Quote: "that's a very big lie, even though rechargable is so much more convenient, I use AA for lots of things, ranging from remotes to cd players so there...rofl and for something looking this nice...I'd be glad to buy $10 worth of AA's per week (I could use up the 6-12 hour power time in one sitting)"
Only thing I use rechargable AA for is my home phone, cause well I have to.
Remotes, Walkman, etc.. I tend to buy Duracell for. This said I now use my MoVu2 instead for music. I don't use rechargable in my wireless keyboard/mouse either. Sorry but they came with rechargable which last almost half the time of the regular battery.
Then you have to wait several hours before you can start using them again. In the end it's just easier to go down to the neasrest garage and pick up standard batteries.
Especially when standard will generally outlast rechargable by at least 2x. Sony Discman I have will run 5hrs on my rechargable, 13hrs on Duracell Standard, and 15hrs on Duracell Ultra.
-/-
You know personally what I'd like to see in this topic would be examples of what code would work in it.
It's price is quite expensive (imo) for what it provides, especially as I can't seem to find many games or such for it.. so likely either resort to MAME and play old classic (which most of them I have on my GBA anyways), or end up making my own games.
Would be nice to see some examples of games, more over source.
Don't want to commit to hardware until I can see some sort of results via software. Even the GBA you can develop via an emulator with the SDKs now fairly openly available.