Quote: "About 6 months ago, at a LAN game I killed all other players (like 12) with a pistol...I died straight after that because I ran out of ammo and they were annoyed but heh...however i suck now"
10years ago in the good ol' quake days, I was championship quality.
Ranked 3rd in the UK, and 10th Worldwide.
Problem is when you stop playing, you loose your edge. Not to mention it's no longer about making sure your not a target in a mass of moving bodies, but more about pin-point accuracy to get head-shots. Requires far more practise, time and patience. None of which I have anymore.
I still own at Quake3, and actually oddly put me behind the tactical Americas Army Online.. you've got yourself someone who was chalking up a 10.0 Kill Ratio, mainly because as a team can do some awesome damage and clean out uncoordinate guys with ease.
But the days of me being something of an online presence has really completely gone, and the old master of Shadow, Fragmaster and DFA are long over.
Still it's fun to play, especially just against mates. I mean had the chance to play a few people from here and we're all pretty much as crap as each other at CS. Makes for some fun gameplay.
Still I'm gonna have to learn to stop aiming at people's chests.
Quote: "Ever heard of Tribes?"
When Tribes came out I had a top-notch system (for the time) Athlon 800MHz, 512MB PC133, GeForce 2 GTS 64MB AGP 4X.. yet only a 56K Hardware. While this was more than good enough for games like Day of Defeat, Tribes just died on it's arse with more than 8 people.
What's worse was during the small time we had ISDN 2x (128k), I attempted to play a game with 24players ... and it just crawled. I'm talking my FPS weren't even hitting double figures.
This is on the same computer that happily ran Quake 2 with 50players
While sure these games can *technically* achieve this... just like Counter-Strike / Source can Technically push 64 players; you get above 25 and your FPS suffers horribly. Not to mention your ping slowly deteriorate.
I get around 8ms with 4 players, 20ms with 8 players, 60ms with 16 players, and 190ms with 24 players. In counter-strike, which imo is just pointless against sodding 3mb german/french/netherland players who have like 35ms ping.
PDZ isn't going for being techically impressive as in 'first-to-achieve' status. After-all nothing can beat the Quake 2 record of 230 players over a 100mb LAN, which i bet was just crazy.
What it will promise is that it will be playable, with graphics that surpass basically everyone on the market and due on the market in the next 12months. (it didn't win Best FPS of E3 for nowt, for an ALPHA and limited multiplayer only demo.. lol that's just unheard of)