Thanks guys! I'm working on getting some harder / more exciting terrain in.
Blog post - April 27th, 2014 - Worldgen
The game is effectively finished! The majority of the graphics are complete, most of the bugs have been weeded out, and the game is completely functional. I'm having a problem with the score uploading and downloading so I've disabled the scores for now. I only have one task left, and that's an important one - world gen. Right now the current world has a plain level with spikes that just repeats endlessly. Sure, it's challenging, but it's boring. My plan is to have 4 different "zones" each with different random level generation - the lab zone, the cave zone, the mine zone, and the volcano zone. Watch this thread for the next release which will be entirely focused on level generation.
 Here we go! The next Alpha release is here:
Download - MineClimb Alpha 2
I've added two of the zones to the game... Hopefully it adds some more variation
This version has the difficulty level turned down - I mistakingly had the speedup very low for testing and forgot to change it back. Oh well!
My questions regarding this release?
1) Does there need to be more variation in the levels?
2) How does the speed feel? too slow, too fast?
3) Would you rather have the game extremely difficult, or easier? An easier game would guarantee everyone sees all of the zones which I've put a lot of effort into. However, a more difficult game is also more satisfying for those who are able to master it.