Benjamin A, and everyone else...
Some valid points Ben....The water shown is just an example as it were...not trying to win any competitions with it.
Its possible to improve over that somewhat...the point of the water posts being to show that liquids of a resonable kind to fit certain scenarios are possible in FPSC. No more than that. As with many things in FPSC personally I have taken things to a certain stage and then moved on to other things which need experimenting with or addressing. There are a lot of these which is why I have no levels complete. No intention of doing that until I see what any upgrade brings then I would reaccess FPSC potential before going any further.
You aint gonna get great liquids and they only fit in with certain needs.
Options for Liquids in FPSC are a far cry (scuse the pun) from looking professsional. They are about as poor as it gets for a modern game making product, but they all we have currently and they pose many problems.
Point again being if your game really needs liqiuids then either we do the best we can or dont bother - personally I would use them doing the best possible job over the choice of dropping them out altogether as they can add another dimension and feel to a game.
In all honesty as with other advanced features - currently an end user really has little possibility to achieve such as its beyond the current capability of FPSC itself.
If TGC dont provide improvements in some of these areas then users have to accept that their game content and the quality of the same will be limited. The best an end user will do will be far from ideal or perfect.
Many users are already pushing FPSC and doing a fine job with what is available to them and in some areas thats not a great deal.
"I am and forever will be your friend"