@spudnick:
I always thought that according to the standard flakspec, decals only work for explosions on the floor and in the air - but for on impacts on the target we are bound to the standard smoke decal
;flak spec
;FLAK Start
throwangle = 15
throwforward = 10
throwheight = 0
;FLAK Movement
lifespan = 5000
yinc = 2
zinc = 6
xspeed = 10
yspeed = 30
zspeed = 10
weight = 500
spinx = 330
bounceonhit = 1
explodeonhit = 1
damage = 25
;FLAK Explosion
exponfloor = mushroom
expinair = smokey
;FLAK Sounds
sndbounce = bounce.wav
sndexplode = explode.wav
If I am wrong, I'd be glad to learn how to customise the explosion decal on the target
In case you find my grammar and spelling weird ---> native German speaker ^^