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FPSC Classic Models and Media / [Free Pack] Jungle Landscape [Survey Thread]

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MONEY TAKEA
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Posted: 23rd Jan 2011 20:17 Edited at: 25th Jan 2011 21:18
[56K Warning]

First of all let me start this off by saying this is a long term project and it will take some time to fully complete and make as beautiful as I intend it to be. Now, Onto the actual thread.

I will be making a Jungle Landscape Pack and I want the community's input. The pack will consist of anywhere from 5-10 pieces. (LARGE Pieces)

My initial ideas was for the pack to consist of such landscapes as hills and mountains along with some rough terrain. I have yet to decide on wether to include tree's or not. I know rocks will be included. Any who I want to know what type of things would you guys like added in to the pack? I'd basically do any type of static entity , maybe probably even bones. Just let me know and the more feedback I get the better the pack will be.


[What you may NOT ask for]
Characters
Animated Landscapes
Animals & Critters
Decals and Overlays (Overlays will be a seperate project)

[What I may consider]
Weapons (Such as spears, rocks, etc...)
Smaller Entities (Such as Rocks, broken logs, etc...)

[What is definitely considered]
EVERYTHING ELSE!

One more thing is that the pack is going to be made to fit the General community, if you want something to be customized then ask for my contact info and we can work something out for a small fee of course .

Thanks and look forward to hearing from you guys!
A dude
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Joined: 15th Mar 2010
Location: The Solar System
Posted: 23rd Jan 2011 20:55
3d vines.
thenerd
16
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Joined: 9th Mar 2009
Location: Boston, USA
Posted: 23rd Jan 2011 20:59
Palm trees...

MONEY TAKEA
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Posted: 23rd Jan 2011 21:04
Quote: "3d vines."

Definitely doable. I'll probably make two or three variations, some very dust/dirt covered others more clear.

Quote: "Palm trees..."

I should be able to do that! But I wouldn't make too many variations seeing how low-poly, believable trees are EXTREMELY tedious and it'll have to rely more on textures than actual 3D depth.
Ikey
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Posted: 23rd Jan 2011 22:36
jungle grass. ;]

Could be veeery high poly, however.


Hamburger
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Location: Grand Rapids MI
Posted: 23rd Jan 2011 22:38
Quote: "Could be veeery high poly, however"


Not if you make it out of a bunch of planes.

I think some logs would be good, maybe like mossy logs and stuff like that.
Design Runner
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Posted: 23rd Jan 2011 23:03
i think that was a joke hamburger. and how about a couple cave entities? nothing major.
MONEY TAKEA
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Posted: 23rd Jan 2011 23:16
Quote: "jungle grass. ;]
"


Like the tall blades? I can do that.


Quote: "I think some logs would be good, maybe like mossy logs and stuff like that.
"


Moss Logs? I like that idea, consider it DONE.

Quote: "cave entities
"


I can maybe do that, never mind I could but thats going to be tedious. It'll take a while and I'd probably only do 1-2.
MONEY TAKEA
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Posted: 24th Jan 2011 00:35
An update on a first hill terrain Im working on.

Heres a nice lil in Max Screen shot. (I'll post an ingame later)



Textures are going to get worked on some more.
MONEY TAKEA
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Posted: 24th Jan 2011 03:36
Hey guys a little update with some in games. I've made 2 variations with two different texture variations. Some may like the smoother version and others may like the more sharp detailed, whatever that'll be up to you guys!







MONEY TAKEA
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Posted: 24th Jan 2011 13:21
Update-

One Moss Log Fa Yah!



In Max Shot.


Btw Ill post a in game when I get home later. But don't worry she looks pretty in game
MONEY TAKEA
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Posted: 25th Jan 2011 02:42 Edited at: 25th Jan 2011 02:48
Update !!!!

Heres a Lil' Video Preview Of What I Got So Far.

BTW Ambience light is set to 100 so its a bit bright.

Remember its not final so there are still changes to be made.

[href]http://s143.photobucket.com/albums/r130/MONEYTAKEA/?action=view¤t=JunglePackSneakPeek.mp4[/href]


And For The LAZY:

Here's some screenshots





Cross Hair Games
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Posted: 25th Jan 2011 05:41
Very nice

MONEY TAKEA
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Posted: 25th Jan 2011 06:14
Quote: "Very nice
"


Thanks, have a request?
Cross Hair Games
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Posted: 25th Jan 2011 06:33 Edited at: 25th Jan 2011 06:34
As soon as you asked an idea popped in my head, tall grass/leave like bushes that go up to knee height, and have large leaves like banana or palm trees
And you can walk through it

MONEY TAKEA
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Posted: 25th Jan 2011 21:07 Edited at: 25th Jan 2011 21:08
HOORAYY FOR PROGRESS!!

Walk through Cave Segment Here. Thats it for Caves Im moving onto about 1-3 more terrains, Then 2 more logs, then finally Grass/Bushes.

But heres the walk through cave segment with some adaptive bloom!

Looks real pretty!













And for the Non-Lazy Heres A Short Video

http://s143.photobucket.com/albums/r130/MONEYTAKEA/?action=view¤t=WalkthruCave42011-01-2310-44-37-29.mp4
Design Runner
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Posted: 25th Jan 2011 22:42
looks great. just what I had in mind when I asked. like, exactly. How did you texture it out of curiosity?
MONEY TAKEA
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Posted: 26th Jan 2011 00:56
Photoshop , some are 1024x1024 others are 512. All textures were artificially made in photo shop. As for UV Mapping, I used Max & Uv Mapper . I had to mess around with the UV Mapping though in order to not get the rough stretches.
Cross Hair Games
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Posted: 26th Jan 2011 01:07
Looks great

MONEY TAKEA
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Posted: 27th Jan 2011 20:33
The Deed is done

Im a little Jessiiee <3

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