Quote: "Some of us have done very well using v1.17"
And therein lies the problem.
FPSC any version to date X9, X10 has led to the current situation which would not exist if it had been successful as an indie game making tool. If it was or is then I presume and that you would not be facing the situation as is.
I may well be wrong as I am not TGC and have no idea regarding the commercial realities relating to FPSC or any other TGC product but I have eyes and one can clearly see that FPSC is currently a washout.
Presumably FPSC does and has not had enough supporters to generate enough profits for TGC to employ to date the number of developers the product needed to develop it successfully using whatever technologies were required to provide a game making end product that enough users would be attracted too that would enable it to be self financing along a road of long existance and ongoing development well into the future. An extensible product that would grow in stature and provide the deliverables of development and deployment to the end users in bringing their game making endeavours to a successful conclusion through a intuitive and easy to use development pipeline from begging of concept through to end deployment to a wide ranging audience and without constant serious preventative issues to boot.
There may be those who have a had some success with FPSC but they would be not be of the kind of numbers you can run a business on in my opinion though as said I may be wrong. Certainly TGC as a commercial operation will need a great deal of profit even at the size of the company as is. You need a lot of sales and profit to finance and maintain ongoing a serious game engine product.
A said presumably there are not and have not been enough profits to allow TGC to do what it would like perhaps with the product hence the requirement to go outside the company to raise funds for future development. The future of the product may well depend upon the success of FPSC attracting more users, sales and profits this time round if it is to be supported ongoing and see further future development.
If you follow the number of users online at any one time at the TGC forums the numbers are relatively low for a major game developers web site. Averaging around 20 people spread around all forum boards and products not all of whom may be ardent users and usually including any Moderators and TGC officials. At the same time some other game engine web sites could have as many as 4500 - 5000 online forum users which would be good to see here but unlikely in the near future perhaps. The numbers speak for themselves. FPSC needs more users - people who have an interest in using the product and contributing to the success of TGC and its products.
There are a lot of potential game makers out there and FPSC is not getting its share despite what the dedicated users here think about the product - it does not convince others similarly.
Clearly FPSC needs to address this or you may well find that over the next few years nothing much will change at least for the better for the product and you will be back in the same situation or worse.
If you want to attract more users in numbers and get them to use FPSC and not other products then you have to give them what they want and not what you want to give them otherwise you will remain as is or worse. A product always has to be targetted at someone and whoever they are envisaged to be in this case then their needs should be catered for. If you cant meet the need then the success is bound to be relative in the level of success or not.
As to details of what any game engine requires to offer well a lot has been said and if its not obvious then theres no point in my elaborating, in any case I have already done so previously, many times as far as my own opinion goes or matters which is very little
Its not only what FPSC needs now though thats important for short term survival, but consider also if it will fit the need into the future of what indie game makers will require and aspire to do with it.
Personally I will as always wait and see as we must what happens in the next few years.
If FPSC is to be "Reloaded" I would think it needs a New Big Gun look and feel with a lot of bullets that "Shoot Straight and True" that does not miss the target.