Got em. I'm posting here for the sake of everyone.
Well, I just got your texture files, so without seeing your FPE I can only guess what went wrong. But all is working here.
Some tips to avoid any unexpected behaviour:
-all textures should be in DDS format, not jpg or png
-the shader should be assigned in the FPE file, rather than using the editor to assign it
-I noticed you're using a mostly white diffuse texture with white areas on your spec map. White + white = blown out areas. I evened out the brightness on the D map and toned down the spec map to be darker overall.
"bond1 - You see this name, you think dirty."
SPECS: Windows7 x64, Intel Core i7 920, Geforce GTX 580, 6GB RAM