Juxta Tempus is an Open Ended,FPV,Medival fantasy,RPG Engine w/o a story line. Nore will it ever have one.
I've tossed out early Alpha source for this engine a few times to the community to get feedback,and I have.
I've since fixed countless flaws and bugs and have made this RPG Engine a full time project. w/ LIT's help,i've got NGC Collision running very smooth and have made several major improvements in the engine it self (thanks yet again LIT).
It's GUI is being written/developed in BlueGUI and Flash(thanks to Accode's Flash Plugin) but I wont be posting screens for that until I am content with the design.
Models are being done in 3D World Studio and Milkshape. Textures in Gimp,Sounds are a combination of purchased and developed inhouse via Audacity.
Presnently I am only adding DarkMatter 2 animated models as I need something in place to start a template and they make excellent "place holders". So expect the next set of Screen Shots to look awfully familiar.
A Combat engine will be in place following placing the animated models and GUI then followed by inhouse developed animated models.
Classes and Races will be reminescent of AD&D 1st Edition.(typical medival fantasy)
Online Multiplayer Functionallity is planned but will never exceed 4-6 simultaenous players (if i feel I can squeeze in 1-2 more players w/o killing bandwidth, then I probably will)
Server will be hosted locally (read: from home) on a P4 3.5Ghz 2g Ram, 2 80g HDD's on a 5.5Mbit Cable Connection.
- Do it, Do it Right, Do it right now..