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Geek Culture / FAR Better than PSP, and you can make your own commercial 3d games for it!

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Blue Shadow
20
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Joined: 6th Feb 2004
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Posted: 4th Oct 2005 23:14 Edited at: 4th Oct 2005 23:22
Has been a long time. You still use your msn? Been away from the coding scene for a while but hoping to get back into it soon. Be good to catch up with you sometime.

Anyway, hope you find that link useful.

Kangaroo2 BETA2
21
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Joined: 23rd Aug 2003
Location: Somerset / UK
Posted: 5th Oct 2005 00:44
Codemonkey - thanks I've been to that site but never noticed the magazines The look really cool I'll check em out tomorrow Thanks

xtom
22
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Joined: 26th Aug 2002
Location: Ireland
Posted: 7th Oct 2005 18:52 Edited at: 7th Oct 2005 18:56
Anyone seen this one? Just came accross it.

http://www.gizmondo.com/

http://www.gizmondostudios.com/ for developers.

It's probably not for amateur game developers but it looks kinda cool.

Kangaroo2 BETA2
21
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Joined: 23rd Aug 2003
Location: Somerset / UK
Posted: 7th Oct 2005 19:03
Unfortunately the Gizmondo crowd have not been to friendly towards the homebrew / amateur game dev scene Plus I think the design is a bit ugly but thats personal preferance

"128-bit 3D Graphics accelerator from Nvidia"
COOL! Um so why are the graphics so poor when you enlarge the screen shots? FIFA looks like the players are sprites on a very low poly field? And richard burns rally using blocky plains for trees? I'd expect more from the hype unfortunately And when I first heard about the gizmondo I got so excited - but unf so far in my eyes it hasn't lived up to the hype.

OSX Using Happy Dude
21
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Joined: 21st Aug 2003
Location: At home
Posted: 7th Oct 2005 19:29
Yes, there are no free SDK for the Gizmondo. As I've said before, you have to be a commerical developer.

Come to the third DarkBasic Pro Sci Fi Con - Be there and be square
Blog:http://spaces.msn.com/members/BouncyBrick/
Web Site:http://www.nicholaskingsley.co.uk
Digital Awakening
AGK Developer
22
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Joined: 27th Aug 2002
Location: Sweden
Posted: 11th Oct 2005 23:51
This is quite a long thread so I didn't read everything but I would like to answer some of the early questions in this thread as I've been looking into GP2X development for a few weeks now.

SDK:
GP2X comes with a full SDK right in the box including manuals and example source, tutorials etc. GP2X also have support for SDL which makes it really simple to create 2D games in C/C++ that you can compile for multiple platforms. http://www.libsdl.org/index.php

Power:
GP2X does not have 3D hardware acceleration or a FPU, this is mainly a 2D device. It however have 2D acceleration on both CPUs so 2D stuff will run faster on this then on a PSP which is exelent for emulation. SNES emulation for example doesn't run very fast on PSP. Quake 1 is possible thanks to software rendering, Quake 2 also have software rendering but how fast it will run is unknown. N64 may be possible with less quality.

Other stuff:
There's no built in WiFi support but it's possible to use an SD card with WiFi as soon as someone makes drivers for that. At this point it's uncertain what you can do with the USB port as it's unpowered and does not have host mode but power can be solved and host might be possible through drivers. GP2X comes with video scaling hardware so it's possible to run movies on it though they are larger then the screen but also have them run propperly on a TV etc. It also supports various codecs so reencoding is probably not needed most of the time. If you want to go commercial then GPH (and possibly others) will be able to sell the games with a DRM protection allowing users to download the game but have it locked to a specific unit or SD card.

Current project: A free online RPG, check out my site for more details!
Digital Awakening
AGK Developer
22
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Joined: 27th Aug 2002
Location: Sweden
Posted: 12th Oct 2005 00:08 Edited at: 12th Oct 2005 00:08
I just noticed that you mention XGP. It is likely that it will never be released outside of South Korea. For example it have features that can only be used in SK. It doesn't have the same support from the community nor are they trying to get it. GPH are very popular among the GP32 community and the Linux OS and SDL support gives it a lot of possibilities. And although XGP have 3D acceleration it will be lacking in 2D compared to GP2X making it less capable then GP2X for emulation, like SNES that is very demanding.

Another big problem with XGP is that it's going head to head with PSP. PSP have already been sold world wide in a large quanity and is heavily marketed. There's already a PSP scene although it's not backed by Sony. And there's still ½-1 years before the release of XGP and the launch price will be about the same as PSP. Who do you think will be the winner? At least GP2X offers something more unique that neither PSP nor DS have without really touching their areas.

Current project: A free online RPG, check out my site for more details!
Digital Awakening
AGK Developer
22
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Joined: 27th Aug 2002
Location: Sweden
Posted: 12th Oct 2005 01:08
This is something I wrote for anyone interested in starting to develop for GP2X: http://www.gp32x.com/board/index.php?showtopic=21190

3 posts in a row, a hatick!

Current project: A free online RPG, check out my site for more details!
Kangaroo2 BETA2
21
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Joined: 23rd Aug 2003
Location: Somerset / UK
Posted: 12th Oct 2005 21:16
Thanks for the info DG I'm looking forward to buying a gp2x

The link I postedback earlier in this thread show that quake 2 style graphics and lighting are even possible on the gp32 (Yeti 3d) so it won't surpise me if an engine along such lines is released on the gp2x too

Digital Awakening
AGK Developer
22
Years of Service
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Joined: 27th Aug 2002
Location: Sweden
Posted: 13th Oct 2005 15:47
Whatever is possible on GP32 should be able to run even faster on GP2X with some tweaking. GP2X runs linux but also have 2 CPUs. There's talk about making it possible to boot GP2X without Linux so that emulators etc can use all the CPU power.

Current project: A free online RPG, check out my site for more details!
Insanity Complex
19
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Joined: 16th Sep 2005
Location: Home
Posted: 13th Oct 2005 16:37
about the GP2x, can you program for it with C++? probably a stupid question,but I asked anyway
Quote: "no one uses AA anymore"

that's a very big lie, even though rechargable is so much more convenient, I use AA for lots of things, ranging from remotes to cd players so there...rofl and for something looking this nice...I'd be glad to buy $10 worth of AA's per week (I could use up the 6-12 hour power time in one sitting)

If you stand not beside me, then I assume you to be my enemy.
Raven
19
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Joined: 23rd Mar 2005
Location: Hertfordshire, England
Posted: 13th Oct 2005 16:57
Quote: "that's a very big lie, even though rechargable is so much more convenient, I use AA for lots of things, ranging from remotes to cd players so there...rofl and for something looking this nice...I'd be glad to buy $10 worth of AA's per week (I could use up the 6-12 hour power time in one sitting)"


Only thing I use rechargable AA for is my home phone, cause well I have to.

Remotes, Walkman, etc.. I tend to buy Duracell for. This said I now use my MoVu2 instead for music. I don't use rechargable in my wireless keyboard/mouse either. Sorry but they came with rechargable which last almost half the time of the regular battery.

Then you have to wait several hours before you can start using them again. In the end it's just easier to go down to the neasrest garage and pick up standard batteries.
Especially when standard will generally outlast rechargable by at least 2x. Sony Discman I have will run 5hrs on my rechargable, 13hrs on Duracell Standard, and 15hrs on Duracell Ultra.

-/-

You know personally what I'd like to see in this topic would be examples of what code would work in it.
It's price is quite expensive (imo) for what it provides, especially as I can't seem to find many games or such for it.. so likely either resort to MAME and play old classic (which most of them I have on my GBA anyways), or end up making my own games.

Would be nice to see some examples of games, more over source.
Don't want to commit to hardware until I can see some sort of results via software. Even the GBA you can develop via an emulator with the SDKs now fairly openly available.

Yamman
19
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Joined: 11th Jun 2005
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Posted: 13th Oct 2005 22:11
whats the catch?
it seems too good to be true......

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