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Work in Progress / [LOCKED] SageTech Software: World of Medieval Heroes

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SageTech
19
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Joined: 3rd Dec 2004
Location: Orlando, Florida
Posted: 23rd Feb 2005 10:45 Edited at: 26th Apr 2005 06:55
*******************************************************************
Beta thingey out now:

http://sagetechsoftware.dbspot.com/
*******************************************************************

Hi,


As you know I’ve been working on an MMORPG known as World Of Medieval Heroes (WOMH) for a while now, and some progress has been made, as well as changes, some being:



MMORPG status changed to MORPG

Collision works! But there are a few problems

Client program being worked on

Test have taken place (I swear it!) and have shown a nice packet exchange rate between players

ill post some screenies later (dialup is so slow to upload them and im going to bed soon), one showing the semi working collision (thanks for all the help in my post, it helped get it working) and the basic walk around view (with a map, not much but…)



Setting this aside for a minute, I would like to apologize to all the mods and members of this forum for my unacceptable behavior in the past months. I am indeed sorry for all the annoyances and inconveniences I have caused.

Sagetech forums currently down
Chenak
22
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Joined: 13th Sep 2002
Location: United Kingdom
Posted: 23rd Feb 2005 11:22
*sigh* you know this thread is gonna degrade to flames right?

Pleeease dont post until you have actual screenshots that show you've done actual work on the project or that demo that you promised us a month ago. Posting that you have screen shots but will upload them "later" is a ticket to flamesville
Mattman
21
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Joined: 5th Jun 2003
Location: East Lansing
Posted: 23rd Feb 2005 11:26
gahgahghaghaghaghaghghdghwhhow

JUST MAKE A SCREENIE (in db) AND MAYBE A DEMO AND WE'LL BE HAPPY.

Until then I will pet my cat and watch you get flamed.

Something to doing?
Baggers
20
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Joined: 31st May 2004
Location: Yonder over dem dere hills
Posted: 23rd Feb 2005 17:29
Well I do admit it your either very brave or much stupider....But what the hell i'll give you the benefit of the doubt, but a DEMO would really help!
Wiggett
21
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Joined: 31st May 2003
Location: Australia
Posted: 23rd Feb 2005 17:43
i freakin hate sibbie!!! how hard is it to compile what you have and upload it! certainly not 7

SageTech
19
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Joined: 3rd Dec 2004
Location: Orlando, Florida
Posted: 23rd Feb 2005 23:22 Edited at: 23rd Feb 2005 23:25
it's called dialup, and its slow as heck, plus my dad put me on a limited acount (i get 2 hours) but since its aol, there is always a way around heheh. any way heres some screenshots.

as you can see, my collision works somewhat (just need to adjust the collision radius)


also we have a screen i showed i while back(and as i noted, the knight is used quite a bit isnt it?)



darn, sorry one picks bigger then the other (its photo bucket becouase the size limit, you know)

Sage Tech Manager
Chenak
22
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Joined: 13th Sep 2002
Location: United Kingdom
Posted: 23rd Feb 2005 23:38
Still looks like nothing to me i'm afraid. Sorry, its just not worthy of a wip post.
SageTech
19
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Location: Orlando, Florida
Posted: 23rd Feb 2005 23:43
im at school so i posted just what a loaded last night, ill post more when im home

Sage Tech Manager
Baggers
20
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Joined: 31st May 2004
Location: Yonder over dem dere hills
Posted: 24th Feb 2005 00:13
Um wait, so the big one is what you showed last time and the new one is a bloke with his leg stuck through a wall....Seriously man some of us would love to see you suprise us all with a project that works, but i think you have just lost my hope of that happening. Good luck holding off the hordes.
Mx5 kris
19
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Joined: 9th Oct 2004
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Posted: 24th Feb 2005 05:34
what happened to the chat box? and all the other crap? seriously....I can make what you just showed us in a few minutes with a coke, a pc, dbc, and a keyboard + mouse

Drew Cameron
20
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Location: Scotland
Posted: 25th Feb 2005 02:03
That looks okay.
Post more stuff!

Drew Camerons free games - http://www.drewsgames.com/
SageTech
19
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Joined: 3rd Dec 2004
Location: Orlando, Florida
Posted: 25th Feb 2005 03:37
New news, looks like my collision wasnt working becouse i wasnt updating it hheheh, so that fixed. also thanks drew i will. currently im trying to put the map on the hud, couse all it is now is a top camera view

Sage Tech Manager
Megaton Cat
21
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Joined: 24th Aug 2003
Location: Toronto, Canada
Posted: 25th Feb 2005 05:45
Quote: "it's called dialup, and its slow as heck, plus my dad put me on a limited acount (i get 2 hours) but since its aol, there is always a way around heheh. any way heres some screenshots.
"


It's very hard for children to develop thier own MMORPGS with angry parents on thier ass. You should so something bout that.

-Progress chart
3d engine: 46% physics: 67% AI: 89% Sanity: -51%
SageTech
19
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Location: Orlando, Florida
Posted: 25th Feb 2005 06:33
no, i went from MMORPG to MORPG (Multiplayer online role playing game, not Massively Multiplayer online role playing game) by this i mean only about 200 people on a server. But right now im working on code to walk up stairs.

Sage Tech Manager
Major Payn
20
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Joined: 16th Dec 2003
Location: United States of America
Posted: 25th Feb 2005 06:34
Tell yo dad "Yo papa, me no likes dis crap! you catch my drift?" he will be powerless to stop you now, as he will be scared sh**less.

You see here is one reason you make friends Sage tech, so you can have them help you out! Go over to a friends house with a floppy/CD or something, and ask if you can upload something from their comp, thats the kind of things friends are for, but then again you said friends were useless or something.

Well good luck, and I would like to see more from this.

Guns arn't the problem, people are the problem, shoot all the people and guns arn't a problem anymore.
SageTech
19
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Location: Orlando, Florida
Posted: 25th Feb 2005 06:48
so the demo is wanted again a? well, ill have to go to me moms house and upload (cable modem, sweet!) but i dont get visitation for a while(parents are divorced, but im sure you figured that), till then...

Sage Tech Manager
TravisP
20
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Joined: 30th Jun 2004
Location: Behind you, with a knife!
Posted: 25th Feb 2005 06:57
56k modem? Im using a 56k modem and I have no problems uploading big files. Its called "patience".

Note: The above I didn't say, your just crazy.

Not a ripoff of The Twilight Zone
Phaelax
DBPro Master
21
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Joined: 16th Apr 2003
Location: Metropia
Posted: 25th Feb 2005 09:39
Does the inventory button work yet?

How you gonna play a morpg on a 56k?

"eureka" - Archimedes
TravisP
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Location: Behind you, with a knife!
Posted: 25th Feb 2005 09:42
Quote: "How you gonna play a morpg on a 56k?"

morpgs(and mmorpgs) work on 56k(as in playable).... that if its coded well....

Note: The above I didn't say, your just crazy.

Not a ripoff of The Twilight Zone
Jeku
Moderator
21
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Joined: 4th Jul 2003
Location: Vancouver, British Columbia, Canada
Posted: 25th Feb 2005 16:42
Quote: "by this i mean only about 200 people on a server"


Only 200? Phew--- I thought you were talking about a lot of players. <-- sarcastic

Seriously, Sage. Upload at least a few more shots or I'll have to assume the worst.


--[GameBasic - Coming Soon]-- ^^^ banner generously designed by TheBigBabou
Wiggett
21
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Joined: 31st May 2003
Location: Australia
Posted: 25th Feb 2005 16:59
Quote: "by this i mean only about 200 people on a server"


you tard, 200 is massive, half life has 32 players as its usual max. anythign above 64 is too hard to handle. if your server can hold 200 players then that same connection can upload a freakin demo already. stop crying like a little sissy an dupload a demo or leave.

Benjamin
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Location: France
Posted: 26th Feb 2005 01:18
Coder_David is Sage Tech Administrator!


"Lets migrate like bricks" - Me
Megaton Cat
21
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Joined: 24th Aug 2003
Location: Toronto, Canada
Posted: 26th Feb 2005 01:52
Quote: "if you dont believe them then STFU...at least he is trying!
"


Same can be said about my Math course. But I still didn't pass. "At least he is trying" is a pretty piss poor excuse.

-Progress chart
3d engine: 46% physics: 67% AI: 89% Sanity: -51%
Essence
21
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Joined: 12th Oct 2002
Location: The Netherlands
Posted: 26th Feb 2005 02:25
Well... To be hornest... graphical this sucks ass. If i compare this with my own project (Pax DeoRUM) well... yeah.. this really sucks...


First DifNiX -> now EvaX.
Benjamin
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Posted: 26th Feb 2005 03:41
You can't really say that because it isn't his media is it.


"Lets migrate like bricks" - Me
Jeku
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Posted: 26th Feb 2005 06:07
Sage - Please post some proof of this '200 player max' feature. Would be neat to see how you've implemented it.


--[GameBasic - Coming Soon]-- ^^^ banner generously designed by TheBigBabou
SageTech
19
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Joined: 3rd Dec 2004
Location: Orlando, Florida
Posted: 27th Feb 2005 04:54
This is my first go at a 3d game (ive done one 2d and the rest of my programs were just text and crap)anyway how would i go about improving my level?

Sage Tech Manager
Eric T
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Location: My location is where I am at this time.
Posted: 27th Feb 2005 04:58
To quote one of your older posts from the first topic about this game:

Quote: " by the way my first c program was not copied and pasted but was (though crude) a good game for a first one. it was 3d pac man
"


"We were somewhere around Barstow on the edge of the desert when the drugs began to take hold..."
- From Fear and Loathing in Las Vegas by Hunter S Thompson (1937-2005)
SageTech
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Posted: 27th Feb 2005 05:02
in case you've been in a hole the past days i said a lied about some things, and im sorry for that everyone.

Sage Tech Manager
JeBuS
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Posted: 27th Feb 2005 05:05
As far as I can tell, you've not actually shown us the level yet. Perhaps the first improvement you can make is to get it working for everyone to see? At this point, even a nice single player walk-around demo would show people you're serious and stop the bickering. Plus, it'd give you the added benefit of constructive feedback. Just a suggestion.


High quality models and graphics, low prices. Graphics for the rest of us.
Osiris
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Location: Robbinsdale, MN
Posted: 27th Feb 2005 05:13
would you like me to bring up the other thread, maybe thatll make you show some more pics, because thoose pics you have now look exactly like the other ones in the old thread...

SageTech
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Posted: 27th Feb 2005 05:17
alright but before i do there is one thing id like to fix, does anyone know how i might be able to allow the charachter to climb stairs?

Sage Tech Manager
Osiris
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Posted: 27th Feb 2005 05:22

thats the image from the other thread...

SageTech
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Posted: 27th Feb 2005 05:28
i am aware of that, why did you post that image exactly?

Sage Tech Manager
Osiris
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Posted: 27th Feb 2005 05:52
because I was bored...

Cellbloc Studios
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Location: Atlanta, GA
Posted: 27th Feb 2005 06:20
God I missed this kid.....

-This...is my boomstick!
Osiris
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Posted: 27th Feb 2005 06:42
who?

Eric T
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Posted: 27th Feb 2005 06:45
Quote: " in case you've been in a hole the past days i said a lied about some things, and im sorry for that everyone.
"


No, just busy...

Can you point out what was a lie and what was not a lie for me please?

"We were somewhere around Barstow on the edge of the desert when the drugs began to take hold..."
- From Fear and Loathing in Las Vegas by Hunter S Thompson (1937-2005)
SageTech
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Location: Orlando, Florida
Posted: 27th Feb 2005 10:40
@ Cellbloc

I missed you too

@ Eric T

o.k. i think i owe this community that

lies: The screenshots from sagetech is back with screenies were fake
i have never made a 3d game before
i did not test a client with 200 people on one computer


Truths:

I do know C (bout 2 years)
I do know HTML and did learn it when i was seven
I do have a demo and did try to upload it
I like cheese

once again I apologise

Sage Tech Manager
Lynx
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Location: IRC chat
Posted: 27th Feb 2005 12:49
Right,

If I were you I'd take about 5 or so more screenshots, just to shut everyone up.. Or just upload a friggen demo.

At least as someone else stated, you'd be able to get some constructive feedback.

JeBuS
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Posted: 27th Feb 2005 17:30
Ask your daddy for help.


High quality models and graphics, low prices. Graphics for the rest of us.
robo cat
20
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Location: In a cat litter tray, near you...
Posted: 27th Feb 2005 19:40
If you can't upload a demo or take screens at least post some source code just to prove that stuff has been written. I don't think a very small MORPG is impossible in DBPro, I for one am giving it a go, even if it doesn't do much and is just a few cubes moving around online then by showing even a little source code you can show people that work has been done.

Simple... yet fun!
SageTech
19
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Location: Orlando, Florida
Posted: 28th Feb 2005 00:49 Edited at: 28th Feb 2005 00:57
here is a screen of the simple main menu, not much but i thought id post it:


Next we have something i dont think ive shown, it would be the hide hud option:


o, And heres the newly placed map:


Sage Tech Manager
Major Payn
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Posted: 28th Feb 2005 02:09
Well atleast that's something new. So let me get this straight? Are you really telling the truth about this being an MORPG? Or do you just have a knight model walking around, and you hope that you can make it into an MORPG?

Guns arn't the problem, people are the problem, shoot all the people and guns arn't a problem anymore.
Drew Cameron
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Location: Scotland
Posted: 28th Feb 2005 02:13
Quote: "lies: The screenshots from sagetech is back with screenies were fake
i have never made a 3d game before
i did not test a client with 200 people on one computer
"


Finally! Some honesty! I know it can be hard to admit when you've lied or done something wrong, but well done It's good that to hear some honesty. Now maybe we can help you out instead of flaming you. About people calling your game sh*t - just remember that everyone has to start somewhere.

Drew Camerons free games - http://www.drewsgames.com/
Mx5 kris
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Posted: 28th Feb 2005 02:20
atleast START WITH 3d PONG! He started, but this is omfg crazy!

SageTech
19
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Location: Orlando, Florida
Posted: 28th Feb 2005 02:34
@ Major Payn

i have packet exchange working but havent come up with a way to position objects with the packets.

Sage Tech Manager
Benjamin
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Posted: 28th Feb 2005 02:44
Then you clearly haven't got it working.


"Lets migrate like bricks" - Me
SageTech
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Posted: 28th Feb 2005 02:46
right, i said working on client, not finished with client

Sage Tech Manager
Baggers
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Location: Yonder over dem dere hills
Posted: 28th Feb 2005 02:52
Excelent...nice new screenies... for a little bit i completly lost faith as i saw this thread going the same way as the other one....but now its much better...
oh i forgot to ask...seen as your telling us whats true and whats a lie, what about your dad being a network systems guy or whatever you claimed before...is that true ?

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