INTRODUCTION
Hi everyone,
I've been programming for a good 4/5 years now (not too long I am aware), but I think I am now educated enough to put together a game project of my own. I think one of the biggest reasons for me posting this thread so early on is that it gives me a feel for feedback of the community and helps me keep my game completely organised, well more so that it would have been in my head.
I'd like to quickly explain what I mean by 'it gives me a feel for feedback of the community'. I'd like to make a very unique RTS -modern day- style game, the only issue is that one persons imagination can only take them so far. So what I would love to have, is input from all people who would feel interested in a game such as this, and together we could come up with ideas for a top notch RTS game.
GAME BACKGROUND
Entering this game, there were very broad views of what it could become. This means that we are not dedicated to a specific endgame from the very beginning and we can be inivotive regarding units/levels through out. After a chat with the first person to become a member of the team for this, it became evident that we would like three teams, Soviets, Allied Nations and Rebel Forces. Once again these names are not finalised, but I will talk about the team aspects in a bit of detail later on. The time period which we have focused on is modernday, with one of two units showing a glimse into the future, such as a teleporting and mind control unit.
Now I am aware that this seems alot like red alert two regarding the units and time period, but we are planning to make drastic changes to game play, and with suggestions from the community, create lots of interesting features for this game.
TEAMS AND TECHNOLOGY
So far we have three established team styles. These are below;
Soviets (Russia)
This team is a brute force team. They are most concerned with building a large army, and their abilities contribute towards this aspect of command. They also focus on power generation, and their buildings/units show this. There is a super unit involving mind control here also.
Allied Nations (America)
This team is a high tec team. They are concerned with building small high tec squads which will infiltrate bases or eliminate enemy patrols while taking as fewer casualties as possible. They also focus on large resource gathering, as their high tec units are expensive. Their command abilities evidently increase these features of their gameplay.
Rebel Forces (Middle East)
This team is still being developed.
COMMUNITY QUESTIONS AND SUGGESTIONS
Here I would like to ask you a few questions and I'll document all feedback from people to get a feel for how you think this game should be styled as well as any features which people think would be a good feature to have.
Questions;
1) What is your computers highest resolution?
2) Do you think teams should have one or two superweapons?
3) Do you think there should be a limit on the number of superweapons?
4) Are there any names you believe would be good for a game of this style?
Features'
No Suggested Features Yet
PROGRESS REPORT
Here are some progress shots and videos of what we have managed to achieve so far. This will be updated after major modifications.
NOTES AND MISC MATERIAL

Soviet Technology Tree (Buildings);
# - Name | Cost | Power Effect | Requirements | Notes
01 - Power Station | 200 | +020 | None | Provides power for your base.
02 - Barracks | 500 | - 0 | Power Station | Enables Troops to be created.
03 - Ore Mine | 1500 | - 5 | Power Station | Collects money for base expansion.
04 - Radar | 1000 | - 10 | Ore Mine | Enables radar use for all visible areas of the map.
05 - War Factory | 2000 | - 10 | Ore Mine | Enables tanks to be created.
06 - Repair Site | 1000 | - 02 | War Factory | Repairs dammaged tanks.
07 - Air Field | 1000 | - 5 | Radar | Allows aircrafts to be purchased.
08 - Research Facility | 2000 | - 20 | Radar | Unlocks new technologys.
09 - Nuclear Powerplant | 1500 | +100 | Research Facility | Provides power for your base, explodes on destruction.
10 - Wall | 100 | - 0 | None | Inpassible for troops and tanks unless destroyed.
11 - Gattling Cannon | 500 | - 0 | None | Week base defence with small range.
12 - Flack Cannon | 1000 | - 5 | Radar | Strong anti-air defence with large range.
13 - Tesla Coil | 1200 | - 7 | Radar | Strong base defence with large range.
14 - Psycic Beakon | 1500 | - 15 | Research Facility | Reviels all designated enemy activity in range.
15 - Blackout Site | 2500 | - 50 | Research Facility | Superweapon that cuts enemy power for 20s [4:00].
16 - Nuclear Missile | 5000 | - 50 | Research Facility | Superweapon that launches a nuclear missile [6:00].
Command Centre in MCV (3000)

American Technology Tree (Buildings);
# - Name | Cost | Power Effect | Requirements | Notes
01 - Power Plant | 200 | +025 | None | Provides power for your base.
02 - Barracks | 500 | - 0 | Power Station | Enables Troops to be created.
03 - Ore Mine | 1500 | - 5 | Power Station | Collects money for base expansion.
04 - Radar | 1000 | - 10 | Ore Mine | Enables radar use for all visible areas of the map.
05 - War Factory | 2000 | - 10 | Ore Mine | Enables tanks to be created.
06 - Repair Site | 1000 | - 02 | War Factory | Repairs dammaged tanks.
07 - Air Field | 1000 | - 5 | Radar | Allows aircrafts to be purchased.
08 - Research Facility | 2000 | - 20 | Radar | Unlocks new technologys.
09 - Ore Purifier | 2000 | +100 | Research Facility | Increases the efficiency of ore collection.
10 - Wall | 100 | - 0 | None | Inpassible for troops and tanks unless destroyed.
11 - Pill Box | 500 | - 0 | None | Week base defence with small range.
12 - AA Cannon | 1000 | - 5 | Radar | Strong anti-air defence with large range.
13 - Ray Cannon | 1200 | - 7 | Radar | Strong base defence with large range.
14 - Cloak Tower | 1500 | - 15 | Research Facility | Hides anything in the range from enemy radar visibility.
15 - Matter Transporter | 2500 | - 50 | Research Facility | Superweapon that teleports units around the map [4:00].
16 - Satilite Uplink | 5000 | - 50 | Research Facility | Superweapon that fires an ion cannon from space [6:00].
Command Centre in MCV (3000)

Below is a list of everyone who has helped the development of this project and I would like to thank them all;
Help References
Model Creators;
Mgarand (Mark) = Barracks
Charger = Power Station (Current Team-Mate)
29 games = 2D box round 3D object code
Deathead = War Factory
xilith117 = Graphic Design
Contact
If anyone would like to take privately about anything related to this game, feel free to contact me on the below email.
Thanks for everyones time, hope we get comments and suggestions soon!!
A
