Seeking Asylum
"Patient 000 - Benjamin Smith. We've kept in the dark all 5 years he's been here. He has no memory of his past. No knowledge of the outside world. He has no distinction between anything. He takes anything for what it looks like. However, there are outside forces that know he is here. They know who he is. They want him out. We can't let him out. He's too insane to cope with the world. We kept him locked in the far side of the old asylum. There's the problem."
"What's the Problem?"
"After the Project SPACE incident, we evacuated the whole Asylum"
"And?"
"He's still in there. Alone."
Developer's Notes
Seeking Asylum is a Survival-Horror that incorporates multiple factors to generate a game that forces the player to make tactical decisions about where to go, how to use what little ammunition there is, and also holds a deep storyline that is up to the player to discover. It will feature custom HUDs, custom weapon sounds and textures, voice acting, and much more.
It will also incorporate my other project, "Coming Home" (
http://forum.thegamecreators.com/?m=forum_view&t=189887&b=25) as a "Survival Mode"
Feature List:
Use of Light to Recover Strength
Health is gradually sapped if you stay in the darkness for too long
Scripted Tutorials
Scripted Events that help push the Storyline Forwards
Custom HUDs
Custom Weapon Sounds + Textures
Custom Media
Voice Acting
Requirement of Tactical Thinking to ensure survival
Early WIP Video:
WIP Screenshots:
Credits:
Kravenwolf -
Music + Models & Inspiration
Drop Dead Fred -
Blood Overlays
Angusm3 -
For the Health Scripting
Wicked Blood Gaming -
Re-texture of Bond1's Zombie that I picked up
Errant AI -
Original Weapon Meshes + Hands
Bond1 -
Segments + Enemy Meshes + Base AI + Shaders
Wolf -
Inspiration
Aysha -
My one & only love, who allowed me to use her in this