sorry for the bump but...
my clipboard
** Executing...
** Command: "c:\program files\valve\steam\steamapps\antid0te\sourcesdk\bin\vbsp.exe"
** Parameters: -game "c:\program files\valve\steam\steamapps\SourceMods\FMod" "C:\Program Files\Valve\Steam\SteamApps\antid0te\sourcesdk_content\hl2\mapsrc\gm_boatbuild"
Valve Software - vbsp.exe (Jan 2 2006)
1 threads
materialPath: c:\program files\valve\steam\steamapps\SourceMods\FMod\materials
Loading C:\Program Files\Valve\Steam\SteamApps\antid0te\sourcesdk_content\hl2\mapsrc\gm_boatbuild.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files\Valve\Steam\SteamApps\antid0te\sourcesdk_content\hl2\mapsrc\gm_boatbuild.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (21657 bytes)
Emitting linux collision data (use -nolinuxdata to disable).
Building Physics collision data...
done (0) (21657 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 31 texinfos to 24
Reduced 13 texdatas to 10 (423 bytes to 253)
Writing C:\Program Files\Valve\Steam\SteamApps\antid0te\sourcesdk_content\hl2\mapsrc\gm_boatbuild.bsp
4 seconds elapsed
Memory leak: mempool blocks left in memory: 5
** Executing...
** Command: "c:\program files\valve\steam\steamapps\antid0te\sourcesdk\bin\vvis.exe"
** Parameters: -game "c:\program files\valve\steam\steamapps\SourceMods\FMod" "C:\Program Files\Valve\Steam\SteamApps\antid0te\sourcesdk_content\hl2\mapsrc\gm_boatbuild"
Valve Software - vvis.exe (Jan 2 2006)
1 threads
reading c:\program files\valve\steam\steamapps\antid0te\sourcesdk_content\hl2\mapsrc\gm_boatbuild.bsp
reading c:\program files\valve\steam\steamapps\antid0te\sourcesdk_content\hl2\mapsrc\gm_boatbuild.prt
276 portalclusters
818 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (1)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (74)
Optimized: 31 visible clusters (0.00%)
Total clusters visible: 70231
Average clusters visible: 254
Building PAS...
Average clusters audible: 276
visdatasize:21575 compressed from 22080
writing c:\program files\valve\steam\steamapps\antid0te\sourcesdk_content\hl2\mapsrc\gm_boatbuild.bsp
1 minute, 15 seconds elapsed
** Executing...
** Command: "c:\program files\valve\steam\steamapps\antid0te\sourcesdk\bin\vrad.exe"
** Parameters: -game "c:\program files\valve\steam\steamapps\SourceMods\FMod" "C:\Program Files\Valve\Steam\SteamApps\antid0te\sourcesdk_content\hl2\mapsrc\gm_boatbuild"
Valve Software - vrad.exe SSE (Jan 16 2006)
----- Radiosity Simulator ----
1 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading c:\program files\valve\steam\steamapps\antid0te\sourcesdk_content\hl2\mapsrc\gm_boatbuild.bsp
1692 faces
2231931 square feet [321398080.00 square inches]
0 displacements
0 square feet [0.00 square inches]
1692 patches before subdivision
154444 patches after subdivision
0 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (2)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (199)
transfers 44191002, max 1117
transfer lists: 337.2 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (13)
Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<13.5679 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (37)
FinalLightFace Done
Ready to Finish
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 2/1024 96/49152 ( 0.2%)
brushes 54/8192 648/98304 ( 0.7%)
brushsides 346/65536 2768/524288 ( 0.5%)
planes 246/65536 4920/1310720 ( 0.4%)
vertexes 2046/65536 24552/786432 ( 3.1%)
nodes 597/65536 19104/2097152 ( 0.9%)
texinfos 24/12288 1728/884736 ( 0.2%)
texdata 10/2048 320/65536 ( 0.5%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 1692/65536 94752/3670016 ( 2.6%)
origfaces 190/65536 10640/3670016 ( 0.3%)
leaves 600/65536 19200/2097152 ( 0.9%)
leaffaces 2098/65536 4196/131072 ( 3.2%)
leafbrushes 608/65536 1216/131072 ( 0.9%)
areas 2/256 16/2048 ( 0.8%)
surfedges 8120/512000 32480/2048000 ( 1.6%)
edges 4206/256000 16824/1024000 ( 1.6%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 68/32768 680/327680 ( 0.2%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 864/65536 1728/131072 ( 1.3%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 3477852/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 21575/16777216 ( 0.1%)
entdata [variable] 450/393216 ( 0.1%)
LDR leaf ambient 600/65536 14400/1572864 ( 0.9%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 15267/0 ( 0.0%)
Win32 Specific Data:
physics [variable] 21657/4194304 ( 0.5%)
==== Total Win32 BSP file data space used: 3787071 bytes ====
Linux Specific Data:
physicssurface [variable] 21657/6291456 ( 0.3%)
==== Total Linux BSP file data space used: 3787071 bytes ====
Total triangle count: 3972
Writing c:\program files\valve\steam\steamapps\antid0te\sourcesdk_content\hl2\mapsrc\gm_boatbuild.bsp
4 minutes, 32 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Valve\Steam\SteamApps\antid0te\sourcesdk_content\hl2\mapsrc\gm_boatbuild.bsp" "c:\program files\valve\steam\steamapps\SourceMods\FMod\maps\gm_boatbuild.bsp"
Yay for hammer.