Yeah, 2000 vertex's for a sink is a little too much! I bet it looks good though
As for texture size I tend to keep simple/back ground objects to a lower 512x512 size,
and for more up-close and interactive entities at 1024x1024. Even then it all depends
on how good your textures are and which shaders one uses.
As for the "Lucy" script, I just tested and still works fine?
One thing I did notice see in yours is the older "timer" command.
Use "etimer" now, as in "etimerstart & etimergreater"
Here's the script I used for Lucy...
At the very to you will see "plrusingaction" (Enter key) that breaks the "waypoint" cycle.
You can use any key to accomplish this. Also a trigger will work, plrdistwithin and other commands
will do the trick.
Quote: "can a trigger-zone be temporarly turned off, and be activated by a script?"
Yes, very easy. BlackFox explains it better than I could...https://forum.thegamecreators.com/thread/200599
My games never have bugs. They just develop random features..
Lots and lots of random features...