Quote: "I have both 32bit and 64bit pc."
And? That means nothing really.
Quote: "so I said and I quote myself Im talking about those who might not be willing to do that for this software because of there own life style or for there own reason not to."
And I was saying, if your into game development (Like FPSC), get a PC that is capable. Mostly on the CPU and RAM side.
I'm not forcing anybody to do that. If they don't want to, then so be it. But they would benefit better if they do.
Quote: "so by you saying that you are speaking to the people on here who only have a 32bit pc.people on here are from around the world and not every country is like the US."
What does me being in the US have to do with people upgrading their RAM? RAM is cheap pretty much everywhere. For the areas that they are not, then they are not. It's not like they cost an arm and leg to get them.
Quote: "everyone really needs to watch the youtube videos on dx9 vs dx11. the small different between the two is a joke in a way. you do get some what of better high-res graphics but that it."
This is true to some extent. There isn't too much of a difference between the two graphics wise to really implement it into FPSC. But performance wise it could be slightly different but again not by much.
Quote: "A good one would be an FPS Creator that deploy to iOS, Android, Mac..."
For Mac, Yes there should be a Mac version. For iOS and Android. Maybe not. I think that would be jumping a tad too far. Factor in the many different devices FPSC would have to run in. So pretty much only tablets would be able to pull it off and even at that I think there would be some sort of limitation. It would be cool to have the map editor by itself be on a tablet or something, then port the map on the PC to build it. But then again, what's the point? You might as well have a laptop for that (albeit a rather powerful one IF FPSC get's updated the way it seems to be).
Intel Core i5 3570, Nvidia Gefocre GTX 560 OC 1024MB, 16GB RAM, P8H77-M Pro, Windows 7 Home Premium x64