uk
ThoughtWire Software
11
Years of Service
User Offline
Joined: 10th Aug 2010
Location: Inside your fridge, drinking your milk.
Posted: 10th Feb 2011 18:30 Edited at: 10th Feb 2011 18:30
Review:

Level Design - Very good level design, you are quite good at creating city environments in FPSC. I have no criticisms here.

Combat - Enemy placement is generally good, I got ambushed a few times (probably because I just suck). If it wasn't for having alot of health I would have died almost instantly. Again, no complaints.

Sounds - This one really isn't your fault; but I can't stand the reload sound that comes with those weapons. And in a game where you are reloading often, it is best to make noises the player hears constantly a bit less irritating. All I'm suggesting is maybe making the sounds quieter. Or if you want to make new ones! But other than this, a good overall game!

Well done, hope this helps.

ThoughtWire Software -

www.thoughtwire.co.uk
JaredxD
11
Years of Service
User Offline
Joined: 13th Dec 2009
Location: Australia
Posted: 11th Feb 2011 07:01
Thanks for your review, Im glad you liked it overall

Yes I should definetely change the reload sounds, that will be done by the final release

-----------------------------------

Also, I would like to thanks pekelaarsfx, for doing voice acting for this game.
Thanks heaps man!

Regards,
Jared

Boom.
PekelaarSFX
11
Years of Service
User Offline
Joined: 11th Apr 2010
Location: Netherlands
Posted: 11th Feb 2011 12:13
Your welcome

Looking forwared to see more


JaredxD
11
Years of Service
User Offline
Joined: 13th Dec 2009
Location: Australia
Posted: 13th Feb 2011 07:41
Bump.

Anyone else downloaded the demo?

Boom.
JaredxD
11
Years of Service
User Offline
Joined: 13th Dec 2009
Location: Australia
Posted: 14th Feb 2011 08:31
http://thefinalstrikefps.webs.com/

Wip site.
I hope to purchase a domain name soon

Just note, it is a .webs site, so nothins spectacular

Regards,
Jared

Boom.
3Bit
11
Years of Service
User Offline
Joined: 19th Jul 2010
Location:
Posted: 18th Feb 2011 17:19 Edited at: 18th Feb 2011 17:19
Here yah go Remake of the banner you have now, with some added stuff.



3Bit
JaredxD
11
Years of Service
User Offline
Joined: 13th Dec 2009
Location: Australia
Posted: 18th Feb 2011 22:36
Thanks!
It looks amazing, cheers bud

Boom.
Soviet176
12
Years of Service
User Offline
Joined: 19th Sep 2009
Location: Volgograd
Posted: 18th Feb 2011 23:46
Very nice jared, can we possibly see an editor view? I would like to see how you got that kind of lighting. (Light positions and numbers how many lights ect.) Thank you!


JaredxD
11
Years of Service
User Offline
Joined: 13th Dec 2009
Location: Australia
Posted: 19th Feb 2011 00:05
I guess you mean for level 5? Or Level 6? Well they both use the same method, so here it is

It is just one big light, with a range of about 3500-4000, on level 18 of the editor, on the far left side of the map. Works great, with good shadows you can achieve a great moon/sun effect

So pretty much, there is only one light in Level 5, and six.




Thanks for the comment

Boom.
Soviet176
12
Years of Service
User Offline
Joined: 19th Sep 2009
Location: Volgograd
Posted: 19th Feb 2011 03:39
Ok cool thanks! interesting when I played your demo the light looked like it was coming from the far front side.


JaredxD
11
Years of Service
User Offline
Joined: 13th Dec 2009
Location: Australia
Posted: 19th Feb 2011 04:47
Might have looked like that, from the angle of the playerstart, but it is on the left of the map editor

As you see in the skybox it looks like the light is emitting from it

Boom.
Soviet176
12
Years of Service
User Offline
Joined: 19th Sep 2009
Location: Volgograd
Posted: 19th Feb 2011 05:20
hmm I see. What was the game Ambiance at with that lighting? sorry for going off topic.


JaredxD
11
Years of Service
User Offline
Joined: 13th Dec 2009
Location: Australia
Posted: 19th Feb 2011 06:24
Ambience was at 19 I believe

No problem, at least it is still on topic of the game

Would you mind writing a review on the game please?


Thanks,
Jared

Boom.
JaredxD
11
Years of Service
User Offline
Joined: 13th Dec 2009
Location: Australia
Posted: 20th Feb 2011 09:44
Ok - Since I think my level design skills have improved, I am completely redoing levels 1 and 2.

Ive started on level 1, and the design is sort of like a warehouse/base.

Screens:

Outdoor scene behind where the player starts(Invisible wall blocking escape)


First room in Level 1:


Lemme know what ya think!

Butt monkey
14
Years of Service
User Offline
Joined: 7th Dec 2006
Location: Scotland
Posted: 20th Feb 2011 11:30 Edited at: 20th Feb 2011 11:33
Looks nice Jared, however, I'm not sure about the wall textures. I don't like how the walls match the ceiling and vice-versa. I'd go for brick or metal walls personally and perhaps a slanted roof instead of a flat one. Pretty much like this:

http://todaysfacilitymanager.com/facilityblog/wp-content/uploads/warehouse.jpg

Also, please, no invisible walls - They are really annoying. Either let the player walk around a little outside or add some sort of gate to the entrance. There would be some sort of gate or shutter, after all, not just an empty doorway.
The Storyteller 01
12
Years of Service
User Offline
Joined: 11th May 2009
Location: On a silent hill in dead space
Posted: 20th Feb 2011 11:43 Edited at: 20th Feb 2011 19:53
I just played the "Level 5" demo a couple of times and here is my review

The Good:
Nothing, absolutely nothing. Maybe the good framerate but that is a must. The menu would have been, if the huds hadn't 90% covered the "The Final Strike" logo.

The Bad:
(where to start...)

- level design
Just randomly placing buildings and props doesn't create part of a settlement. Empty buildings with literally nothing inside (has someone stolen the furniture AND the rubble?).Streets and sidewalks follow no logic. Streetlamps, litter boxes, traffic lights etc have to be placed according to some system not randomly or for looks (just look out of your freaking window, dude!). All in all it's just another case of fighting over an unused movie set (and a bad one).

- gameplay
Invisible walls to hinder the player from going the wrong way....can you make it more blunt? And the invis walls take bullet holes too....funny if it wouldn't be so sad.
Enemies spawn out of thin air and then behave like complete morons.
AND what kind of balancing is this? To give the player some 1000(!) lives to make up for overwhelming resistance?
The player starts out with 2 weapons....why? Because you couldn't decide? And why the hell are the enemies using a load of different weapons. I mean, they all look the same so they seem to be organized enough to decide for some stock equipment - instead of taking everything from a 6-shot revolver over a shotgun to a fully automatic rifle (to me this looks like "I have a whole model pack of weapons and I want to use them all!").

The Ugly:

- sloppy segment/entity placement
There are gaps everywhere in the level. There are even holes in the floor and in one corner the pavement just ends in the air and you finally have the prove, you are running around on an FPSC map (so much for immersion).

- the "arrows"
We allready have invisible walls that create a single corridor for the player and then you add arrows to tell the player where to go? And instead of taking even the slightest effort to create a mission target, there is a bright spot to mark the "finish"??

Overall its a 1/5 on my peronal demo scale (just for the smooth fps) and I'd call it "a complete waste of time to play".

In case you find my grammar and spelling weird ---> native German speaker ^^
Bugsy
13
Years of Service
User Offline
Joined: 24th Nov 2008
Location: another place in time
Posted: 20th Feb 2011 16:00
I'm liking the screens, jared!

imageflock.com/img/1272671763.jpg[/img]
skype = isaacpreston. I want to talk to YOU
JaredxD
11
Years of Service
User Offline
Joined: 13th Dec 2009
Location: Australia
Posted: 20th Feb 2011 21:13
@ Bugsy:
Thanks mate

@ TheStoryTeller
Thanks for the review. Maybe I should completely redo level 5 too if you think it is that terrible. Sorry to "waste your time".

The Storyteller 01
12
Years of Service
User Offline
Joined: 11th May 2009
Location: On a silent hill in dead space
Posted: 20th Feb 2011 21:40 Edited at: 20th Feb 2011 21:42
Quote: "Sorry to "waste your time"."

That's a misunderstanding. I don't expect WIP demos to actually entertain me, I play them mainly to review. So it's my own decision to spend time playing everything a couple of times

But from a commercial point of view - like someone downloading your full game and expecting some fun - I think the demo level is that bad.

In case you find my grammar and spelling weird ---> native German speaker ^^
JaredxD
11
Years of Service
User Offline
Joined: 13th Dec 2009
Location: Australia
Posted: 21st Feb 2011 06:43 Edited at: 21st Feb 2011 06:44
@Story Teller:

Ahh k then, thanks for clearing that

I will work on Level 5 when Im done working on levels 1+2, and try to make it more enjoyable

Thanks again for the honest review, good to see a few here



Thanks again

JaredxD
11
Years of Service
User Offline
Joined: 13th Dec 2009
Location: Australia
Posted: 25th Feb 2011 08:04
Sorry for delay, but here are some more screens of the re-done level 1



Small garage:




C&C, please

Regards,
Jared

ThoughtWire Software
11
Years of Service
User Offline
Joined: 10th Aug 2010
Location: Inside your fridge, drinking your milk.
Posted: 25th Feb 2011 14:30
Looking nice! I like the look of the garage especially. Looking forward to seeing how this turns out.

ThoughtWire Software -

www.thoughtwire.co.uk
JaredxD
11
Years of Service
User Offline
Joined: 13th Dec 2009
Location: Australia
Posted: 25th Feb 2011 22:57
Thanks mate

Im glad I am redoing level 1, IMO it looks way better than the old version of it

Login to post a reply

Server time is: 2021-12-02 15:04:22
Your offset time is: 2021-12-02 15:04:22