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3 Dimensional Chat / 3ds Max - CAT and .x export

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Irradic
17
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Joined: 1st Jul 2006
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Posted: 26th Mar 2012 16:30
Hi,

I just recently stumbled upon the CAT skeletal animation system.
I've been using an older 3ds Max version for the last 4 years which did not have this feature.
I'm curious if anyone of you has used this to rigg a character and successfully exported it into the .x mesh format (through kwxport or panda).
The new system seems to have some advantages over the biped system.
I wasn't able to get any answers from another forum since they export into fbx.
Thanks

rolfy
17
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Joined: 23rd Jun 2006
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Posted: 26th Mar 2012 20:53
Yes you can export CAT rigged character models to .x and they will run just fine.

These there rigged animated and exported using CAT well before the plug in became standard in Max.
http://forum.thegamecreators.com/?m=forum_view&t=99642&b=24

Awesome! Its one of those threads.
Irradic
17
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Posted: 26th Mar 2012 21:41
Thank you for the reply rolfy ! I'm looking forward to using this animation system. Btw, do the muscles work as well ?

rolfy
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Posted: 27th Mar 2012 04:22
Not sure about muscles but I did use spring controllers for a wobbling belly and butt on a fat guy and these worked a treat so I dont see why not...

Awesome! Its one of those threads.
Irradic
17
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Joined: 1st Jul 2006
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Posted: 27th Mar 2012 10:56
Thanks again rolfy. I think I'll just do a test some times, and see if the muscles work.

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