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FPSC Classic Product Chat / [LOCKED] "FPS Creator Reloaded - Project submitted to KickStarter"

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uman
Retired Moderator
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Posted: 29th Oct 2012 17:45
Quote: "Some of us have done very well using v1.17"


And therein lies the problem.

FPSC any version to date X9, X10 has led to the current situation which would not exist if it had been successful as an indie game making tool. If it was or is then I presume and that you would not be facing the situation as is.

I may well be wrong as I am not TGC and have no idea regarding the commercial realities relating to FPSC or any other TGC product but I have eyes and one can clearly see that FPSC is currently a washout.

Presumably FPSC does and has not had enough supporters to generate enough profits for TGC to employ to date the number of developers the product needed to develop it successfully using whatever technologies were required to provide a game making end product that enough users would be attracted too that would enable it to be self financing along a road of long existance and ongoing development well into the future. An extensible product that would grow in stature and provide the deliverables of development and deployment to the end users in bringing their game making endeavours to a successful conclusion through a intuitive and easy to use development pipeline from begging of concept through to end deployment to a wide ranging audience and without constant serious preventative issues to boot.

There may be those who have a had some success with FPSC but they would be not be of the kind of numbers you can run a business on in my opinion though as said I may be wrong. Certainly TGC as a commercial operation will need a great deal of profit even at the size of the company as is. You need a lot of sales and profit to finance and maintain ongoing a serious game engine product.

A said presumably there are not and have not been enough profits to allow TGC to do what it would like perhaps with the product hence the requirement to go outside the company to raise funds for future development. The future of the product may well depend upon the success of FPSC attracting more users, sales and profits this time round if it is to be supported ongoing and see further future development.

If you follow the number of users online at any one time at the TGC forums the numbers are relatively low for a major game developers web site. Averaging around 20 people spread around all forum boards and products not all of whom may be ardent users and usually including any Moderators and TGC officials. At the same time some other game engine web sites could have as many as 4500 - 5000 online forum users which would be good to see here but unlikely in the near future perhaps. The numbers speak for themselves. FPSC needs more users - people who have an interest in using the product and contributing to the success of TGC and its products.

There are a lot of potential game makers out there and FPSC is not getting its share despite what the dedicated users here think about the product - it does not convince others similarly.

Clearly FPSC needs to address this or you may well find that over the next few years nothing much will change at least for the better for the product and you will be back in the same situation or worse.

If you want to attract more users in numbers and get them to use FPSC and not other products then you have to give them what they want and not what you want to give them otherwise you will remain as is or worse. A product always has to be targetted at someone and whoever they are envisaged to be in this case then their needs should be catered for. If you cant meet the need then the success is bound to be relative in the level of success or not.

As to details of what any game engine requires to offer well a lot has been said and if its not obvious then theres no point in my elaborating, in any case I have already done so previously, many times as far as my own opinion goes or matters which is very little

Its not only what FPSC needs now though thats important for short term survival, but consider also if it will fit the need into the future of what indie game makers will require and aspire to do with it.

Personally I will as always wait and see as we must what happens in the next few years.

If FPSC is to be "Reloaded" I would think it needs a New Big Gun look and feel with a lot of bullets that "Shoot Straight and True" that does not miss the target.


rolfy
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Posted: 29th Oct 2012 18:02 Edited at: 29th Oct 2012 18:28
Quote: "If you follow the number of users online at any one time at the TGC forums the numbers are relatively low for a major game developers web site. Averaging around 20 people spread around all forum boards and products not all of whom may be ardent users and usually including any Moderators and TGC officials."

If what you say is true about visitor figures around here then the same must be across the board with all TGC products and not only applies to FPSC. I view this the same way as I do with giving out some free media not everyone will acknowledge it and perhaps not everyone visits or even joins the forums that often.

I agree that things have gotten quieter around here of late and TGC does need an infusion of new users but it may not be as bad as it seems on the surface,

I have faith (misplaced or not it wont matter) that TGC will come up with something that revives FPSC and lets face it, it has been the best software around for those who want to get started with game creation and its also opened a lot of doors for those want to get their own media into a game engine, I cant say I have seen much media created exclusively for other products in the same way you have seen an explosion of it for FPSC. In this way it has attracted not only those who want to create games but those who want to create for games.

I personally believe that FPSC has seen a much larger user base than any other product sold by TGC and they know they need to build on that.

One point, as a media creator around here I can assure you there are still a large number of people using FPSC and I assume that goes for other products, its not huge, but its not non-existent either.

You only have one life ... Abuse it well.
BlackFox
FPSC Master
17
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Posted: 29th Oct 2012 18:19
Quote: "There may be those who have a had some success with FPSC but they would be not be of the kind of numbers you can run a business on in my opinion though as said I may be wrong. "


I guess that is a matter of perspective. My wife and I did quite well on the developments we've sold, and we remained in v1.17 since it was released. Bear in mind, our deployments went to private clients (i.e. schools and other institutions that hired us on contract), but we did very well just the same. We've even picked up more work due to these clients talking to other clients. Granted we do mod our source and fix some of the issues, so perhaps that is why we manage to do well in our current version.

I'm not disagreeing with people wanting the engine fixed. We get that there are a wide variety of people that use it (hobbyists, part-time developers, businesses, etc). For us, the current version suits our needs for what we are working on, while others need certain areas fixed (as you and I have talked about in conversations before) and others have posted. What TGC decide to do to fix/upgrade/recreate for their engine is their choice. Mine is to use it, remain in the current version, or move on.


There's no problem that can't be solved without applying a little scripting.
uman
Retired Moderator
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Posted: 29th Oct 2012 20:02
BlackFox,

You are referring to only yourself and what you want. Thats fine but only benefits one or a small number of users. Everyone talks only about what I want. Not whats best for TGC, the product or indie game making as a whole in the long term.

FPSC cant survive by catering to one or a small number of people. I was referring to TGC not you or your company having sufficient success with the product to run their business. Neither did I refer to any other individual user or user companies.

However many people you refer to using FPSC that you know, its not enough for the survival of FPSC or TGC to tailor an engine to suit those minority of clever people here able to get the best from it in a given circumstance and as you say if it dont fit your needs you will move on, exactly what these FPSC these forums and what TGC dont need people to do though that will always happen and when they do FPSC needs a lot more to replace those that do. Anyone is free to move on or not as they wish at any time.

"What TGC decide to do to fix/upgrade/recreate for their engine is their choice"

Quite correct and you can be sure that TGC will do just that in the light of the commercial realities and at the end of the day little else or any one individual or group will have any bearing on the matter.

Anyway I will leave it to posterity and look back as said somewhere a few years down the road.

Long may your success continue.

uman
Retired Moderator
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Posted: 29th Oct 2012 20:11
rolfy,

You will have no worries then

Anyway said my bit so I will wish FPSC Reloaded and everyone much success.

BlackFox
FPSC Master
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Posted: 29th Oct 2012 20:20
Quote: "FPSC cant survive by catering to one or a small number of people. I was referring to TGC not you or your company having sufficient success with the product to run their business. Neither did I refer to any other individual user or user companies."


My apologies, Uman. I has obviously misread your comment when posting my response. My intention was to point out that contrary to the comments about earlier versions or the current state of the engine, some of us have done alright with the engine by working with what it can do, knowing the limitations and coming up with solutions to get past them. I don't have any issues at this point with the software, and I have no issues with opinions on what needs to be fixed. Again, it is a matter of perspective and what the developer is attempting to create. We're only as good as the tools we use, and knowing how the engine works (what it can and can't do) allows us to continue to do our work. you are right- it has worked for us whereas others have had issues, problems, concerns, disappointments.

Quote: "You are referring to only yourself and what you want. Thats fine but only benefits one or a small number of users. Everyone talks only about what I want. Not whats best for TGC, the product or indie game making as a whole in the long term."


I can see your point here. It is easy to jump up and say what needs to be in the engine from that user(s) perspective, rather than standing in TGC's shoes ascertaining what needs to be in the software to draw in more people to buy and develop.

Like you, we look forward to seeing what rolls out. Perhaps there will be some things that change and free us up from some "work arounds" in past; maybe some cool new features to enhance development or playing.


There's no problem that can't be solved without applying a little scripting.
rolfy
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Posted: 29th Oct 2012 20:24 Edited at: 29th Oct 2012 20:47
As you said yourself Uman, you have no idea of the commercial realities of TGC, nor do I, I can only say what I know.
With a product offered at such a low price and inclusive licensing fee's for commercial use it goes without saying that much of TGC's continued income has been dependent on users continuing to use the product and purchasing add-ons, media etc for it.

I reckon that most of those who move on to UDK etc find themselves with an unusable engine due to the complexity and sheer learning curve involved, they soon find its too much for one person. This has been FPSC's real strength is ease of use (its been negated with features which are more beyond the beginner or casual user) and I am sure that recent additions and commands etc which have been introduced have taken it far beyond what it was originally designed to do.

With expectations from all sides of the spectrum concerning need, TGC need to ensure that they retain this ease of use while catering to more serious developers and I am sure they understand that.

My point is that there is still a reasonable user base to get on board as well as previous coming back and new users in future if they do it right.

You only have one life ... Abuse it well.
michael x
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Posted: 29th Oct 2012 23:10
I for one like the way the editor is. it easy and it allows you to place the model the way you want them. I hope TGC does not take every request and ruin this great software. i hope they take on big things like memory and performance and let the rest be. fpsc is as bad as everyone make it out to be but to understand how it works and make good use of it. I trust that TGC will do what's right for their engine. I'm with Lee on his ideas and as the creator of him and rick they got this. if wasn't for the fpscv1 where would our ideas be? I for one have no more suggestion or debate out this. i'm agreeing with the creators and not people who never made a game engine in there life.doing such a thing is a lot of work and fpsc engine cut have of the time it would have took to make a game.this software is easy enough and get no easier then this. I hope fpscR will be just the same with a few tweaks here and there.

more than what meets the eye

Welcome to SciFi Summer
RickV
TGC Development Director
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Posted: 30th Oct 2012 18:06
Hi all,

We have submitted the project plan for FPS Creator reloaded to Kickstarter. We now simply need to wait for them to approve it. If they do that quickly we could potentially start the campaign tomorrow (which is their UK launch date).

We have a facebook page for the project here too.

Rick

Financial Director
TGC Team
rolfy
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Posted: 30th Oct 2012 18:30
The very best of luck guy's.

You only have one life ... Abuse it well.
Red Eye
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Posted: 30th Oct 2012 18:53 Edited at: 30th Oct 2012 22:33
Good luck, guys!

Cheers,

Soviet176
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Posted: 30th Oct 2012 19:25
@Rick

With what lee stated in Wolf's thread you can count my wallet in. Really hope you follow through with the project. *cough* memory *cough*

Black Profductions
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Posted: 30th Oct 2012 20:48
best of luck for you guys, i hope this allows us to finally compile our projects

Cheers,

TheK
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Posted: 30th Oct 2012 23:20
Hello there,

I wish you all the best of luck with the approvement on Kickstarter and the following procedures and especially - with the development.

Greetings,
Jan

http://www.sector49.net/
Skype name: thek491
seppgirty
FPSC Developer
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Posted: 31st Oct 2012 00:47
i did not see a feature list on the facebook page. did i miss it. why is this such a freekin secrete?

gamer, lover, filmmaker
michael x
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Posted: 31st Oct 2012 03:18
wow rick the new characters are going to be looking nice. I believe in you guys at tgc and have no wants or suggestion. I have this good feeling im going to be wow all over again.

more than what meets the eye

Welcome to SciFi Summer
Hamburger
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Location: Grand Rapids MI
Posted: 31st Oct 2012 03:47
@Michaelx: Where did you find out about the characters? Just want to knoe if there was a feature list of some sort (IF there is yet...)

Also I wish the best of luck with the TGC team and hope that this will truly make fpsc great!

[/href]

++New Products Being Uploaded++
Patrick Tew
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Posted: 31st Oct 2012 16:04
Please, please, please do not consider updating the old version of FPSC! It needs a complete rewrite! I would be willing to pledge a large amount, if and only if the problems with FPSC's functionality as a production pipeline were met. This is a big opportunity for FPSC! Don't blow it on updating the graphics engine, when really we need a complete overall on the range of tools FPSC, and the way they operate, that combine into the overall production process.

Seriously guys, we don't want another FPSC, we need new tool with its first focus on making the process of engineering games hassle free and fully adaptable. Not graphics!

Patrick Tew
kingofmk98
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Posted: 31st Oct 2012 21:24
@Hamburger They have a picture on the facebook page.




This man with long tail just popped out and said Spagett!... It was not scary, It was just abnormal.
Hamburger
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Posted: 1st Nov 2012 00:05
Looks pretty freakin sweet!

FPSC needs this SO badly.

[/href]

++New Products Being Uploaded++
KeithC
Senior Moderator
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Posted: 1st Nov 2012 00:44
Link to the thread officially releasing the KickStarter Campaign HERE!

-Keith

Nickydude
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Posted: 1st Nov 2012 00:54
This thread may as well be closed as there in an official kickstart thread.

I reject your reality and substitute my own...

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